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* Support specialization constant on WGSL and Metal. (#5780)Yong He2024-12-06
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* Implement explciit binding for metal and wgsl. (#5778)Yong He2024-12-06
| | | | | | | | | | | | | | | * Respect explicit bindings in wgsl emit. * Implement explciit binding generation for metal and wgsl. * Update toc. * Fix warnings in tests. * Fix tests. --------- Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
| | | | | | | | | | | | | | | | | | | | | | | This change converts a large number of our existing tests to use the `ShaderObject` support that was added to the `gfx` layer. In many cases, tests were just updated to pass `-shaderobj` and the result Just Worked. In other cases, a `name` attribute had to be added to one or more `TEST_INPUT` lines. For tests that did not work with shader objects "out of the box," I spent a little bit of time trying to get them work, but fell back to letting those tests run in the older mode. Future changes to the infrastructure will be needed to get those additional tests working in the new path. Along with the changes to test files, the following implementation changes were made to get additional tests working: * Because the shader object mode uses explicit register bindings (from reflection), the hacky logic that was offseting `u` registers for D3D12 based on the number of render targets gets disabled (by another hack). * The "flat" reflection information coming from Slang was not correctly reporting "binding ranges" for things that consumed only uniform data (which would be everything on CUDA/CPU), so it was refactored to properly include binding ranges for anything where the type of the field/variable implied a binding range should be created (even if the `LayoutResourceKind` was `::Uniform`). * A few fixes were made to the CUDA implementation of `Renderer`, in order to get additional tests up and running. Most of these changes had to do with texture bindings, which hadn't really been tested previously. In addition, a few changes were made that were attempts at getting more tests working, but didn't actually help. These could be dropped if requested: * As a quality-of-life feature (not being used) the `object` style of `TEST_INPUT` line is upgraded to support inferring the type to use from the type of the input being set. * Any `object` shader input lines get ignored in non-shader-object mode.
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
| | | | | | | | | | | | | | | | | | | | The `TEST_INPUT` facility allows textual Slang test cases to provide two kinds of information to the `render-test` tool: 1. Information on what shader inputs exist 2. Information on what values/objects to bind into those shader inputs Under the first category of information, there exists supporting for attaching a `dxbinding(...)` annotation to a `TEST_INPUT` which seemingly indicates what HLSL `register` the input uses. There is a similar `glbinding(...)` annotation, used for OpenGL and Vulkan. It turns out that these annotations were, in practice, completely ignored and had no bearing on how `render-test` allocates or bindings graphics API objects. There was some amount of code attempting to validate that explicit registers/bindings were being set appropriately, but the actual values were being ignored. The visible consequence of the `dxbinding` and `glbinding` annotations being ignored is issue #1036: the order of `TEST_INPUT` lines was *de facto* determining the registers/bindings that were being used by `render-test`. This change simply removes the placebo features and strips things down to what is implemented in practice: the `TEST_INPUT` lines do not need target-API-specific binding/register numbers, because their order in the file implicitly defines them. I added logic to the parsing of `TEST_INPUT` lines to make sure I got an error message on any leftover annotations, and went ahead and systematicaly deleted all of the placebo annotations from our test cases. If we decide to make `TEST_INPUT` lines *not* depend on order of declaration in the future, we can build it up as a new and better considered feature. The main alternative I considered was to keep the annotations in place, and change `render-test` and the `gfx` abstraction layer to properly respect them, but that path actually creates much more opportunity for breakage (since every single test case would suddenly be specifying its root signature / pipeline layout via a different path using data that has never been tested). The approach in this change has the benefit of giving me high confidence that all the test cases continue to work just as they had before.
* WIP: CPU compute coverage (#1030)jsmall-nvidia2019-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add support for '=' when defining a name in test. * Add support for double intrinsics. * Add support for asdouble Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions. Support cloning of string literals. C++ working on more compute tests. * Constant buffer support in reflection. Fixed debugging into source for generated C++. buffer-layout.slang works. * Added cpu test result. * Remove some commented out code. Comment on next fixes. * Improvements to reflection CPU code. * C++ working with ByteAddressBuffer. * Enabled more compute tests for CPU. * Enabled more compute tests on CPU. Added support for [] style access to a vector. * Enabled more CPU compute tests. * Handling of buffer-type-splitting.slang Named buffers can be paths to resources * Fix some warnings, remove some dead code. * Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2. * Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
| | | | | | | | | | | | | | | | The basic change is simple: remove support for all code generation paths other than the IR. There is a lot of vestigial code left, but the main logic in `ast-legalize.*` is gone. Doing this breaks a *lot* of tests, for various reasons: - We can no longer guarantee exactly matching DXBC or SPIR-V output after things pass through out IR - Many builtins don't have matching versions defined for GLSL output via IR (even when they had versions defined via the earlier approach that worked with the AST) - A lot of code creates intermediate values of opaque types in the IR, which turn into opaque-type temporaries that aren't allowed (this breaks many GLSL tests, but also some HLSL) I implemented some small fixes for issues that I could get working in the time I had, but most of the above are larger than made sense to fix in this commit. For now I'm disabling the tests that cause problems, but we will need to make a concerted effort to get things working on this new substrate if we are going to make good on our goals.
* Allow for implicit `this` expressions.Tim Foley2017-10-30
| | | | | | | | - When peforming ordinary lookup, if the container declaration for a scope is an aggregate type or `extension` decl, then use a "breadcrumb" to make sure that we use a `this` expression as the base of any resulting declaration reference - Add a test case for implicit `this` usage - Update constrained generic test case to use implicit `this` for member reference, as was originally intended
* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust.