| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-07-26 | Fix scalar swizzle causes invalid glsl output. (#3028) | Yong He | |
| * Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. * Add `transpose` to `ObjectToWorld4x3`. * Fix scalar swizzle causes invalid glsl output. Fixes #3026. --------- Co-authored-by: Yong He <yhe@nvidia.com> | |||
