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Fixes #4818
Emit memory qualifier once for GLSL targets.
Co-authored-by: Yong He <yonghe@outlook.com>
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Addresses #4698 as one approach to diagnose the potential problem.
Emit warnings when a user marks a parameter as `inout` but never writes to it in the function. A new intrinsic function `unmodified(out T)` has been added to explicitly indicate that an `inout` variable will not be modified in the function.
This is only one way to address the specific validation error in #4698. In general it seems that DXC does some more extensive checks on actual struct fields (as opposed to observing arbitrary struct writes), so that will be the next step.
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* Allow impliocit 'uniform' entrypoint parameters.
* Fix.
* Fix.
* Fix.
* Fix.
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Fixes bug #3180
This test verifies the check for illegal swizzle on vector types, whose
element is not a basic Type (int, float).
The check captures the failure within swizzle access on a nested vector
subscript element.
vector<vector<int, 2>, 2> a
int b = a[0].x; // illegal
Co-authored-by: Yong He <yonghe@outlook.com>
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* Check extensions before function parameters.
Fix decl ref formation for synthesized differentiable requirements that are inside an extension.
* Fix clang errors.
* More clang fix.
* Fix warnings.
* Fix build error.
* Fix.
* Fix typo.
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Closes #4395
This commit allows Slang to use 1-dimensional matrix when targetting
HLSL. The 1-dimensional matrix is supported by DXC natively.
GLSL/Vulkan doesn't support the 1-dimensional matrix natively. It is
not trivial for Slang to convert all of matrix functions to vector or
scalar at the emitting step. We can implement this later if there are
needs. This commit disallows the use of 1-dimensional matrix for
targetting GLSL/Vulkan by the capability system; in other words, the
new 1-dimentional functions have "[require(hlsl)]".
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Fixes: #4704
Change the type we assign when getting the member variable of a legalized `ConstantBuffer<T[...]>`.
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fixes: #4700
Changes:
* If a uniform object (which uses uniform locations) has explicit bindings we will warn to use `ConstantBuffer<T>` instead. We check for a warning specifically when we know an object uses uniform layouts because objects may not use a uniform-layout register even if tagged with `uniform`. A good example of this is `uniform ConstantBuffer<T>`.
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* Fix for invalid swizzle causing crash
Fixes #4689
If swizzle code is provided 5+ element swizzle the checkSwizzleExpr code will do an out of bounds array access and crash.
* switch test to check for to ensure no crash
* cleanup swizzle errors to only emit once
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Support parameter block in metal shader objects.
* Ingore parameter block tests on devices without tier2 argument buffer.
* Fix warning.
* Fix texture subscript test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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closes https://github.com/shader-slang/slang/issues/4667
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Handle out/inout functions with separate consideration
* Fixing bug with passing aliasable instructions
* Handle autodiff functions (fwd and rev) in warning system
* Handling interface methods
* Handling ref parameters like out/inout
* Temporary fix to remaining bugs
* Refactoring methods and tests
* Recursive check for empty structs
* Using default initializable interface in tests
* Resolving CI fail
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Spirv doesn't have instruction to do the float cast
for the matrix type. So we have to convert the matrix
row by row, and then construct them to a new matrix.
