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Making it easier to work with shaders
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texture-simple.slang
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-11-21
*
Add WGSL support for slang-test (#5174)
Anders Leino
2024-10-07
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Support for RWTexture types on CPU and CUDA (#1243)
jsmall-nvidia
2020-02-26
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
jsmall-nvidia
2020-02-20
*
First pass Texture Array support on CUDA/CPU (#1225)
jsmall-nvidia
2020-02-18
*
CUDA/CPU resource coverage (#1224)
jsmall-nvidia
2020-02-18
*
Feature/cuda coverage (#1223)
jsmall-nvidia
2020-02-14