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* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Unify Texture types in stdlib into 1 generic type. * Fixes. * Fix. * Fixes. * Fix reflection. * Fix binding reflection. * Add gather intrinsics. * Fix gather intrinsics. * Fix texture type toText. * Fix intrinsic. * fix cuda intrinsic. * Fix project files. * cleanup. * Fix. * Fix. * Fix sampler feedback test. * Fix getDimension intrinsics. * Fix spirv sample image intrinsics. * Fix test. * Fix GLSL intrinsic. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Add GatherCmp* for texture objects (#3024)Ellie Hermaszewska2023-07-26
The translation to GLSL is incomplete as intrinsics only exist for some combination of comparison and channel (just channel 0) Closes https://github.com/shader-slang/slang/issues/3021