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2024-06-08SPIRV `Block` decoration fixes. (#4303)Yong He
* SPIRV `Block` decoration fixes. - SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them. - Also fixes duplication of OpName. - SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code. * Convert failing cross-compile tests to filecheck. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-01-24[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He
* [SPIRV] Support `globallycoherent` modifier. * Fix. * Disable executable cooperative vector tests. * Update expected failure. * [SPIRV] Emit varying output index decoration. * Add test. * Update tests. * Fix test. * Emit `SpvExecutionModeEarlyFragmentTests`. * Lower `StructuredBuffer<bool>`. * Support globallycoherent on ByteAddressBuffer. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
* Enable all dynamic dispatch tests on CUDA. * Fix expected cross-compile test results.
2020-02-24Fix support for SV_Coverage on GLSL path (#1239)Tim Foley
There were two overlapping issues here: 1. We always mapped `SV_Coverage` to `gl_SampleMask`, even though `gl_SampleMaskIn` is the correct built-in variable to use for an input varying. 2. We treated `gl_SampleMask` like it was a scalar shader input, when it and `gl_SampleMaskIn` are actually arrays of indeterminate size (as a byproduct of trying to future-proof for implementations that might support hundreds or thousands of samples per pixel...) The fix here is simple: map to either `gl_SampleMask[0]` or `gl_SampleMaskIn[0]` as appropriate. I suppose that this approach doesn't handle the possibility of eventually supporting >32 samples per pixel by having something like `uint2 coverage : SV_Coverage`, but I think we can cross that bridge when we come to it.