| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add half-precision matrix type aliases in GLSL (#7066) | James Helferty (NVIDIA) | 2025-05-13 |
| Fixes #6708 This commit adds type aliases for half-precision matrices, including f16mat3x2, f16mat3x3, f16mat3x4, f16mat4x2, f16mat4x3, and f16mat4x4. Convenience aliases for square matrices (f16mat2, f16mat3, f16mat4) are also added. This commit introduces a new test file that validates the usage of half-precision types in a compute shader context. | |||
