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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-10-30 17:50:12 -0700
committerGitHub <noreply@github.com>2018-10-30 17:50:12 -0700
commitf0f157150d8d0731f4db4c17a6984811aeb5def9 (patch)
treebe7eb35837c52ed1c07503327ec36103ab6cd552 /source
parent098dd5d87ef73528a14b5478616967f16f73a9ad (diff)
Fix handling of DXR profiles (#704)
The logic in `getEffectiveProfile()` function was mapping these to use `Stage::Unknown` in an early attempt to handle the way that dxc requires the `lib_*` profile for DXR shaders, instead of anything that mentions the stage name (in constrast to, e.g., `vs_5_1`). At the same time, the `GetHLSLProfileName()` function was updated to explicitly handle the DXR shaders and map anything it doesn't expect (including `Stage::Unknown`) to a profile named `unknown`, which dxc obviously doesn't like. This change tries to fix both issues by: * Having `getEffectiveProfile()` no longer clobber the stage part of a profile for DXR shaders. * Having `GetHLSLProfileName()` map all unhandled cases to the `lib_*` profiles, since that seems likely to be how any future stages will need to be handled as well (based on the precedent with DXR) Along the way, I also fixed a bug where invoking command-line `slangc` with no `-stage` options and then relying on `[shader(...)]` attributes to pick up the entry points would lead to a crash since the array of per-entry-point output paths on each target would not be sized appropriately.
Diffstat (limited to 'source')
-rw-r--r--source/slang/compiler.cpp41
-rw-r--r--source/slang/slang.cpp11
2 files changed, 33 insertions, 19 deletions
diff --git a/source/slang/compiler.cpp b/source/slang/compiler.cpp
index ea1b650a8..ed222d181 100644
--- a/source/slang/compiler.cpp
+++ b/source/slang/compiler.cpp
@@ -301,9 +301,26 @@ namespace Slang
char const* stagePrefix = nullptr;
switch( profile.GetStage() )
{
+ // Note: All of the raytracing-related stages require
+ // compiling for a `lib_*` profile, even when only a
+ // single entry point is present.
+ //
+ // We also go ahead and use this target in any case
+ // where we don't know the actual stage to compiel for,
+ // as a fallback option.
+ //
+ // TODO: We also want to use this option when compiling
+ // multiple entry points to a DXIL library.
+ //
default:
- return "unknown";
+ stagePrefix = "lib";
+ break;
+ // The traditional rasterization pipeline and compute
+ // shaders all have custom profile names that identify
+ // both the stage and shader model, which need to be
+ // used when compiling a single entry point.
+ //
#define CASE(NAME, PREFIX) case Stage::NAME: stagePrefix = #PREFIX; break
CASE(Vertex, vs);
CASE(Hull, hs);
@@ -311,15 +328,6 @@ namespace Slang
CASE(Geometry, gs);
CASE(Fragment, ps);
CASE(Compute, cs);
-
- // Note: dxc requires a `lib` target for all
- // ray tracing stages.
- CASE(RayGeneration, lib);
- CASE(Intersection, lib);
- CASE(AnyHit, lib);
- CASE(ClosestHit, lib);
- CASE(Miss, lib);
- CASE(Callable, lib);
#undef CASE
}
@@ -976,7 +984,18 @@ String dissassembleDXILUsingDXC(
TargetRequest* targetReq,
UInt entryPointIndex)
{
- auto outputPath = targetReq->entryPointOutputPaths[entryPointIndex];
+ // It is possible that we are dynamically discovering entry
+ // points (using `[shader(...)]` attributes), so that the
+ // number of entry points on the compile request does not
+ // match the number of entries in teh `entryPointOutputPaths`
+ // array.
+ //
+ String outputPath;
+ if( entryPointIndex < targetReq->entryPointOutputPaths.Count() )
+ {
+ outputPath = targetReq->entryPointOutputPaths[entryPointIndex];
+ }
+
auto& result = targetReq->entryPointResults[entryPointIndex];
// Skip the case with no output
diff --git a/source/slang/slang.cpp b/source/slang/slang.cpp
index 1729508f7..f67123cc6 100644
--- a/source/slang/slang.cpp
+++ b/source/slang/slang.cpp
@@ -246,15 +246,10 @@ Profile getEffectiveProfile(EntryPointRequest* entryPoint, TargetRequest* target
case Stage::AnyHit:
case Stage::Miss:
case Stage::Callable:
- stageMinVersion = ProfileVersion::DX_6_3;
-
- // When compiling for DXR, we don't actually have distinct
- // profiles for all of the DXR stages (e.g., there is no
- // `raygeneration_6_3` profile), so we will clear out
- // the stage part of the effective profile to avoid
- // using a stage that isn't allowed downstream.
+ // The DirectX ray tracing stages implicitly
+ // require Shader Model 6.3 or later.
//
- effectiveProfile.setStage(Stage::Unknown);
+ stageMinVersion = ProfileVersion::DX_6_3;
break;
// TODO: Add equivalent logic for geometry, tessellation, and compute stages.