Update the unit test to make sure the cast won't miss
any elements.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove premake lua
* Remove premake generated vs project
* remove deps file
* Remove premake driving bat files
* Full test matrix under CMake
* Remove premake based ci workflows
* Wiggle CI
* remove cmake from ci name
* find frameworks correctly on osx
* remove cmake from ci name
* Cope with sccache not being available
* cmake based falcor tests
* ci wobble
* only install ninja if necessary
* more appropriate cache name
* Remove premake from build instructions
* Add some docs on ci setup
* remove premake from regression tests
* remove premake from perf test
* Set SLANGC_PATH
* ci wobble
* bump slang-binaries
* ci wobble
* Bump spirv tools
* dont use timestamp in cache
* remote debug code
* cache key wobble
* Install sccache after building llvm
* Do not build llvm tools
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* Tests spirv via glsl in ci
* Define SLANG_ENABLE_XLIB=1
* osx builds on aarch64
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* package documentation and metadata with cmake
* ci wobble
* Split hlsl double intrinsic tests
* ci wobble
* Correct type for double log10
Fixes https://github.com/shader-slang/slang/issues/4549
* remove working test from expected failures
* add broken test to expected failures
* smaller build for falcor tests
* ci wobble
* A few exclusions in ci
* wip, release script
* Enable examples in ci
* neaten release script
* Correct building docs
* Only use xlib vulkan when slang_enable_xlib is true
* bump slang-llvm version
* Remove toolchain file use
* Bump slang-llvm preset version
* slash direction
* Improve build directions
* Add msvc cross build documentation
* Disable old release files
* Smaller set of releases for test
* Allow not building llvm
* simplify release matrix
* Cross releases
* formatting
* formatting
* ci wiggle
* ci wiggle
* cleaner
* neaten
* ci wobble
* formatting
* Install cross tools on linux
* do not clean build dir
* neaten ci
* neaten ci
* neaten ci
* remove unused release workflow files
* Build llvm on some platforms
* neaten ci
* notarize on osx
* s/x64/x86_64
* ci wobble
* Embed stdlib for release build
* wobble ci
* wobble ci
* s/x64/x86_64
* ci wobble
* ci wobble
* ci wobble
* vk-gl-cts on cmake
* neaten ci
* neaten ci
* bump cache action version
* Cope with windows being weird about case
* old glibc version
* old glibc version
* Correct action file
* Keep cache hot on main branch
* separate small script for old glibc releases
* ci wobble
* ci wobble
* Run cmake outside of docker
* only sign on releases
* Revert "Run cmake outside of docker"
This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.
* python3 on build image
* less parallel
* ci wobble
* ci wobble
* ci wobble
* newer git
* ci wobble
* ci wobble
* Use newer docker image
* Use newer docker image
* sccache wobble
* permissions issue
* neaten
* build llvm in ci
* build llvm in ci
* Remove linux clang build in ci
* Only install crossbuild tools on non-aarch64 systems
* neaten ci.yml
* Correct github matrix
* Simplify github matrix
* ci wobble
* Disable broken test
See https://github.com/shader-slang/slang/issues/4589
* ci wobble
* Neater slang-llvm archive filename
* Neater path for uploading artifacts
* Neater ci names
* Use Windows SDK 10.0.19041.0 in cmake builds
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This extends the code for handling uninitialized output parameters.
Still needs to handle generic templates and assignment of uninitialized
values more carefully.
The file containing the relevant code are now in
source/slang/slang-ir-use-uninitialized-values.cpp
rather than the previous
source/slang/slang-ir-use-uninitialized-out-param.h
and the top-level function is now checkForUsingUinitializedValues.
Additionally a rudimentary test shader has been added for this case, which replaces the old file for out params only; tests/diagnositcs/uninitialized-out.slang becomes tests/diagnositcs/uninitialized.slang.
What this does not implement (could be future PRs):
* Checking uninitialized fields within constructors
* Partially uninitialized values with respect to data structure (e.g. arrays/structs/vector types)
* Partially uninitialized values with respect to control flow (e.g. if/else/loop)
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* Fix the issue in emitFloatCast
In emitFloatCast function, we only considered the input type
is float scalar or float vector, so if the input type is a float
matrix type, it will crash.
We should also handle the float matrix type.
Also, we add some diagnose info to point out the source location
where there is error happened, so in the future it's easier to tell
us what happens.
* Add a unit test
* Disable the test for metal
Metal doesn't support 'double'.
