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authorYong He <yonghe@outlook.com>2023-09-08 15:57:00 -0700
committerGitHub <noreply@github.com>2023-09-08 15:57:00 -0700
commit26a0b3e04689fee1ec9ec071eacd72faf1efe4eb (patch)
tree35dc68c088d42c80055de81eaa9ca691496366a7 /tests/diagnostics
parent26a7cf79526b86a3dff4084d42dde8f1a8c9ac1d (diff)
Fix attribute highlighting + language server crash. (#3198)
* Fix attribute highlighting + language server crash. * Fix wave intrinsic. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/diagnostics')
-rw-r--r--tests/diagnostics/vk-bindings.slang.expected2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/diagnostics/vk-bindings.slang.expected b/tests/diagnostics/vk-bindings.slang.expected
index fe37e9340..6997a7809 100644
--- a/tests/diagnostics/vk-bindings.slang.expected
+++ b/tests/diagnostics/vk-bindings.slang.expected
@@ -5,7 +5,7 @@ Texture2D t : register(t0);
^~~~~~~~
tests/diagnostics/vk-bindings.slang(14): error 39015: shader parameter 'b' consumes whole descriptor sets, so the binding must be in the form '[[vk::binding(0, ...)]]'; the non-zero binding '2' is not allowed
[[vk::binding(2,1)]]
- ^~
+ ^~~~~~~
}
standard output = {
}