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This change adds an API function and command line options for controlling the default floating-point behavior for a target, with options for "fast" and "precise" computation.
The "precise" option gets mapped to the "IEEE strictness" mode in `fxc` and `dxc` (there is currently no equivalent option for glslang that I could find).
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I had hoped to just disable certain warnings (false positives that trigger based on how Slang outputs HLSL code), but dxc doesn't support fine-grained control over warnings from the command line (we might investigate `#pragma`-based options later). There are enough user complaints about how downstream compiler errors come mixed with tons of distracting warnings that disabling them will lead to a better user experience for now.
This change also fixes a long-standing bug where apparently dxc does *not* guaranteee that the diagnostic blob it returns is nul-terminated (despite this convention being established by fxc), so that we need to nul-terminate it ourselves before emitting any diagnostic messages produced by dxc.
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* Fix a precedence bug in code emit
Given code like the following:
```hlsl
float a = ...;
float3 b = pow(a, 2.0);
float3 c = b.xyz;
```
There is an implicit cast from `float` to `float3` in the computation of `b`, that Slang will always make explicit in the output.
Slang will also tend to pull the computation of `b` into the next expression if it has no other use sites in the same function.
When it does, the compiler was failing to parenthesize the result correctly, and yielded (more or less):
```hlsl
float a = ...;
float3 c = (float3) pow(a,2.0).xyz;
```
As you can see, the swizzle ended up attached to the `pow()` call instead of the cast, and the downstream compiler luckily complained that we couldn't apply an `.xyz` swizzle to a scalar value.
This change adds the missing parentheses-insertion logic for that case of emitting a cast expression, so that we instead get:
```hlsl
float a = ...;
float3 c = ((float3) pow(a,2.0)).xyz;
```
I added a test case to catch this specific issue, but there is of course no guarantee that we haven't missed other cases in the emit logic. This is why I held out so long on getting to the "why so many parentheses?" complaints...
* remove commented-out code from test program
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The logic in `getEffectiveProfile()` function was mapping these to use `Stage::Unknown` in an early attempt to handle the way that dxc requires the `lib_*` profile for DXR shaders, instead of anything that mentions the stage name (in constrast to, e.g., `vs_5_1`). At the same time, the `GetHLSLProfileName()` function was updated to explicitly handle the DXR shaders and map anything it doesn't expect (including `Stage::Unknown`) to a profile named `unknown`, which dxc obviously doesn't like.
This change tries to fix both issues by:
* Having `getEffectiveProfile()` no longer clobber the stage part of a profile for DXR shaders.
* Having `GetHLSLProfileName()` map all unhandled cases to the `lib_*` profiles, since that seems likely to be how any future stages will need to be handled as well (based on the precedent with DXR)
Along the way, I also fixed a bug where invoking command-line `slangc` with no `-stage` options and then relying on `[shader(...)]` attributes to pick up the entry points would lead to a crash since the array of per-entry-point output paths on each target would not be sized appropriately.
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This code path hadn't been used, and it had a crash due to not inserting the basic blocks it created (for initializing the variable) into the parent function. The fix adds a bit more smarts to the `IRBuilder` to help with inserting basic blocks into the flow of a function.
The actual user issue was around `static const` declarations, and it is clear that the code is incorrectly treating a function local `static const` as if it were just `static`. That will need to be fixed in another change.
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* Ongoing serialization for full debug work.
* Use StringRepresentationCache and StringSlicePool for serialization.
* Removed some older path handling for serialization which had some wrong underlying assumptions.
* Builds with refactored use of SubStringPool in ir-serialize.
* Removed prohibitedCategories because not used anywhere.
* Add category 'compatibility-issue'
* Remove work in progress on debug serialization.
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Fixed #699
These functions were declared with an `in out` parameter (copy in, copy out) where they should have used `__ref` (true by-reference parameter passing).
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By a copy-paste error, `>=` in a preprocessor condition was behaving as `<=`.
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* Rework command-line options handling for entry points and targets
Overview:
* The biggest functionality change is that the implicit ordering constraints when multiple `-entry` options are reversed: any `-stage` option affects the `-entry` to its *left* instead of to its *right* as it used to. This is technically a breaking change, but I expect most users aren't using this feature.
* The options parsing tries to handle profile versions and stages as distinct data (rather than using the combined `Profile` type all over), and treats a `-profile` option that specifies both a profile version and a stage (e.g., `-profile ps_5_0`) as if it were sugar for both a `-profile` and a `-stage` (e.g., `-profile sm_5_0 -stage fragment`).
* We now technically handle multiple `-target` options in one invocation of `-slangc`, but do not advertise that fact in the documentation because it might be confusing for users. Similar to the relationship between `-stage` and `-entry`, any `-profile` option affects the most recent `-target` option unless there is only one `-target`.
* The logic for associating `-o` options with corresponding entry points and targets has been beefed up. The rule is that a `-o` option for a compiled kernel binds to the entry point to its left, unless there is only one entry point (just like for `-stage`). The associated target for a `-o` option is found via a search, however, because otherwise it would be impossible to specify `-o` options for both SPIR-V and DXIL in one pass.
* The handling of output paths for entry points in the internal compiler structures was changed, because previously it could only handle one output path per entry point (even when there are multiple targets). The new logic builds up a per-target mapping from an entry point to its desired output path (if any).
Details:
* Support for formatting profile versions, stages, and compile targets (formats) was added to diagnostic printing, so that we can make better error messages. This is fairly ad hoc, and it would be nice to have all of the string<->enum stuff be more data-driven throughout the codebase.
* Test cases were added for (almost) all of the error conditions in the current options validation. The main one that is missing is around specifying an `-entry` option before any source file when compiling multiple files. This is because the test runner is putting the source file name first on the command line automatically, so we can't reproduce that case.
* Several reflection-related tests now reflect entry points where they didn't before, because the logic for detecting when to infer a default `main` entry point have been made more loose
* On the dxc path, beefed up the handling of mapping from Slang `Profile`s to the coresponding string to use when invoking dxc.
* A bunch of tests cases were in violation of the newly imposed rules, so those needed to be cleaned up.
* There were also a bunch of test cases that had accidentally gotten "disabled" at some point because there were comparing output from `slangc` both with and without a `-pass-through` option, but that meant that any errors in command-line parsing produced the *same* error output in both the Slang and pass-through cases. This change updates `slang-test` to always expect a successful run for these tests, and then manually updates or disables the various test cases that are affected.
* When merging the updated test for matrix layout mode, I found that the new command-line logic was failing to propagate a matrix layout mode passed to `render-test` into the compiler. This was because the `-matrix-layout*` options were implemented as per-target, but the target was being set by API while the option came in via command line (passed through the API). It seems like we want matrix layout mode to be a global option anyway (rather than per-target), so I made that change here.
* Add missing expected output files
* A 64-bit fix
* Remove commented-out code noted in review
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* Make CacheFileSystem dtor virtual.
* Fixing problems around build.linux and windows intermediate files being placed in obj.
