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* Fix issue with long identifier names in GLSL output (#1731)jsmall-nvidia2021-03-02
* #include an absolute path didn't work - because paths were taken to always be relative. * First pass at handling 'names' that are too long in GLSL output. * Test to check functionality with very long func name. * Add access a long names buffer. * Fix typo in assert. Fix issue with coercion error for 1.0f / 0x7fffffff Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>