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2024-07-09Warnings for uninitialized values (#4530)venkataram-nv
This extends the code for handling uninitialized output parameters. Still needs to handle generic templates and assignment of uninitialized values more carefully. The file containing the relevant code are now in source/slang/slang-ir-use-uninitialized-values.cpp rather than the previous source/slang/slang-ir-use-uninitialized-out-param.h and the top-level function is now checkForUsingUinitializedValues. Additionally a rudimentary test shader has been added for this case, which replaces the old file for out params only; tests/diagnositcs/uninitialized-out.slang becomes tests/diagnositcs/uninitialized.slang. What this does not implement (could be future PRs): * Checking uninitialized fields within constructors * Partially uninitialized values with respect to data structure (e.g. arrays/structs/vector types) * Partially uninitialized values with respect to control flow (e.g. if/else/loop)
2024-06-11Support integer typed textures for GLSL (#4329)Jay Kwak
* Support integer typed textures for GLSL This commit re-enables the ability to sample from an integer typed texture for GLSL functions while keeping it unavailable for HLSL target.
2024-06-11Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He
2024-06-08SPIRV `Block` decoration fixes. (#4303)Yong He
* SPIRV `Block` decoration fixes. - SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them. - Also fixes duplication of OpName. - SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code. * Convert failing cross-compile tests to filecheck. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-04Print warning when operator<< shifting too much (#4255)Jay Kwak
* Print warning when operator<< shifting too much Closes #3944 For the given type of the left side operand to `operator<<` is not big enough for the right side operand, print a warning that the result will be always zero.
2024-05-15Add diagnostic to prevent defining unsized variables. (#4168)Yong He
* Add diagnostic to prevent defining unsized static variables. * Fix tests. * Add more tests. * Fix to allow defining variables of link-time size. * update diagnostic message. * Fix tests. * Simplify code.
2024-05-03Add host shared library target. (#4098)Yong He
* Add host shared library target. * Attempt fix. * Fix warnings. * try fix. * Fix test. * Fix.
2024-04-30Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)Sai Praveen Bangaru
* Added diagnostics & built-in type lowering for `[CUDAKernel]` functions This PR adds - Diagnostics for non-void return from a cuda kernel entry point - Diagnostics for using differentiable types in a differentiable cuda kernel entry point - Logic for converting built-in types (float3, float3x3, etc..) to portable struct types and unpacks the parameter back into a built-in type on the CUDA side. This is because built-in types have different implementations in CUDA & CPP targets, which causes signature mis-match when linking. * Fix error codes * Add ability to lower structs and arrays that contain built-in types. + Added tests + Fix issue where the host-side was not marshalling data to lowered types. * Update slang-ir-pytorch-cpp-binding.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-05Fix __init() functions that returns an existing value (#3866)sriramm-nv
Fixes the issue #3671 * The __init constructors are not expected to return a value like other member functions, but must construct a new value and return the struct type or none. * This patch enables this behavior in the IR lowering without complaining about illegal situations where the user returns an invalid type or none at all. Translate ordinary struct `return ...;` to `this = ...; return this;` Translate NonCopyableType struct `return ...;` to `return this;` * This patch also fixes the issue with type checking when __init() returns a void that mismatches the base type of the struct/ class Translate ordinary struct `return;` to `return this;` Translate NonCopyableType struct `return;` to `return;` * Add end-to-end test and compile only tests to check the above behavior.
2024-04-03Fix assertions due to malformed switch statements (#3858)sriramm-nv
* Fix assertions due to malformed switch statements Fixes the issue #2955 * Checks for multiple case statements with same values * Checks for multiple default cases * Constant-folds case exprs into an Integer value * fix the comments, and updated error code * one-line comment on diagnostic code
2024-04-01Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak
Resolves an issue #3385 Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link for more details: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-01Allow bit operators on enum types. (#3862)Yong He
* Allow bit operators on enum types. * Fix.
2024-03-21Support arrow operator `->` on pointers. (#3812)Yong He
2024-03-18Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)Yong He
* Fix #3780. * Fixers #3781. * Add test for #3781. * Diagnose error on unsupported builtin intrinsic types. * Add check for recursion. * Fix. * Fix. * Fix recursion detection. * Fix. * Fix. * Fix recursion logic. * More fix.