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The Slang compiler allows the default matrix layout convention (row-major vs. column-major) to be specified via the command line or API.
When generating output HLSL, Slang emits a `#pragma pack_matrix` directive for the chosen default convention, so that a user can generate plain HLSL output and still have it encode their desired defaults.
The problem that has arisen is that many released versions of dxc (including those in the most recent Windows SDK at this time) *ignore* the `#pragma pack_matrix` directive (the feature has since been added to top-of-tree dxc).
The main fix here is to instead pass the `-Zpr` option in to dxc when invoking it if the row-major (non-default) convention is requested.
This will solve the problem for clients that use Slang to generate DXIL, but not for clients who use Slang to generate plain HLSL that they then pass into dxc (those clients are assumed to be able to work around the problem for themselves).
In order to test the change, I added a test that fills a constant buffer with sequential integers, and then reads out the rows/columns of an `int3x4` matrix with both row- and column-major layout, as well as an integer placed *after* the matrix, so we can see the offset it was given.
The `render-test` application did not yet support generating code via dxc/DXIL, so I added an option for that.
This ends up assuming that anybody who is running the D3D12 tests will also have a version of dxc available.
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* First pass at caching file system.
* default-file-system -> slang-file-system
fix problem with location("build.linux") confusing windows build for now.
* Added CompressedResult
Fix problem in Result construction with it being unsigned
* Add support for Path simplification.
* Testing for Path::Simplify.
* Refactored CacheFileSystem - automatically handles ISlangFileSystem or ISlangFileSystemExt appropriately.
Removed WrapFileSystem - because wasn't possible to emulate some of the behavior if just loadFile is implemented.
Split out StringBlob - so that no need to convert between ISlangBlob and String repeatidly.
* Remove unwanted code in ~CompileRequest
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The basic problem was that the front-end was generating code that used a `uint` vector for the coordinates, while GLSL requires an `int` vector.
Without support for implicit type conversions, this leads to GLSL compilation failure.
The fix here is to insert the type conversion as late as possible (during GLSL emit). This isn't a pretty solution, but it is the easiest one to implement in the current compiler.
A more forward-looking approach would be to support "force inline" functions in the stdlib, so that we can implement the conversion logic in a stdlib implementation specialized for the Vulkan/GLSL target.
At the moment, everything to do with image atomics is all sleight of hand anyway, so making it incrementally messier isn't a bit hit.
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* Premake work in progress for linux.
* Added dump function.
* Remove examples on linux
Small warning fix.
* * Don't build render-test on linux
* Removed work around virtual destructor warning, and just used virtual dtor for simplicity
* Git ignore obj directories
* Fix premake working on windows.
* * Fix sprintf_s functions
* Make generates arg parsing more robust
* Added FloatIntUnion to avoid type punning/strong aliasing issues, and repeated union definitions.
* Work around problems building on linux with getClass claiming a strict aliasing issue.
* Fix for targetBlock appearing potentiall used unintialized to gcc.
* Linux slang link options -fPIC to make dll.
* Add -fPIC to build options on linux.
* Add -ldl for linux on slang.
* Fixes to try and get premake working with .so on linux.
* Make core compile with -fPIC
* Try to fix linux linking with --no-as-needed before -ldl
* Add rpath back.
* Remove render-gl from linux build.
* Re-add location for linux.
* Don't include <malloc.h> except on windows.
* Remove unused line to fix warning on osx.
* Remove ambiguity on OSX for operator <<.
* Fixing ambiguity with operator overloading and Int types for OSX.
* Fix ambiguity around UInt and operator
* Fix ambiguity of UInt conversion for OSX.
* Added UnambiguousInt and UnambiguousUInt to make it easier to work around OSX integer coercion for UInt/Int types.
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* Added getPathType to ISlangFileSystemExt.
This is needed so that when searching for a file it's existance can be tested without loading the file. On some platforms a getCanonicalPath can do this - but depending on how getCanonicalPath is implemented, it may not do. This test is made after the relative path is produced before finding the canonical path.
* Test for importing along search path.
* Added comment to explain the issue around WrapFileSystem impl of getPathType.
* Make search path use / not \
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* Remove 'register' qualifiers.
These will be illegal come c++17 and give a warning on OSX.
* Add UNREACHABLE_RETURNs to silence compiler warnings.
* Make FileStream::GetPosition() compile on OSX
(w.r.t. the linux build, I believe that strictly-speaking, fpos64_t is specified as an opaque type and the cast to an Int64 is not necessarily well-defined.)
* Avoid an inadvertent trigraph.
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* Fix sampler-less texture functions (#685)
* Fix sampler-less texeture functions
I'm honestly not sure how the original work on this feature in #648 worked at all (probably insufficient testing).
We have these front-end modifiers to indicate that a particular function definition requires a certain GLSL version, or a GLSL extension in order to be used, and they are supposed to be automatically employed by the logic in `emit.cpp` to output `#extension` lines in the output GLSL. However, it turns out that nothing is actually wired up right now, so that adding the modifiers to a declaration is a placebo.
This change propagates the modifiers through as decorations, and then uses them during GLSL code emit, which allows the functions that require `EXT_samplerless_texture_functions` to work.
* fixup: 32-bit warning
* Add serialization support for GLSL extension/version decorations
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This change allows an interface to include `static` methods as requirements, so that types that conform to the interface will need to satisfy the requirement with a `static` method.
The essence of the check is simple: when checking that a method satisfies a requirement, we enforce that both are `static` or both are non-`static`.
Making that simple change and adding a test change broke a few other places in the compiler that this change tries to fix. The main fix is to handle cases where we might look up an "effectively static" member of a type through an instance, and to make sure that we replace the instance-based lookup with type-based lookup. There was already logic along these lines in `lower-to-ir.cpp`, so this change centralizes it in `check.cpp` where it seems to logically belong.
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Improvements in 'singleton'ness of DefaultFileSystem
Made WrapFileSystem a stand alone type - to remove 'odd' aspects of deriving from DefaultFileSystem (such as inheriting getSingleton method/fixing ref counting)
Simplified CompileRequest::loadFile - becauce fileSystemExt is always available.
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* Refactor of path handling.
* Added PathInfo
* Changed ISlangFileSystem - such that has separate concepts of reading a file, getting a relative path and getting a canonical path
* Added support for getting a canonical path for windows/linux
* Made maps/testing around canonicalPaths
* User output remains around 'foundPath' - which is the same as before
* Small improvements around PathInfo
* Added a type and make constructors to make clear the different 'path' uses
* Fixed bug in findViewRecursively
* Checking and reporting for ignored #pragma once.
* Removed SLANG_PATH_TYPE_NONE as doesn't serve any useful purpose.
* Improve comments in slang.h aroung ISlangFileSystem
* Remove the need for <windows.h> in slang-io.cpp
* Ran premake5.
* Improvements and fixes around PathInfo.
* Fix typo on linix GetCanonical
* Make the ISlangFileSystem the same as before, and ISlangFileSystem contain the new methods.
