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* Fix erroneous error claiming variable is being used before its declaration ↵Ellie Hermaszewska2023-07-06
| | | | | | | | | | | | | | | | | | | (#2958) * Simplify type of diagnoseImpl * Show source line for Note diagnostics, opting out of this where appropriate * Make declared after use diagnostic clearer * Fix erroneous error claiming variable is being used before its declaration Closes https://github.com/shader-slang/slang/issues/2936 * Fix build on msvc --------- Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
* Diagnostic location highlighting (#1700)jsmall-nvidia2021-02-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP: First pass in supporting output of line error information. * Add support for lexing to better be able to indicate SourceLocation information. * Fix lexer usage in DiagnosticSink in C++ extractor. * Update diagnostics tests to have line location info. * Fixed test expected output that now have source location information in them. * Better handling of tab. * Fix test expected results for tabbing change. * DiagnosticLexer -> DiagnosticSink::SourceLocationLexer Added line continuation tests. * Fix typo. * Added String::appendRepeatedChar * Change to rerun tests. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
* Add an attribute to disable the overlapping-bindings warning (#1005)Tim Foley2019-07-29
Currently if the user gives two global shader parameters conflicting bindings, they get a warning diagnostic: ```hlsl Texture2D a : register(t0); Texture2D b : register(t0); // WARNING: overlapping bindings ``` This change adds a way to locally disable that warning using an attribute: ```hlsl [allow("overlapping-bindings")] Texture2D a : register(t0); [allow("overlapping-bindings")] Texture2D b : register(t0); // OK ``` Note that as a policy decision, the implementation requires `[allow("overlapping-bindings")]` on both declarations in order to disable the warning, under the assumption that the behavior should be strictly opt-in, and not silently affect a programmer who adds a new shader parameter with no knowledge or expectation of possible overlap. The `[allow(...)]` attribute is intended to be a fairly generally mechanism for disabling optional diagnostics within certain scopes (e.g., for the body of a function definition), but as implemented in this change it is quite restrictive: * Only the single name `"overlapping-bindings"` will be recognized, and this name cannot be used with, e.g., a `-W` flag on the command line to enable/disable the same diagnostic, or turn it into an error. Adding more cases would be easy enough, but wiring it up to command-line flags could be trickier. * Only the code that checks for parameter binding overlap is currently checking for `[allow(...)]` attributes, so it is not "wired up" to enable/disable any others. Doing this systematically would ideally involve something in `diagnose()`, but there could be complications to a systematic approach (finding the AST node(s) to use when searching for `[allow(...)]`. On gotcha here is that versions of Slang without this feature will error out on the `[allow(...)]` attribute since they don't understand it, and if we add future diagnostics that it covers then old compiler versions will (as written) error out on a diagnostic they haven't heard of rather than just assume the `[allow(...)]` attribute doesn't apply to them. These kinds of issues can and should be addressed in future changes.