2024-03-14Add diagnostic on invalid type constraint. (#3769)Yong He
2024-03-07Link-time constant and linkage API improvements. (#3708)Yong He
* Link-time constant and linkage API improvements. * Fix. * Allow module name to be empty. * Fix. * Fix. * Fix compile error.
2024-03-05[slangc] generate an error when `-entry` is not specified for targets that ↵Yong He
require them. (#3679) * [slangc] generate an error when `-entry` is not specified for targets that require them. * Fix. * Fix.
2024-03-01Make slangc commandline parsing compatible with renderdoc. (#3658)Yong He
* Make slangc commandline parsing compatible with renderdoc. * Fix tests.
2024-02-26Allow default values for `extern` symbols. (#3632)Yong He
* Allow default values for `extern` symbols. * Fix. * Fix test.
2024-02-20Language server robustness fix. (#3607)Yong He
* Language server robustness fix. * Allow parameter name to be the same as its type. * fix * Fix test.
2024-02-20Support link time type specialization. (#3604)Yong He
2024-02-06Improve Capability System (#3555)Yong He
* Improve capability system. * Update documentation. * Tuning semantics. * LSP: hierarchical diagnostics. * Fix test. * Fix test.
2024-02-02Capability type checking. (#3530)Yong He
* Capability type checking. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-02-01Add slangc option to specialize entrypoint + auto glsl mode. (#3531)Yong He
* Add slangc option to specialize entrypoint. * Auto enable glsl mode when input file has glsl extension name. * Fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-12Define `Texture::Sample` for float element types only. (#3403)Yong He
* Define `Texture::Sample` for float element types only. * Fixes #490. * Fix checking of groupshared. * Add test. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-12Add check for invalid use of modifiers. (#3402)Yong He
* Add check for invalid use of modifiers. * Fixes. * Add test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-11Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)Yong He
* Diagnose for invalid decl nesting. * Fix. * Fix. * Fix. * Fix `namespace` lookup and `using` resolution. * fix project files. * revert project files. * Enhance namespace syntax, docs. * Fixes. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-06Change default visibility of interface members and update docs. (#3381)Yong He
* Update behavior around interfaces and docs. * Update toc --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
* Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-29Improve generic type argument inference. (#3370)Yong He
* Improve generic type argument inference. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-14Add GLSL Compatibility. (#3321)Yong He
* Parse glsl buffer blocks to GLSLInterfaceBlockDecl * Parse glsl local size layout declarations * Parse (and ignore) glsl version directives * spelling * Better l-value interpretation for glsl interface blocks * Better l-value interpretation for glsl interface blocks * Add compile flag for enabling glsl * Parse and ignore precision modifiers. * Automatically import `glsl` module for compatiblity. * Complete vector and matrix types for glsl * Remove generated file from repo * Bump .gitignore * do not mark out globals as params * Synthesize entrypoint layout from global inout vars. * update test result. * Allow HLSL semantic on global variables. * Fix. * Fix test. * Fix win32 compile error. * Add more builtin input/output and texture intrinsics. * Add struct/array constructor syntax. * Skip `#extension` lines. * overide operator * for matrix/vector multiplication. * Add `matrixCompMult`. * Parse modifiers in for loop init var declr. * Add more glsl intrinsics, add stage into to var layout. * Allow `int[3] x` syntax. * Fix array type syntax. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-06Fix ICE when lowering an associatedtype declref from an derived interface. ↵Yong He
(#3312) * Fix ICE when lowering an associatedtype declref from an derived interface. * Fixes. * Fix test. * Fix GLSL/SPIRV image subscript swizzle store regression. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-26Add more diagnostics around use of custom derivatives. (#3291)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-09Update slang-glslang binaries to v13.0.0.x-g (#3268)Yong He
* Update slang-glslang binaries to v13.0.0.x-g * Update tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-06Small type system fixes. (#3265)Yong He
2023-09-28Support `constref` parameters passing. (#3249)Yong He