Internally it always uses the ISlangFileSystemExt, and will wrap a ISlangFileSystem with WrapFileSystem, if it is determined (via queryInterface) that it doesn't implement the full interface.
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When emitting high-level expressions we obviously need to avoid emitting expressions that mean something different than the original code. So if we had IR like:
```
%t0 = add %a %b
%t1 = mul %t0 c
```
and `t0` isn't used anywhere else in the code, we can emit HLSL like:
```hlsl
float t1 = (a + b) * c;
```
but not:
```hlsl
float t1 = a + b *c; // oops! precedence changed the meaning!
```
The existing strategy in Slang has been to be overly conservative about when it emits parentheses to guarantee precedence is respected, so you might get something like:
```hlsl
float t1 = ((a) + (b)) * (c);
```
which not only looks silly, but also leads to unhelpful diagnostics from the clang-based dxc, about all those extra parentheses being redundant.
This change follows the pattern of (and actually reuses some code from) the old AST emit logic from earlier in the compiler's life (before the IR was introduced). The basic idea is that when emitting an expression we track the precedence of the expressions to its left and right, and use those to decide if parentheses are needed, and then to compute equivalent precedences to apply for sub-expressions.
Applied correcty, this approach lets us emit minimal "unparsed" expressions. Applied incorrectly it could lead to subtle errors where the code Slang outputs doesn't faithfully represent the input. Here's hoping we get this right.
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* Fix comment to better explain usage.
* For getting the type string use a temporary SourceManager.
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* Fixes/improvements based around review comments.
* SourceUnit -> SourceView
* * Removed the HumaneSourceLoc as it's POD-like ness seemed to make that unnecessary
* Made exposed member variables in SourceManager protected - so make clear where/how can be accesed
* Improved description about SourceLoc and associated structures
* Changed SourceLocType to 'Actual' and 'Nominal'.
* Improved a comment.
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* Add a warning on missing return, and initial SCCP pass
The user-visible feature added here is a diagnostic for functions with non-`void` return type where control flow might fall off the end. This *sounds* like a trivial diagnostic to add as part of the front-end AST checking, but that can run afoul of really basic stuff like:
```hlsl
int thisFunctionisOkay(int a)
{
while(true)
{
if(a > 10) return a;
a = a*2 + 1;
}
// no return here!
}
```
This function "obviously" doesn't need to have a `return` statement at the end there, but realizing this fact relies on the compiler to understand that the `while(true)` loop can't exit normally, and doesn't contain any `break` statement. One can write "obvious" examples that need more and more complex analysis to rule out.
The answer Slang uses for stuff like this is to do the analysis at the IR level right after initial code generation (this would be before serialization, BTW, so that attached `IRHighLevelDeclDecoration`s can be used).
When lowering the AST to the IR, we always emit a `missingReturn` instruction (a subtype of `IRUnreachable`) at the end of its body if it isn't already terminated. The IR analysis pass to detect missing `return` statements is then as simple as just walking through all the functions in the module and making sure they don't contain `missingReturn` instructions.
For that simple pass to work, we first need to make some effort to remove dead blocks that control flow can never reach. This change adds a very basic initial implementation of Spare Conditional Constant Propagation (SCCP), which is a well-known SSA optimization that combines constant propagation over SSA form with dead code elimination over a CFG to achieve optimizations that are not possible with either optimization along.
For the moment, we don't actually implement any constant *folding* as part of the SCCP pass, so we can eliminate the dead block in a case like the function above (and those in the test case added in this change), but will not catch things like a `while(0 < 1)` loop. Handling more "obvious" cases like that is left for future work.
* fixup: warning on unreachable code
* Handle case where user of an inst isn't in same function/code
The code as assuming any instruction in the SSA work list has to come from the function/code being processed, but this misses the case where an instruction in a generic has a use inside the function that the generic produces.
This change adds code to guard against that case.
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* Fix error when one constant is defined equal to another
Fixes #666
When a user declares one constant (usually a `static const` variable) to be exactly equal to another by name:
```hlsl
static const a = 999;
static const b = a;
```
Then the IR-level representation of `b` is an `IRGlobalConstant` whose value expression is just a pointer to the definition of `a`.
The logic in `emitIRGlobalConstantInitializer()` was trying to always call `emitIRInstExpr` to emit the value of the constant as an expression, but that function only handles complex/compound expressions and not the case of simple named values (e.g., constants like `a`).
The intention is for code to call `emitIROperand()` instead, and let it decide whether to emit an expression or a named reference using its own decision-making. The `IRGlobalConstant` case really just wants to pass in the "mode" flag it uses to influence that decision-making, but shouldn't be working around it.
This change just replaces the `emitIRInstExp()` call with `emitIROpernad()` and adds a test case to confirm that this fixes the reported problem.
* Fixups for bugs in previous change
The first problem was that certain instruction ops were being special-cased to opt out of "folding" into expressions *before* we make the universal check to always fold when inside an initializer for a global constant.
The second problem is that the `emitIROperand()` logic was always putting expressions around sub-expressions, which breaks parsing when the sub-expression is an initializer list (`{...}`). This fixup is pretty much a hack, but will be something we can remove once we don't emit unncessary parentheses overall, which is a better fix.
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By default, when writing a "method" (aka "member function") in Slang, the `this` parameter is implicitly an `in` parameter. So this:
```hlsl
struct Foo
{
int state;
int getState() { return state; }
void setState(int s) { state = s; }
};
```
is desugared into something like this:
```hlsl
struct Foo { int state };
int Foo_getState(Foo this) { return this.state; }
// BAD:
void Foo_setState(Foo this, int s) { this.state = s; }
```
That "setter" doesn't really do what was intended. It modifies a local copy of type `Foo`, because `in` parameters in HLSL represent by-value copy-in semantics, and are mutable in the body the function. Slang was updated to give a static error on the original code to catch this kind of mistake (so that `this` parameters are unlike ordinary function parameters, and no longer mutable).
Of course, sometimes users *want* a mutable `this` parameter. Rather than make a mutable `this` the default (there are arguments both for and against this), this change adds a new attribute `[mutating]` that can be put on a method (member function) to indicate that its `this` parameter should be an `in out` parameter:
```hlsl
[mutating] void setState(int s) { state = s; }
```
The above will translate to, more or less:
```hlsl
void Foo_setState(inout Foo this, int s) { this.state = s; }
```
One added detail is that `[mutating]` can also be used on interface requirements, with the same semantics. A `[mutating]` requirement can be satisfied with a `[mutating]` or non-`[mutating]` method, while a non-`[mutating]` requirement can't be satisfied with a `[mutating]` method (the call sites would not expect mutation to happen).
The design of `[mutating]` here is heavily influenced by the equivalent `mutating` keyword in Swift.
Notes on the implementation:
* Adding the new attribute was straightforward using the existing support, but I had to change around where attributes get checked in the overall sequencing of static checks, because attributes were being checked *after* function bodies, but with this change I need to look at semantically-checked attributes to determine the mutability of `this`
* The check to restrict it so that `[mutating]` methods cannot satisfy non-`[mutating]` requirements was easy to add, but it points out the fact that there is a huge TODO comment where the actual checking of method *signatures* is supposed to happen. That is a bug waiting to bite users and needs to be fixed!