"
metal 32023.35: /tmp/unknown-YgHAsJ.metal(15): error : 'double' is not supported in Metal
matrix<double,int(3),int(4)> b_0 = matrix<double,int(3),int(4)> (a_0);
"
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* Add vector overloads for or and and
Closes #4441 and #4434
* Disable cuda checks which use unsupported bool vectors
* Add tests for 4531
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placement (#4534)
Closes #4533
Fixes part of #4531
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When a local variable is declaraed, a scope(::) was not properly parsed
for its type name. This commit fixes it.
Close #4457
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in some cases was not destroying the hoisted to global `WorkgroupSize()` function
removed capability requirement on `gl_WorkGroupSize` since no longer appies (kIROp of `WorkgroupSize` is implemented for all targets)
change when destroying inst
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* disable return array optimization pass for metal targets
fixes: #4468
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* Support atomic intrinsics for Metal
This commit adds a support for the atomic intrinsics in Metal.
The atomic member functions for buffers is not implemented yet.
Metal requires the first argument for the atomic functions to be an
atomic data type. This implementation rely on the fact that we can do a
C-style type casting from a regular data type to an atomic data type.
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`T` value (#4419)
* Add case to `emitVectorReshape` for `vector<>` type, `scalar` value
1. Add new case
2. Add test
* fix warning
* fix warning
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Closes #4414
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* Implement for metal `SV_GroupIndex`
1. If we don't have `sv_GroupThreadId` available we create one using `SV_GroupIndex`s location data.
2. We emit code emulating `sv_GroupThreadId` from the same logic that CUDA/CPP uses.
* address most review comments
Addressed all but two: [1](https://github.com/shader-slang/slang/pull/4385#discussion_r1639058473) and [2](https://github.com/shader-slang/slang/pull/4385#issuecomment-2166934855)
I want to enable tests and be sure there is no bugs using CI before I redesign the code so I have a working fallback.
* address comment, enable tests
enable now functioning tests due to `SV_GroupIndex` working with metal
* syntax error with groupThreadID search
did `= param` instead of `= i.param`
* add `sv_groupid` for test + test fixes
* disable test that won't work regardless
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* Fix and enable tests for metal.
* Fix.
* Fix.
* Fix tests.
* Fix warnings.
* Fix.
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Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
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* solve issue by making 'non SV for SPIRV' system semantics, no longer an SV once diagnosed by slang
Problem:
1. SV_InstanceID (HLSL) is allowed as an output semantic with HLSL, it is also allowed for input into pixel shader. We need to account for multiple entry points in 1 file using both of these scenarios at once.
2. SPIRV does not allow `SV_InstanceID` as a builtin, `SV_InstanceID` must be passed as a regular `flat` `Input` from vertex shader.
Solution: Slang needs to treat these SV objects as non built-in's. As a result:
1. Slang needs to allocate for vertex output and fragment Input binding slots for all SV_InstanceID uses (if the target is SPIRV). This allows Slang to prepare an open slot to bind these SV objects to.
2. Slang needs to not emit built in modifier for these not actual built in variables (under the specific circumstances described).
note: `VarLayout` was made not `HOISTABLE` since I don't believe it needs to be `HOISTABLE`.
* The code can be made to work even if `VarLayout` is `HOISTABLE`.
* fix compile warnings
* address review comments and reimplement operand removal
1. remove an operand by selectively copying operands
2. test to ensure `Flat` is in the test shaders
* we do not need to manually add `Flat` in the code since this is done for us in emit-spirv. This is the behavior since `uint` on a fragment `Input` must be `Flat`, else it is a VK validation error.
* address review
remove clone logic
* address review
remove unused function
reserve instead of setCount with ShortList
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* capability upgrade warning/error
adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.
* add glsl profile caps
* add GLSL and HLSL capabilities to the associated capability
* syntax error in capdef
* only error if user explicitly enables capabilities
1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line
* Change capability atom definitions and how Slang manages them to fix errors
1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).
* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)
* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv
* apply workaround for glslang bug with rayquery usage
* ensure capabilities targetted by a profile and added together by a user are valid
* remove additions to `spirv_1_*` wrapper
* spirv_* -> glsl_spirv fix
* fix bug where incompatable profiles would cause invalid target caps
* try to avoid joining invalid capabilities
* fix the warning/error & printing
* run through tests to fix capability system and test mistakes
many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario
* set some sm_4_1 intrinsics to sm_4_0
* replace `GLSL_` defs with `glsl_`
* swap the unsupported render-test syntax for working syntax
* set d3d11/d3d12 profile defaults
this is required since sm version changes compiled code & behavior
* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default
* cleanup
* address review
* incorrect styling
* change `bitscanForward` to work as intended on 32 bit targets
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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entrypoint param. (#4353)
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* Fix crash on invalid entrypoint varying parameter.
* Fix test.
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* Address glslang ordering requirments for 'derivative_group_*NV'
fixes: #4305
The solution is to emit some `layout`s after a module source is emitted.
Added to slangs gfx backend code to enable the compute shader derivative extension for testing purposes.
* address review
* enable removed test
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Co-authored-by: Yong He <yonghe@outlook.com>
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* SPIRV `Block` decoration fixes.
- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.
- Also fixes duplication of OpName.
- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.
* Convert failing cross-compile tests to filecheck.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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code (#4250)
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* push fix: if no sample, set to 0 for textureMS
* push fixes to hlsl [] operator + test so it will error
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* Add diagnostic to prevent defining unsized static variables.
* Fix tests.
* Add more tests.
* Fix to allow defining variables of link-time size.
* update diagnostic message.
* Fix tests.
* Simplify code.
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Slang APIs are documented as taking UTF-8 encoded shader source,
though it's not explicitly documented whether it is allowed to
include a BOM (Byte Order Marker). This change adds support for
UTF-8 BOM markers by virtue of disposing of BOM data. As a bonus,
UTF-16 input which can cleanly decode to UTF-8 is now also
accepted.
Throwing out the BOM on input is done by leveraging existing
functionality in "determineEncoding()", however a bug exists there
for null-terminated single character input, where the null byte
caused a heuristic to guess UTF-16, even though the null byte
isn't part of the string. The bug in "determineEncoding" is fixed
by only guessing when bytes >= 2 and not looking past the end
of the buffer. The 'implicit-cast' test was mistakenly relying
on the bug to pass, as its expected file was being read as UTF16
and cropped to zero length due to the bug. The expected output
of implicit-cast is updated to pass with the bug fix in place.
The decoding of UTF-16 to UTF-8 is done through an existing
'decode' method. This change fixes a bug in UTF16-LE 'decode'
where it was decoded as if it were Big-Endian.
Adds 3 small tests to ensure the compiler doesn't choke on source
files in UTF-8 (with BOM), UTF16-LE, or UTF16-BE.
Bonus: Fixes a bug in diagnostic reporting where hex values were
incorrectly translated to text, leading to incorrect, possibly
truncated strings.
Fixes #4046
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix NonUniformResourceIndex legalization for SPIRV.
* Update gh-4131.slang
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* Fix compile failures when using debug symbol.
* Various fixes.
* Fix intrinsic.
* Fix test.
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* add variable pointers to render-test-vk and failing (but ignored with workarounds) test-case
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* Force Inline if reftype
Fixes #3997.
If we are using a refType, we now ForceInline.
remarks:
1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam.
a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions).
* try to figure out why CI fails but local works
try to inline DispatchMesh, works locally, may fail on CI(?)
* try another fix
* add task tests + don't allow semi-early task-shader inline
Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.
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Fixes #4031
Each component of unpackU/Snorm4x8 had to be masked for 8bits.
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* Keep const-ness in generic functions
Closes #3834
The issue was that "const" variables inside of generic functions became
non-const variables. This issue prevented some of GLSL texture
functions from being called inside of generic functions.
When `propagateConstExpr()` iterates the global functions, the generic
functions had to be handled little differently. This commit allows the
iteration to happen for the generic functions.
* Adding an explantion of the test as a comment
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