* Support `constref` parameters passing. * Fix. * Fix. * Add test and diagnostic on mix use of __constref and no_diff. * check for [constref] on differentiable member method. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-19Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for ↵Sai Praveen Bangaru
exporting type information (#3209) * Initial: add a DiffTensor impl * Auto-binding and diff tensor implementations now work * Refactored diff-tensor implementation + added py-export for struct types * Cleanup * Update slang-ir-pytorch-cpp-binding.cpp * Updated test names * Update autodiff-data-flow.slang.expected * Add more versions of load/store & default generic args for DiffTensorView. * Add diagnostic for default generic arg and more tests * Add more `[AutoPyBind]` tests
2023-09-08Fix attribute highlighting + language server crash. (#3198)Yong He
* Fix attribute highlighting + language server crash. * Fix wave intrinsic. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-07Fix compiler crashing when `[BackwardDerivativeOf(fn)]` refers to an ↵Sai Praveen Bangaru
unresolved `fn` (#3191) * Fix compiler crashing on unresolved decl-ref * Update autodiff-custom-diff-unresolved.slang --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-06Make a warning if a [mutating] method is called on an in param. (#3184)jsmall-nvidia
* Make a warning if a [mutating] method is passed as an in param. * Kick CI. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-18Allow loop counters to be used as constexpr arguments. (#3139)Yong He
* Allow loop counters to be used as constexpr arguments. * Fix. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-14Support per field matrix layout (#3101)Yong He
* Support per field matrix layout * Fix warnings. * Fix. * Fix tests. * Fix spiv gen. * Fix. * More test fixes. * Fix. * Run only GPU tests on self-hosted servers. * Remove -use-glsl-matrix-layout-modifier. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-07Add spirv-dis as a downstream compiler (#3059)Ellie Hermaszewska
* Add spirv-dis as a downstream compiler * Add TODO for spirv-dis downstream compiler * Do not use SpirvDis by default * tabs to spaces * regenerate vs projects * correct test * correct calling convention --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-04Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He
* Redesign DeclRef + Deduplicate Val. * Update project files * Fix warning. * Fix. * Fix. * Remove `Val::_equalsImplOverride`. * Rmove `Val::_getHashCodeOverride`. * Remove `semanticVisitor` param from `resolve`. * Cleanups. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-21Fix data-flow analysis not propagating diff property through differentiable ↵Sai Praveen Bangaru
calls (#3010) * Add test for nodiff diagnostic for non-diff call propagated through diff call * Add logic to disambiguate calls to differentiable and non-differentiable methods * Add expected results for test * Simplify test * Update slang-ir-check-differentiability.cpp * Added comments for TreatAsDifferentiableExpr flavors --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-07-19Support for vk-shift-* without explicit bindings (#3000)jsmall-nvidia
* Improvements to HLSLToVulkanLayoutOptions. * WIP vk-shift-* with HLSL like binding. Detecting clashes. * Shift example seems to be working correctly. One oddness is that "used" data is now reflected, as we only enable for D3D shader resource types. Now we use those with inferred VK mode they appear. * Implicit seems to work. * Disable inference with Sampler/CombinedTextureSampler. I guess? we could just use the HLSL texture register binding to infer. * Report overlapping ranges in diagnostic. The hlsl-to-vulkan-shift-diagnostic result might be surprising but it is correct, because u is automatically laid out so consumes DescriptorSlot 0, but that's already consumed by c. * First attempt at array layout with infer on Vulkan. * Fix the vulkan shift output. * Array example.
2023-07-14Fix vk-shift-* mapping issue (#2993)jsmall-nvidia
* Fix vk-shift-* mappings. * Add some doc info about vk-shift. * Fix diagnostic test.
2023-07-12Extend `no_diff` to support subscript operations on resources and array ↵Sai Praveen Bangaru
variables… (#2981) * Extend `no_diff` to support subscript operations on resources and array variables * Update autodiff.slang.expected
2023-07-06Fix erroneous error claiming variable is being used before its declaration ↵Ellie Hermaszewska
(#2958) * Simplify type of diagnoseImpl * Show source line for Note diagnostics, opting out of this where appropriate * Make declared after use diagnostic clearer * Fix erroneous error claiming variable is being used before its declaration Closes https://github.com/shader-slang/slang/issues/2936 * Fix build on msvc --------- Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>