* While we had special-case logic to detect attempts to modify state accessed through an immutable `this` (e.g., `this.state = s`), that logic didn't trigger when the mutation happened through a function/operator call (e.g., `this.state += s`), so this change factors out the validation logic for that case and calls through to it from both the assignment and `out` argument cases.
* The error message for the special-case check was updated to note that the user could apply `[mutating]` to their function declaration to get rid of the error.
* The semantic checking logic for an explicit `this` expression was already walking up through the scopes (created during parsing) and looking for a scope that represents an outer type declaration that `this` might be referring to. We simply extend it to note when it passes through the scope for a function or similar declaration (`FunctionDeclBase`) and check for the `[mutating]` attribute. If the attribute is seen, it returns a mutable `this` expression, and otherwise leaves it immutable.
* The IR lowering logic then needed to be updated so that when adding an IR-level parameter to represent `this`, it gives it the appropriate "direction" based on the attributes of the function declaration being lowered. The rest of the IR logic works as-is, because it will treat `this` just like an other parameter (whether it is `in` or `inout`).
* This biggest chunk of work was the "implicit `this`" case, because ordinary name lookup may resolve an expression like `state` into `this.state`, so that the `this` expression comes out of "thin air." To handle this case, I extended the structure of the "breadcrumbs" that come along with a lookup result (the breadcrumbs are used for any case where a single identifier like `state` needs to be embellished to a more complex expression as a result of lookup), so that it can identify whether a `Breadcrumb::Kind::This` node comes from a `[mutating]` context or not. Similar to the logic for an explicit `this`, we handle this by noting when we pass through a `FunctionDeclBase` when moving up through scopes, and look for the `[mutating]` attribute on it. The rest of the work was just plumbing the additional state through.
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* * Remove the need for IRHighLevelDecoration in Emit
* Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier
* Initial look at at variable byte encoding, and simple unit test.
* Fixing problems with comparison due to naming differences with slang/fxc.
* * More tests and perf improvements for byte encoding.
* Mechanism to detect processor and processor features in main slang header.
* Split out cpu based defines into slang-cpu-defines.h so do not polute slang.h
* Support for variable byte encoding on serialization.
* Removed unused flag.
* Fix warning.
* Fix calcMsByte32 for 0 values without using intrinsic.
* Fix a mistake in calculating maximum instruction size.
* Introduced the idea of SourceUnit.
* Small improvements around naming.
Add more functionality - including getting the HumaneLoc.
* Add support for #line default
* Compiling with new SourceLoc handling.
* Fix off by one on #line directives.
* Can use 32bits for SourceLoc. Fix serialize to use that.
* Small fixes and comment on usage.
* Premake run.
* Fix signed warning.
* Fix typo on StringSlicePool::has found in review.
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* Added -serial-ir option, to make generateIR always serialize in and out before further processing. Testing out serialization, and adding a kind of 'firewall' between compiler front end and backend.
* Reduce peak memory usage, by discarding IR when stored in serialized form.
Typo fix.
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* * Remove the need for IRHighLevelDecoration in Emit
* Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier
* Initial look at at variable byte encoding, and simple unit test.
* Fixing problems with comparison due to naming differences with slang/fxc.
* * More tests and perf improvements for byte encoding.
* Mechanism to detect processor and processor features in main slang header.
* Split out cpu based defines into slang-cpu-defines.h so do not polute slang.h
* Support for variable byte encoding on serialization.
* Removed unused flag.
* Fix warning.
* Fix calcMsByte32 for 0 values without using intrinsic.
* Fix a mistake in calculating maximum instruction size.
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* Move to newer glslang
* Support cross-compilation of ray tracing shaders to Vulkan
This change allows HLSL shaders authored for DirectX Raytracing (DXR) to be cross-compiled to run with the experimental `GL_NVX_raytracing` extension (aka "VKRay").
* The GLSL extension spec is marked as experimental, so that any shaders written using this support should be ready for breaking changes when the spec is finalized.
* "Callable shaders" are not exposed throug the GLSL extension, so this feature of DXR will not be cross-compiled.
* The experimental Vulkan raytracing extension does not have an equivalent to DXR's "local root signature" concept. This does not visibly impact shader translation (because the local/global root signature mapping is handled outside of the HLSL code), but in practice it means that applications which rely on local root signatures on their DXR path will not be able to use the translation in this change as-is; more work will be needed.
The simplest part of the implementation was to go into the Slang standard library and start adding GLSL translations for the various DXR operations.
In some cases, like mapping `IgnoreHit()` to `ignoreIntersectionNVX()` this is almost trivial.
The various functions to query system-provided values (e.g., `RayTMin()`) were also easy, with the only gotcha being that they map to variables rather than function calls in GLSL, and our handling of `__target_intrinsic` assumes that a bare identifier represents a replacement function name, and not a full expression, so we have to wrap these definitions in parentheses.
The tricky operations are then `TraceRay<P>()` and `ReportHit<A>()`, because these two are generics/templates in HLSL.
GLSL doesn't support generics, even for "standard library" functions, so the raytracing extension implements a slightly complex workaround: the matching operations `traceNVX()` and `reportIntersectionNVX()` pass the payload/attributes argument data via a global variable.
That is, shader code for the GLSL extensions writes to the global variable and then calls the intrinsic function.
The linkage between the call site and the global is established by a modifier keyword (`rayPayloadNVX` and `hitAttributeNVX`, respectively) and in the case of ray payload also uses `location` number to identify which payload global to use (since a single shader can trace rays with multiple payload types).
Our translation strategy in Slang tries to leverage standard language mechanisms instead of special-case logic.
For example, to translate the `ReportHit<A>()` function, we provide both a default declaration that will work for HLSL (where the operation is built-in with the signature given), and a *definition* marked with the `__specialized_for_target(glsl)` modifier.
The GLSL definition declares a function `static` variable that will fill the role of the required global, and then does what the GLSL spec requires: assigns to the global, and then calls the `reportIntersectionNVX` builtin (which we declare as a separate builtin).
Our ordinary lowering process will turn that `static` variable into an ordinary global in the IR, and the `[__vulkanHitAttributes]` attribute on the variable will be emitted as `hitAttributeNVX` in the output.
There is no additional cross-compilation logic in Slang specific to `ReportHit<A>()` - the target-specific definition in the standard library Just Works.
The case for `TraceRay<P>()` is a bit more complicated, simply because the GLSL `traceNVX()` function needs to be passed the `location` for the payload global.
We implement the payload global as a function-`static` variable, with the knowledge that every unique specialization of `TraceRay<P>()` will generate a unique global variable of type `P` to implement our function-`static` variable.
We then add a slightly magical builtin function `__rayPayloadLocation()` that can map such a variable to its generated `location`; the logic for this is implemented in `emit.cpp` and described below.
