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The basic change is simple: remove support for all code generation paths other than the IR.
There is a lot of vestigial code left, but the main logic in `ast-legalize.*` is gone.
Doing this breaks a *lot* of tests, for various reasons:
- We can no longer guarantee exactly matching DXBC or SPIR-V output after things pass through out IR
- Many builtins don't have matching versions defined for GLSL output via IR (even when they had versions defined via the earlier approach that worked with the AST)
- A lot of code creates intermediate values of opaque types in the IR, which turn into opaque-type temporaries that aren't allowed (this breaks many GLSL tests, but also some HLSL)
I implemented some small fixes for issues that I could get working in the time I had, but most of the above are larger than made sense to fix in this commit.
For now I'm disabling the tests that cause problems, but we will need to make a concerted effort to get things working on this new substrate if we are going to make good on our goals.
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* Remove support for the -no-checking flag
Fixes #381
Fixes #383
Work on #382
- No longer expose flag through API (`SLANG_COMPILE_FLAG_NO_CHECKING`) and command-line (`-no-checking`) options
- Remove all logic in `check.cpp` that was withholding diagnostics (including errors) when the no-checking mode was enabled
- Remove `HiddenImplicitCastExpr`, which was only created to support no-checking mode (it represented an implicit cast that our checking through was needed, but couldn't emit because it might be wrong)
- Remove logic for storing function bodies as raw token lists when checking is turned off. I'm leaving in the `UnparsedStmt` AST node in case we ever need/want to lazily parse and check function bodies down the line.
- Remove a few of the code-generation paths we had to contend with, but keep the comment about them in place.
- Remove GLSL-based tests that can't meaningfully work with the new approach.
- Fix other tests that used a GLSL baseline so that their GLSL compiles with `-pass-through glslang` instead of invoking `slang` with the `-no-checking` flag.
- Remove tests that were explicitly added to test the "rewriter + IR" path, since that is no longer supported.
There is more cleanup that can be done here, now that we know that AST-based rewrite and IR will never co-exist, but it is probably easier to deal with that as part of removing the AST-based rewrite path.
We've lost some test coverage here, but actually not too much if we consider that we are dropping GLSL input anyway.
* Fixup: test runner was mis-counting ignored tests
* Fixup: turn on dumping on test failure under Travis
* Fixup: enable extensions in Linux build of glslang
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When Slang sees a matrix multiplication `M * v` in GLSL code it should (obviously) output GLSL code that also does `M * v`, but there was a bug introduced where the type-checker manages to resolve the operation and recognize it as a matrix-vector multiply, and then the code-generation logic says "oh, I'm generating output for GLSL, and that is reversed from HLSL/Slang, so I'd better reverse these operands!" and outputs `v * M`... which isn't what we want.
I've fixed the problem in an expedient way, by having the front-end resolve the operation to what it believes is an intrinsic multiply operation, rather than a matrix-vector operation. If we ever support cross compilation *from* GLSL (unlikely), we've need to fix this up so that we have both real matrix-vector multiplies and "reversed" multiplies where the operands folow the GLSL convention).
I've added two tests here to confirm the fix. The one under `tests/bugs` catches the actual issue described above, and confirms the fix. The other one under `tests/cross-compile` is just to make sure that we *do* properly reverse the operands to a matrix-vector product when converting from Slang to GLSL.
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The basic syntax is:
$for(i in Range(0,99))
{
/* stuff goes here */
}
Note that the exact form is very restrictive. All that you are allowed to change is `i`, `0`, `99` or `/* stuff goes here */`.
As a tiny bit of syntax sugar, the following should work:
$for(i in Range(99))
{
/* stuff goes here */
}
Note that the range given is half-open (C++ iterator `[begin,end)` style).
Both the beginning and end of the range must be compile-time constant expressions that Slang knows how to constant-fold.
The implementation will basically generate code for `/* stuff goes here */` N times, once for each value in the half-open range.
Each time, the variable `i` will be replaced with a different compile-time-constant expression.
While I was working on a test case for this, I also found that our build of glslang had an issue with resource limits, so I fixed that.
Clients will need to build a new glslang to use the fix.
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`gl_Layer` as a fragment input requires at least version 4.30 of GLSL, so we try to track that information when we see the name used.
Note that this does *not* override a user-specified `#version` line.
This required re-ordering when lowering happens relative to emitting the `#version` directive, since this code works by actually modifying the chosen profile for the entry point.
Yes, that is kind of gross and we should do something cleaner in the long term.
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Fixes #104
- Map HLSL `nointerpolation` to GLSL `flat`
- When lowering a `struct` type varying input/output, look for interpolation modifiers along the "chain" from the leaf field up to the original shader input variable (and take the first one found)
- Not sure if this is strictly needed, but it seems like a reasonable policy
- Add `flat` to varying input of integer type, with no other interpolation modifier
- Note: I do *not* do anything to ignore a manually imposed interpolation modifier that might be incorrect
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