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* Look at getting half to work on vk.
* Alter half test so can always produce consistent test results.
* First pass working half on vk.
* Improve comments for vulkan extensions around half.
* Upgraded vulkan headers to v1.1.103
https://github.com/KhronosGroup/Vulkan-Headers
* * Add getFeatures on Render interface
* Vulkan renderer determines at startup if it can support half
* Parse render-features on render-test
* Small changes to half-calc.slang test.
* Structured buffer half access works as expected for Vk, but isn't for dx12, so disable for now.
* Require the half feature for renderers for the half-structured-buffer.slang test.
* * Added ToolReturnCode to be more rigerous about how a return code is passed back from a tool
* Added support for a tool being able to pass back an 'ignored' result.
* Used enum codes to indicate meanings
* Made spawnAndWait return a ToolReturnCode
* Ignore tests that don't have required render-feature
* Fix macro line continuation usage.
* Check dx12 has half support.
* Checking for half on dx12 - if CheckFeatureSupport fails, don't fail renderer initialization.
* Fix typo.
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