We also changed the `RayDesc` and `BuiltinTriangleIntersectionAttributes` types from "magic" intrinsic types over to ordinary types (because the GLSL output needs to declare them as ordinary `struct` types).
This ends up removing some cases in the AST and IR type representations.
By itself this change would break HLSL emit, because in that case the types really are intrinsic.
We added a `__target_intrinsic` modifier to these types to make them intrinsic for HLSL, and then updated the downstream passes to handle the notion of target-intrinsic types.
The logic for binding/layout of entry point inputs and outputs was updated so that raytracing stages don't follow the default logic for varying input/output parameters.
This is because the input/output parameters of a raytracing entry point aren't really "varying" in the same sense as those in the rasterization pipeline.
In particular, the SPIR-V model for raytracing input and output treats "ray payload" and "hit attributes" parameters as being in a distinct storage class from `in` or `out` parameters.
We also detect cases where a ray tracing stage declares inputs/outputs that it shouldn't have. This logic could conceivably be extended to other stages (e.g., to give an error on a compute shader with user-defined varying input/output).
The type layout logic added cases for handling raytracing payload and hit-attribute data, but this is currently just a stub implementation that follows the same logic as for varying `in` and `out` parameters (it cannot give meaningful byte sizes/offsets right now).
To my knowledge the GLSL spec doesn't currently specify anything about layout, and I haven't read the DXR spec language carefully enough to know what it says about layout.
A future change should update the layout logic to allow for byte-based layout of ray payloads, etc. so that we can query this information via reflection.
The GLSL legalization logic in `ir.cpp` was updated to factor out the per-entry-point-parameter code into its own function, and then that function was updated to special-case the input/output of a ray-tracing shader.
While for rasterization stages we typically want to take the user-declared input/output and "scalarize" it for use in GLSL (in part to deal with language limitations, and in part to tease system values apart from user-defined input/output), the GLSL spec for raytracing requires payload and hit attribute parameters to be declared as single variables. There is also the issue that even for an `in out` parameter, a ray payload parameter should only turn into a single global, whereas the handling for varying `in out` parameters generates both an `in` and an `out` global for the GLSL case.
Other than the handling of entry point parameters, the GLSL legalization pass doesn't need to do anything special for ray tracing shaders.
The trickiest change in the `emit.cpp` logic is that we now generate `location`s for ray payload arguments (the outgoing from a `TraceRay()` call) on demand during code generation.
This is a bit hacky, and it would be nice to handle it as a separate pass on the IR rather than clutter up the emit logic, but this approach was expedient.
Basically, any of the global variables that got generated from the `static` declarations in the standard library implementation of `TraceRay()` will trigger the logic to assign them a `location`.
The logic for emitting intrinsic operations added a few new `$`-based escape sequences. The `$XP` case handles emitting the location of a generated ray payload variable; this is how we emit the matching location at the site where we call `traceNVX`. The `$XT` case emits the appropriate translation for `RayTCurrent()` in HLSL, because it maps to something different depending on the target stage.
All of the test cases here consist of a pair of an HLSL/Slang shader written to the DXR spec, plus a matching GLSL shader for a baseline.
The GLSL shaders are carefully designed so that when fed into glslang they will produce the same SPIR-V as our cross-compilation process.
This kind of testing is quite fragile, but it seems to be the best we can do until our testing framework code supports *both* DXR and VKRay.
A bunch of the core changes ended up being blocked on issues in the rest of the compiler, so some additional features go implemented or fixed along the way:
The first big wall this work ran into was that the `__specialized_for_target` modifier hasn't actually been working correctly for a while.
It turns out that for the one function that is using it, `saturate()`, we have been outputting the workaround GLSL function in *all* cases (including for HLSL output) rather than only on GLSL targets.
The problem here is that for a generic function with a `__specialized_for_target` modifier or a `__target_intrinsic` modifier, the IR-level decoration will end up attached to the `IRFunc` instruction nested in the `IRGeneric`, but the logic for comparing IR declarations to see which is more specialized (via `getTargetSpecializationLevel()`) was looking only at decorations on the top-level value (the generic).
The quick (hacky) fix here is to make `getTargetSpecializationLevel()` try to look at the return value of a generic rather than the generic itself, so that it can see the decorations that indicate target-specific functions.
A more refined fix would be to attach target-specificity decorations to the outer-most generic (to simplify the "linking" logic).
The only reason not to fold that into the current fix is that the `__target_intrinsic` modifier currently serves double-duty as a marker of target specialization *and* information to drive emit logic. The latter (the emit-related stuff) currently needs to live on the `IRFunc`, and moving it to the generic could easily break a lot of code.
This needs more work in a follow-on fix, but for now target specialization should again be working.
The other big gotcha that the simple "just use the standard library" strategy ran into was that function-`static` variables weren't actually implemented yet, and in particular function-`static` variables inside of generic functions required some careful coding.
The logic in `lower-to-ir.cpp` has this `emitOuterGenerics()` function that is supposed to take a declaration that might be nested inside of zero or more levels of AST generics, and emit corresponding IR generics for all those levels.
This is needed because two different AST functions nested inside a single generic `struct` declaration should turn into distinct `IRFunc`s nested in distinct `IRGeneric`s.
The tricky bit to making that all work is that the same AST-level generic type parameter will then map to *different* IR-level instructions (the parameters of distinct `IRGeneric`s) when lowering each function.
The existing logic handled this in an idiomatic way by making "sub-builders" and "sub-contexts."
This change refactors some of the repeated logic into a `NestedContext` type to help simplify the pattern, and applies it consistently throughout the `lower-to-ir.cpp` file.
Besides that cleanup, the major change is `lowerFunctionStaticVarDecl` which, unsurprisingly, handles lower of function-`static` variables to IR globals.
The careful handling of nested contexts here is needed because if we are in the middle of lowering a generic function, then a `static` variable should turn into its *own* `IRGeneric` wrapping an `IRGlobalVar`. The body of the function should refer to the global variable by specializing the global variable's `IRGeneric` to the parameters of the *functions* `IRGeneric`. This tricky detail is handled by `defaultSpecializeOuterGenerics`.
An additional subtlety not actually required for this raytracing work (and thus not properly tested right now) is handling function-`static` variables with initializers.
These can't just be lowered to globals with initializers, because HLSL follows the C rule that function-`static` variables are initialized when the declaration statement is first executed (and this could be visible in the presence of side-effects).
The lowering strategy here translates any `static` variable with an initializer into *two* globals: one for the actual storage, plus a second `bool` variable to track whether it has been initialized yet.
There are some opportunities to optimize this case, especially for `static const` data, but that will need to wait for future changes.
We've slowly been shifting away from the model where a user thinks of a "profile" as including both a stage and a feature level.
Instead, the user should think about selecting a profile that only describes a feature level (e.g., `sm_6_1`, `glsl_450`, etc.), and then separately specifying a stage (`vertex`, `raygeneration, etc.) for each entry point.
