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* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
| | | | | | | | | | | | | | | | | | | * Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Fix subtle corner-case with vars getting hoisted out of the loop creating ↵Sai Praveen Bangaru2023-08-30
| | | | | | | | | | | | | | | | | | | | | | unnecessary loop state (#3165) * Extend the unit tests for MxLayeredMaterial * Add breaking loop test * Fix subtle corner-case with vars getting hoisted out of the loop creating unnecessary loop state * remove whitespace changes * Create loop-init.slang.expected.txt * Add filecheck tests to ensure correct loop state * Update comment --------- Co-authored-by: winmad <winmad.wlf@gmail.com> Co-authored-by: Yong He <yonghe@outlook.com>
* AD: Various fixes around dynamic dispatch (#2820)Sai Praveen Bangaru2023-04-21
* Add a test for the new diff material system * Various fixes for AD - inout primal context params converted to out params, - added attributed types to list of stored types - used differentiated primal func type instead of type of differentiated func to avoid tangling with user-code differential types. --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com>