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path: root/tests/cross-compile/geometry-shader.slang.glsl
Commit message (Expand)AuthorAge
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Be more careful about merge blocks during loop inversion (#3136)Ellie Hermaszewska2023-08-17
* Add loop inversion pass (#2899)Ellie Hermaszewska2023-08-17
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Remove `construct` IR op. (#2555)Yong He2022-12-07
* Use IR pass to eliminate phi nodes (#2226)Theresa Foley2022-05-10
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Fix a bug in exiting SSA form for loops (#1293)Tim Foley2020-03-25
* Fix output GLSL for primitive ID in a geometry shader (#1214)Tim Foley2020-02-10
* Fix a regression in geometry shader cross-compilation (#794)Tim Foley2019-01-24