The challenge here is that the command-line processing still only had a single `-profile` switch, and no way to specify the stage.
Adding the `-stage` option was relatively easy, but making it work with the existing validation logic for command-line arguments was tricky, because of the complex model that `slangc` supports for compiling multiple entry points in a single pass.
* In `slang.h` add new reflection parameter categories for ray payloads and hit attributes, as part of entry point input/output signatures.
* A previous change already updated our copy of glslang to one that supports the `GL_NVX_raytracing` extension, so in `slang-glslang.cpp` we just needed to map Slang's `enum` values for the raytracing stage names to their equivalents in the glslang code.
* Moved the logic for looking up a stage by name (`findStageByName()`) out of `check.cpp` and into `compiler.cpp`, with a declaration in `profile.h`
* Added a `$z` suffix to the GLSL translation of `Texture*.SampleLevel()`, to handle cases where the texture element type is not a 4-component vector. Note that this fix should actually be applied to *all* these texture-sampling operations, but I didn't want to add a bunch of changes that are (clearly) not being tested right now.
* The layout logic for entry points was updated to correctly skip producing a `TypeLayout` for an entry point result of type `void`, which meant that the related emit logic now needs to guard against a null value for the result layout.
* In `ir.cpp`, dump decorations on every instruction instead of just selected ones, so that our IR dump output is more complete.
* Added a command-line `-line-directive-mode` option so that we can easily turn off `#line` directives in the output when debugging. Not all cases where plumbed through because the `none` case is realistically the most important.
* Parser was fixed to properly initialize parent links for "scope" declarations used for statements, so that we can walk backwards from a function-scope variable (including a `static`) and see the outer function/generics/etc.
* Added GLSL 460 profile, since it is required for ray tracing. Also updated the logic for computing the "effective" profile to use to recognize that GLSL raytracing stages require GLSL 460.
* Added some conventional ray-tracing shader suffixes to the handling in `slang-test`. This code isn't actually used, but was relevant when I started by copy-pasting some existing VKRay shaders as the starting point for my testing.
* Fixup: typos
|
|
* * Remove the need for IRHighLevelDecoration in Emit
* Use the IRLayoutDecoration for GeometryShaderPrimitiveTypeModifier
* Fixing problems with comparison due to naming differences with slang/fxc.
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|
* Update DXR API definitions for final spec.
The final version of the DXR API has changed the result type of the `DispatchRaysIndex()` and `DispatchRaysDimensions()` builtins to `uint3` (from `uint2`).
* Add updates for DXR object<->world transformations
The `ObjectToWorld()` and `WorldToObject()` functions were renamed to `ObjectToWorld3x4()` and `WorldToObject3x4()`, resepctively, and then new functions `ObjectToWorld4x3()` and `WorldToObject4x3()` were added to give convenient access to the transpose of these matrices.
(No, I'm not clear on why user's couldn't just call `transpose()`, either)
I've left the old function names in the standard library as forwarding functions just so that we don't break existing DXR code that relied on the old names.
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|
* * Change the layout of IROp such that 'main' IROps are 0-x.
* Removed MANUAL_RANGE instuction types, as no longer needed.
* Work in prog on optimizing.
* * Constant time lookup for IROpInfo
* Refactor and document a little more the IROp layout
* Mark ops that use 'other' bits
* Fix typo in definition of kIROpFlag_UseOther
* First pass at working out serialization structure.
* Work in progress on ir-serialize
* Storing strings in IRSerialInfo
Split out IRSerialInfo from the IRSerializer - to make more explicit what is actually saved.
* First pass at serializing out data.
* First pass at serialize reading.
* Fix riff fourcc mark order.
* First pass at reconstructing IRInst / IRDecoration from serialized data.
* Handling of TextureBaseType
* Deserializing of constants.
* Small changes around ir serialization.
* Changed StringIndex indexing to not be an offset into the m_strings array, but an index into strings in order. Doing so makes cache lookup much faster, and makes the 'indicies' themselves smaller and therefore more compressible.
* Removed the need for m_arena in IRSerialWriter. Previously it's purpose was to store the string contents that were being used to lookup UnownedStringSlice.
Now we keep the StringRepresentation in scope and reference that, and so don't need the copy.
* Don't need to construct the IRModuleInst as is created and set on createModule call.
* Remove test code for testing serialization.
* Fix problem with release build in ir-serialize causing warning.
* Use SLANG_OFFSET_OF for offsets in non pod classes to avoid gcc/clang warning.
Give storage to integral static variables to avoid linkage problems with gcc/clang.
* Fix warnings under x86 win32 debug.
* Small improvements around IR serialization.
* * Support for serializing SourceLoc.
* Small improvements around serialization.
* RawSourceLoc allows for regular SourceLoc information to be held (and serialized) as is.
This is only really useful for the 'passthru' mode as there needs to be a more compact mechanism to encode source locations.
* Small fixes around comments for SourceLoc serializing.
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|
* * Change the layout of IROp such that 'main' IROps are 0-x.
* Removed MANUAL_RANGE instuction types, as no longer needed.
* Work in prog on optimizing.
* * Constant time lookup for IROpInfo
* Refactor and document a little more the IROp layout
* Mark ops that use 'other' bits
* Fix typo in definition of kIROpFlag_UseOther
* First pass at working out serialization structure.
* Work in progress on ir-serialize
* Storing strings in IRSerialInfo
Split out IRSerialInfo from the IRSerializer - to make more explicit what is actually saved.
* First pass at serializing out data.
* First pass at serialize reading.
* Fix riff fourcc mark order.
* First pass at reconstructing IRInst / IRDecoration from serialized data.
* Handling of TextureBaseType
* Deserializing of constants.
* Small changes around ir serialization.
* Changed StringIndex indexing to not be an offset into the m_strings array, but an index into strings in order. Doing so makes cache lookup much faster, and makes the 'indicies' themselves smaller and therefore more compressible.
* Removed the need for m_arena in IRSerialWriter. Previously it's purpose was to store the string contents that were being used to lookup UnownedStringSlice.
Now we keep the StringRepresentation in scope and reference that, and so don't need the copy.
* Don't need to construct the IRModuleInst as is created and set on createModule call.
* Remove test code for testing serialization.
* Fix problem with release build in ir-serialize causing warning.
* Use SLANG_OFFSET_OF for offsets in non pod classes to avoid gcc/clang warning.
Give storage to integral static variables to avoid linkage problems with gcc/clang.
* Fix warnings under x86 win32 debug.
* Small improvements around IR serialization.
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|
* * Change the layout of IROp such that 'main' IROps are 0-x.
* Removed MANUAL_RANGE instuction types, as no longer needed.
* Work in prog on optimizing.
* * Constant time lookup for IROpInfo
* Refactor and document a little more the IROp layout
* Mark ops that use 'other' bits
* Fix typo in definition of kIROpFlag_UseOther
* First pass at working out serialization structure.
* Work in progress on ir-serialize
* Storing strings in IRSerialInfo
Split out IRSerialInfo from the IRSerializer - to make more explicit what is actually saved.
