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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
| | | | | | | | | Changes default for render-test to sm_6_5. Since sm_6_5 is the new default, remove the -use-dxil option, add -use-dxcb option Remove -use-dxil option from all test cases. Add -use-dxcb to two tests that needed it. Fixes #7611
* Enable compute/ dir which passes (#7991)Harsh Aggarwal (NVIDIA)2025-08-05
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* Don't treat StrcturedBuffer<IFoo> as a specializable param. (#5645)Yong He2024-11-22
| | | | | * Don't treat StrcturedBuffer<IFoo> as a specializable param. * Fix RHI.
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
| | | | | | | | | | | | | | | | | | | * Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Various Fixes to gfx, reflection and emit. - Fix GLSL emit to properly output `*bitsTo*` functions for `IRBitCast` insts. - Add line directive mode setting for `ISession`. - Extend `TypeLayout::getElementStride` to handle `VectorType` case. - Fix `IDevice::readBufferResource` 's D3D12 implementation to copy only the requested bytes out. - Fix `render-test` to use the `ISession` from `gfx` instead of creating its own `ISession` to make sure `gfx` and `render-test` agree on WitnessTable and RTTI IDs. - Extend `render-test` to support filling vector and matrix values in the new `set x = ...` TEST_INPUT syntax. - Add a `dynamic-dispatch-15` test case to make sure packing / unpacking works correctly across all targets, and to make sure render-test's RTTI/WitnessTable ID filling logic is correct for non-trivial cases. * Remove default-major test * Fix cyclic reference in `ExtendedTypeLayout`. * Move `lineDirectiveMode` setting to `TargetDesc`. Add `structureSize` to `TargetDesc` and `SessionDesc` for future binary compatibility. * Cleanup. Co-authored-by: Yong He <yhe@nvidia.com>