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2019-11-21Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley
The `TEST_INPUT` facility allows textual Slang test cases to provide two kinds of information to the `render-test` tool: 1. Information on what shader inputs exist 2. Information on what values/objects to bind into those shader inputs Under the first category of information, there exists supporting for attaching a `dxbinding(...)` annotation to a `TEST_INPUT` which seemingly indicates what HLSL `register` the input uses. There is a similar `glbinding(...)` annotation, used for OpenGL and Vulkan. It turns out that these annotations were, in practice, completely ignored and had no bearing on how `render-test` allocates or bindings graphics API objects. There was some amount of code attempting to validate that explicit registers/bindings were being set appropriately, but the actual values were being ignored. The visible consequence of the `dxbinding` and `glbinding` annotations being ignored is issue #1036: the order of `TEST_INPUT` lines was *de facto* determining the registers/bindings that were being used by `render-test`. This change simply removes the placebo features and strips things down to what is implemented in practice: the `TEST_INPUT` lines do not need target-API-specific binding/register numbers, because their order in the file implicitly defines them. I added logic to the parsing of `TEST_INPUT` lines to make sure I got an error message on any leftover annotations, and went ahead and systematicaly deleted all of the placebo annotations from our test cases. If we decide to make `TEST_INPUT` lines *not* depend on order of declaration in the future, we can build it up as a new and better considered feature. The main alternative I considered was to keep the annotations in place, and change `render-test` and the `gfx` abstraction layer to properly respect them, but that path actually creates much more opportunity for breakage (since every single test case would suddenly be specifying its root signature / pipeline layout via a different path using data that has never been tested). The approach in this change has the benefit of giving me high confidence that all the test cases continue to work just as they had before.
2019-08-22WIP: CPU compute coverage (#1030)jsmall-nvidia
* Add support for '=' when defining a name in test. * Add support for double intrinsics. * Add support for asdouble Add findOrAddInst - used instead of findOrEmitHoistableInst, for nominal instructions. Support cloning of string literals. C++ working on more compute tests. * Constant buffer support in reflection. Fixed debugging into source for generated C++. buffer-layout.slang works. * Added cpu test result. * Remove some commented out code. Comment on next fixes. * Improvements to reflection CPU code. * C++ working with ByteAddressBuffer. * Enabled more compute tests for CPU. * Enabled more compute tests on CPU. Added support for [] style access to a vector. * Enabled more CPU compute tests. * Handling of buffer-type-splitting.slang Named buffers can be paths to resources * Fix some warnings, remove some dead code. * Fix problem with verification of number of operands for asuint/asint as they can have 1 or 3 operands. asdouble takes 2. * Fix handling in MemoryArena around aligned allocations. That _allocateAlignedFromNewBlock assumed the block allocated has the aligment that was requested and so did not correct the start address.
2018-11-19Add Vulkan cross-compilation for byte-address buffers (#721)Tim Foley
* Add Vulkan cross-compilation for byte-address buffers This covers `ByteAddressBuffer`, `RWByteAddressBuffer`, and `RasterizerOrderedByteAddressBuffer`. A declaration of any of these types translates to a GLSL `buffer` declaration with a single `uint` array of data. Most of the methods on these types then have straightforward translations to operations on the array. The overall translation is similar to what was already being done for structured buffers. While implementing GLSL translation for the various atomic (`Interlocked*`) methods, I discovered that some of these included declarations that aren't actually included in HLSL. I cleaned these up, including in the declarations of the global `Interlocked*` functions. The test case that is included here covers only the most basic functionality: `Load`, `Load2`, `Load4` and `Store`. We should try to back-fill tests for the remaining methods when we have time. Two large caveats with this work: 1. We don't handle arrays of byte-address buffers, just as we don't handle arrays of structured buffers. That will take additional work. 2. We don't handle byte-address (or structured) buffers being passed as function parameters, since the parameter would need to be declared as a bare `uint[]` array. * Fixup: don't lump raytracing acceleration structures in with buffers Raytracing acceleration structures share a common base class with byte-address buffers (they are both buffer resources without a specific element type), and I was mistakently matching on this base class in an attempt to have a catch-all that applied to all byte-address buffers. The fix here was to add a distinct base class for all byte-address buffers and catch that instead. * Fixup: typos