* First pass at serializing out data.
* First pass at serialize reading.
* Fix riff fourcc mark order.
* First pass at reconstructing IRInst / IRDecoration from serialized data.
* Handling of TextureBaseType
* Deserializing of constants.
* Small changes around ir serialization.
* Changed StringIndex indexing to not be an offset into the m_strings array, but an index into strings in order. Doing so makes cache lookup much faster, and makes the 'indicies' themselves smaller and therefore more compressible.
* Removed the need for m_arena in IRSerialWriter. Previously it's purpose was to store the string contents that were being used to lookup UnownedStringSlice.
Now we keep the StringRepresentation in scope and reference that, and so don't need the copy.
* Don't need to construct the IRModuleInst as is created and set on createModule call.
* Remove test code for testing serialization.
* Fix problem with release build in ir-serialize causing warning.
* Use SLANG_OFFSET_OF for offsets in non pod classes to avoid gcc/clang warning.
Give storage to integral static variables to avoid linkage problems with gcc/clang.
* Fix warnings under x86 win32 debug.
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|
* * Change the layout of IROp such that 'main' IROps are 0-x.
* Removed MANUAL_RANGE instuction types, as no longer needed.
* Work in prog on optimizing.
* * Constant time lookup for IROpInfo
* Refactor and document a little more the IROp layout
* Mark ops that use 'other' bits
* Fix typo in definition of kIROpFlag_UseOther
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|
* Fixes around atomic operations
Work on #651
The existing handling of atomic operations had a few issues:
* The HLSL atomic functions (`Interlocked*`) didn't have mappings to GLSL
* Atomic operations on images weren't supported at all because the subscript operation on `RWTexture*` types didn't provide a `ref` acessor
* The HLSL atomic functions were only providing the overloads that return the previous value through an `out` parameter, and not the ones that ignore the previous value.
This change fixes these issues with the following changes:
* `RWTexture*` types now have a `ref` accessor on their subscript operation which maps to a new `imageSubscript` operation in the IR. By default this translates back to `tex[idx]` in output HLSL, but it makes a custom mapping possible for GLSL
* The `Interlocked*` function definitions were expanded to include the overloads without the `out` parameter
* GLSL translations were added for the `Interlocked*` functions. These mappings use some new customization points in the intrinsic operation emit logic to support outputting calls to either `atomic*` or `imageAtomic*` as required, and to expand an argument that is a subscript into an image as multiple arguments.
This whole approach is quite hacky, and it doesn't seem like the approach we should take in the long run.
* Fix: typo in InterlockedAnd lowering
One of the cases of `InterlockedAnd` was lowering to `atomicAnd` with a `$0` where we wanted the `$A` substitution to handle the possibility of an image.
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* Change the layout of IROp such that 'main' IROps are 0-x. (#649)
* Removed MANUAL_RANGE instuction types, as no longer needed.
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|
* Update glslang version
* Fix build for new glslang
The latest glslang required a few changes to our manual build for their code (because we are *not* taking a dependency on CMake).
* Rebuild project files using premake, which picks up a few files added to glslang, but also a few diffs in Slang's own project files in cases where they were edited manually instead of using premake.
* Fix up the declaration our our device limits (which are inentionally set to *not* limit what code passes through our glslang), because the underlying structure definition in glslang has changed. This is a kludgy bit of glslang's design, but it doesn't make sense for us to invest in a more serious workaround.
* Remove the "hack sampler" workaround
When the `GL_KHR_vulkan_glsl` spec was introduced to allow GLSL to be compiled for Vulkan SPIR-V, it made an annoying mistake by leaving a few builtins as taking `sampler2D`, etc. when the equivalent SPIR-V operations only require a `texture2D`, etc. The relevant builtins are:
* `textureSize`
* `textureQueryLevels`
* `textureSamples`
* `texelFetch`
* `texelFetchOffset`
This means that shader code that wanted to use those operations needed to conspire to have a `sampler` handy so they could write, e.g.:
```glsl
vec4 val = texelFetch(sampler2D(myTexture, someRandomSampler), p, lod);
```
when what they really wanted was this:
```glsl
vec4 val = texelFetch(myTexture, p, lod);
```
That is annoying but probably something each to work around for a GLSL programmer, but when cross-compiling from HLSL, you might have an operation like:
```hlsl
float4 val = myTexure.Load(p);
```
in which case a cross-compiler needs to manufacture a sampler out of thin air. If the shader happened to use a sampler for something else you could snag that, but in the worse case you had to cross-compile to GLSL that declared a new sampler.
Slang did this by declaring a sampler called `SLANG_hack_samplerForTexelFetch` (because `texelFetch` is the operation that first surfaced the issue). For complex reasons we *always* define this sampler, even if we turn out not to need it in a particular output kernel. This choice has a bunch of annoying consequences:
* There is *always* a sampler defined in descriptor set zero, because that's where we put the hack sampler, so a user-defined parameter block always has a set number of 1 or greater (see #646).
* The hack sampler shows up in reflection output because users need to size their descriptor sets appropriately to pass along this sampler that won't actually be used if they don't want to get debug spew from the validation layers.
We filed an issue on glslang about this problem, and eventually some kind folks from the gamedev community (who also saw the same problem) defined an extension spec (`GL_EXT_samplerless_texture_functions`) to fix the underlying issue and contributed a patch to glslang to make it support that extension.
This change just backs the hack out of Slang now that we have a glslang version that supports the extension to get past the defect in the original GLSL-for-Vulkan definition. Besides yanking out the code for the hack, we also change the relevant builtins to declare that they require this new GLSL extension (so that we properly request it from glslang when the builtins are used), and fix some reflection test cases that exposed the existence of the "hack sampler."
* Fixup: syntax error in stdlib generator files
* Remove more code for hack sampler
There was logic to ensure we always have a "default" register space/set when cross-compiling, because the hack sampler would need it. This is no longer necessary once we remove the hack sampler.
* Fix expected test output.
Fixing the root cause of issue #646 means that one of our test cases that tickles that issue now produces different output (luckily it can now be used as a regression test for the issue).
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|
The main change here is to fill out the `BaseType` enumeration so that it covers the full range of 8/16/32/64-bit signed and unsigned integers, as well as 16/32/64-bit floating-point numbers, and then propagate that completion through various places in the code.
More details:
* The current `half`, `float`, `double`, `int`, and `uint` types are still the default names for their types, so things like `float16_t` and `int32_t` were added as `typedef`s.
* We still need to generate the full gamut of vector/matrix `typedef`s for the new types, so that things like `float16_t4x3` will work (yes, I know that is ugly as sin, but that's the HLSL syntax...).
* A few pieces of dead code from earlier in the compiler's life got removed, since I did a find-in-files for `BaseType::` and tried to either update or delete every site.
* A few call sites that were enumerating integer base types in an ad-hoc fashion were changed to use a single `isIntegerBaseType()` function that I added in `check.cpp`
* When compiling with dxc for shader model 6.2 and up, we enable the compiler's support for native 16-bit types via a flag.
* The public API enumeration for reflection of scalar types added cases for 8- and 16-bit integers (it already exposed the other cases we need)
* The lexer was updated to be extremely liberal in what kinds of suffixes it allows on literals. I also removed the logic that was treating, e.g., `0f` as a floating-point literal (it doesn't seem to be the right behavior). That would now be an integer literal with an invalid suffix.
* The logic in the parser that applies types to literals was updated to handle a few more cases: `LL` and `ULL` for 64-bit integers, and `H` for 16-bit floats.
* The mangling logic needed to be updated to handle the new cases, and I consolidated the handling of those types in their front-end and IR forms.
* Removed the explicit `BasicExpressionType::ToString` logic, since all basic types are `DeclRefType`s in the front end, and we can just print them out as such.
* As a bit of a gross hack, fudged the conversion costs so that `int` to `int64_t` conversion is a bit more costly. The problem there is that given an operation like `int(0) + uint(0)`, the best applicable candidates ended up being `+(uint,uint)` and `+(int64_t,int64_t)` because the cost of a single `int`-to-`uint` conversion was the same as the sum of the cost of an `int`-to-`int64_t` and a `uint`-to-`int64_t`. A better long-term fix here is to completely change our overload resolution strategy, but that is obviously way too big to squeeze into this change.
* Type layout computation was updated to handle all the new types and give them their natural size/alignment. Note that this does *not* work for down-level HLSL where `half` is treated as a synonym for `float`. It also doesn't deal with the fact that many of these types aren't actually allowed in constant buffers for certain shader models. A future change should work to add error messages for unsupported stuff during type layout (or just make the types themselves require support for certain capabilities)
|
|
* * Added support for strings in IR with IRStringLit - with storage of chars after it
* Added kIRDecorationOp_Transitory - can be used for detecting instructions constructed on stack
* Made IRConstant hashing work off type
* Fix comment that is out of date about how an instruction is determines to hold a transitory string.
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This can mask an error when the user either typos a macro name when writing a conditional, or (as was the case for the user who pointed out this issue) they mistakenly assume that a `#define` in an `import`ed file has been made visible to them.
This change just adds the warning in the obvious place, with a test code to ensure it triggers.
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(#638)
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|
* * Remove dispose from IRInst
* Use MemoryArena instead of MemoryPool
* Make all IRInst not require Dtor - by having ref counted array store ptrs that need freeing
* Increase block size - typically compilation is 2Mb of IR space(!)
* Fix issues around StringRepresentation::equal because null has special meaning.
* Don't bother to construct as String to compare StringRepresentation, just used UnownedStringSlice.
* Added fromLiteral support to UnownedStringSlice and use instead of strlen version.
* Use more conventional way to test StringRepresentation against a String.
* Fix gcc/clang template problem with cast.
* Fix warnings.
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|
* * Remove dispose from IRInst
* Use MemoryArena instead of MemoryPool
* Make all IRInst not require Dtor - by having ref counted array store ptrs that need freeing
* Increase block size - typically compilation is 2Mb of IR space(!)
* Fix issues around StringRepresentation::equal because null has special meaning.
* Don't bother to construct as String to compare StringRepresentation, just used UnownedStringSlice.
* Added fromLiteral support to UnownedStringSlice and use instead of strlen version.
* Use more conventional way to test StringRepresentation against a String.
* Fix gcc/clang template problem with cast.
|
|
A common mistake that seems to come up when using global generic type parameters:
```hlsl
interface IHero { ... }
type_param H : IHero;
ParameterBlock<H> gHero;
```
is to accidentally try to specialize the type parameter `H` using `H` itself as the argument (instead of some concrete type like `Batman`). The current front-end checks naively let this pass, because `H` satisfies all the requirements (it sure does declare that it implements `IHero`, which is the only requirement we have). This currently leads to downstream failure when we generate code with generic type parameters still left in the IR.
This change implements a simple fix which is to:
- Check when we are trying to specialize a global generic parameter using another global generic parameter, since this is currently always a mistake
- Add a special-case diagnostic for the 99% case of this failure, which is specializing a type parameter to itself
This fix is primarily motivated by the way generics support will initially be implemented in Falcor.
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|
* First pass at MemoryArena.
* First pass at RandomGenerator.
* Extract TestContext into external source file.
* Fix warning on printf.
* Use enum classes for Test enums.
OutputMode -> TestOutputMode.
* First pass at FreeList unit test.
* Auto registering tests.
Improvements to RandomGenerator.
* Remove the need for unitTest headers - cos can use registering.
* Added unitTest for MemoryArena.
* Do unit tests.
* Fix typo.
* Fix problem limiting errors from TestContext.
* Refactor of MemoryArena
* Removed the ability to rewind (to improve memory usage/simplify)
* Better memory usage - around oversized blocks
+ Will keep allocating from a normal block if more than 1/3 memory left, or an oversided block is allocated
* Better unitTest coverage for MemoryArena.
* Fixes based on code review
* Remove e prefix from enum class types for TestContext
* Added extra checking for allocations sizes
* Fixed some typos
* Added std::is_pod test to allocateAndCopyArray
* Add include for is_pod needed for linux build.
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|
* First pass at MemoryArena.
* First pass at RandomGenerator.
* Extract TestContext into external source file.
* Fix warning on printf.
* Use enum classes for Test enums.
OutputMode -> TestOutputMode.
* First pass at FreeList unit test.
* Auto registering tests.
Improvements to RandomGenerator.
* Remove the need for unitTest headers - cos can use registering.
* Added unitTest for MemoryArena.
* Do unit tests.
* Fix typo.
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* Improve diagnostic messages for function redefinition
The front-end was using internal "not implemented" errors instead of friendly user-facing errors to handle:
* Redefinition of a function (same signature and both have bodies)
* Multiple function declarations/definitions with the same parameter signature, but differnet return types
This change simply turns both of these into reasonably friendly errors that explain what went wrong and point to the previous definition/declaration as appropriate.
* Add support for detecting #pragma directives and handling them
The logic here mirrors what was set up for preprocessor directives, just for "sub-directives" in this case.
The only case here is the default one, which now reports a warning for directives we don't understand.
* Add basic support for #pragma once
Fixes #494
The approach here is simplistic in the extreme. When we see a `#pragma once` directive, we put the current file path (the location of the `#pragma` directive, as reported by our source manager) into a set, and then any paths in that set are ignored by subsequent `#include` directives.
This should work for simple cases of `#pragma once`, but it is likely to fail in a variety of cases because our filesystem layer currently makes no attempt to normalize/canonicalize paths. Improving the robustness of the solution is left to future work.
This change includes a simple test case to confirm that a second `#include` of a file with a `#pragma once` is successfully ignored.
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* Support for attributed [[vk::push_constant]] and [[push_constant]]. Can also use layout(push_constant).
* Fix test so matches the expected output.
* Add expected output to binding-push-constant-gl.hlsl
* Trivial change to force travis rebuild to test the gcc linux build really has a problem.
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