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2020-03-27Adds WaveShuffle intrinsic (#1298)jsmall-nvidia
* Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by enabling VK1.4. Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave. * Added WaveShuffle intrinsic. Test for WaveShuffle intrinsic. * Added some documentation on WaveShuffle * Fix that version required for subgroupBroadcast to be non constexpr is actually 1.5
2020-03-27Support for WaveReadLaneAt with dynamic (but uniform across Wave) on Vk by ↵jsmall-nvidia
enabling VK1.4. (#1297) Fixed wave-lane-at.slang test to test with laneId that is uniform across the Wave.
2020-03-25Fix a bug in exiting SSA form for loops (#1293)Tim Foley
The Slang compiler was bit by a known issue when translating from SSA form back to straight-line code. Give code like the following: int x = 0; int y = 1; while(...) { ... int t = x; x = y; y = t; } ... The SSA construction pass will eliminate the temporary `t` and yield code something like: br(b, 0, 1); block b(param x : Int, param y : Int): ... br(b, y, x); The loop-dependent variables have become parameters of the loop block, and the branchs to the top of the loop pass the appropriate values for the next iteration (e.g., the jump that starts the loop sends in `0` and `1`). The problem comes up when translating the back-edge the continues the loop out of SSA form. Our generated code will re-introduce temporaries for `x` and `y`: int x; int y; // jump into loop becomes: x = 0; y = 1; for(;;) { ... // back-edge becomes x = y; y = x; continue; } The problem there is that we've naively translated a branch like `br(b, <a>, <b>)` into `x = <a>; y = <b>;` but that doesn't work correctly in the case where `<b>` is `x`, because we will have already clobbered the value of `x` with `<a>`. The simplest fix is to introduce a temporary (just like the input code had), and generate: // back-edge becomes int t = x; x = y; y = t; This change modifies the `emitPhiVarAssignments()` function so that it detects bad cases like the above and emits temporaries to work around the problem. A new test case is included that produced incorrect output before the change, and now produces the expected results. A secondary change is folded in here that tries to guard against a more subtle version of the problem: for(...) { ... int x1 = x + 1; int y1 = y + 1; x = y1; y = x1; } In this more complicated case, each of `x` and `y` is being assigned to a value derived from the other, but neither is being set using a block parameter directly, so the changes to `emitPhiVarAssignments()` do not apply. The problem in this case would be if the `shouldFoldInstIntoUseSites()` logic decided to fold the computation of `x1` or `y1` into the branch instruction, resulting in: x = y + 1; y = x + 1; which would again violate the semantics of the original code, because now there is an assignment to `x` before the computation of `x + 1`. Right now it seems impossible to force this case to arise in practice, due to implementation details in how we generate IR code for loops. In particular, the block that computes the `x+1` and `y+1` values is currently always distinct from the block that branches back to the top of the loop, and we do not allow "folding" of sub-expressions from different blocks. It is possible, however, that future changes to the compiler could change the form of the IR we generate and make it possible for this problem to arise. The right fix for this issue would be to say that we should introduce a temporary for any branch argument that "involves" a block parameter (whether directly using it or using it as a sub-expression). Unfortunately, the ad hoc approach we use for folding sub-expressions today means that testing if an operand "involves" something would be both expensive and unwieldy. A more expedient fix is to disallow *all* folding of sub-expressions into unconditional branch instructions (the ones that can pass arguments to the target block), which is what I ended up implementing in this change. Making that defensive change alters the GLSL we output for some of our cross-compilation tests, in a way that required me to update the baseline/gold GLSL. A better long-term fix for this whole space of issues would be to have the "de-SSA" operation be something we do explicitly on the IR. Such an IR pass would still need to be careful about the first issue addressed in this change, but the second one should (in principle) be a non-issue given that our emit/folding logic already handles code with explicit mutable local variables correctly.
2020-03-25Unroll target improvements (#1291)jsmall-nvidia
* Add unroll support for CUDA, and preliminary for C++. Document [unroll] support. * Fix loop-unroll to run on CPU, and test on CPU and elsewhere. Fix bug in emitting loop unroll condition. * Improved comment. * Added support for vk/glsl loop unrolling.
2020-03-25Better diagnostics on failure on CUDA. (#1288)jsmall-nvidia
* Better diagnostics on failure on CUDA. * Catch exceptions in render-test * * Added ability to disable reporting on CUDA failures * Stopped using exception for reporting (just write to StdWriter::out() * Removed CUDAResult type * Don't set arch type on nvrtc to see if fixes CI issues. * Try compute_30 on CUDA. * Added ability to IGNORE_ a test DIsabled rw-texture-simple and texture-get-dimensions * Disable tests that require CUDA SM7.0 Use DISABLE_ prefix to disable tests. * Disable signalUnexpectedError doing printf.
2020-03-24Parser changes to improve handling of static method calls (#1290)Tim Foley
Static Method Calls ------------------- The main fix here is for parsing of calls to static methods. Given a type like: struct S { void doThing(); } the parser currently gets tripped up on a statement like: S::doThing(); The problem here is that the `Parser::ParseStatement` routine was using the first token of lookahead to decide what to do, and in the case where it saw a type name it assumed that must mean the statement would be a declaration. It turns out that `Parser::ParseStatement` already had a more intelligent bit of disambiguation later on when handling the general case of an identifier (for which it couldn't determine the type-vs-value status at parse time), and simply commetning out the special-case handling of a type name and relying on the more general identifier case fixes the issue. That catch-all case still has some issues of its own, and this change expands on the comments to make some of those issues clear so we can try to address them later. Empty Declarators ----------------- One reason why the static method call problem was hard to discover was that it was masked by the parser allowing for empty declarator. That is, given input like: S::doThing(); This can be parsed as a variable declaration with a parenthesized empty declarator `()`. Practically, there is no reason to support empty declarators anwhere except on parameters, and allowing them in other contexts could make parser errors harder to understand. This change makes the choice of whether or not empty declarators are allowed something that can be decided at each point where we parse a declarator, and makes it so that only parsing of parameters opts in to allowing them. By disabling support for empty declarators in contexts where they don't make sense, we make code like the above a parse error when it appears at global scope, rather than a weird semantic error. A more complete future version of this change might *also* make support for parenthesized declarators an optional feature, or remove that support entirely. Slang doesn't actually support pointers (yet) so there is no real reason to allow parenthesized declarators right now. One note for future generations is that using an emptye declarator on a parameter of array type can actually create an ambiguity. If the user writes: void f(int[2][3]); did they mean for it to be interpreted as: void f(int a[2][3]); or as: void f(int[2][3] a); or even as: void f(int[2] a[3]); The first case there yields a different type for `a` than the other two, but is also what we pretty much *have* to support for backwards compatibility with HLSL. Requiring all function declarations to include parameter names would eliminate this potentially confusing case. Layout Modifiers ---------------- One of the above two syntax changes led to a regression in the output for a diagnostic test for `layout` modifiers (which are a deprecated but still functional feature from back when `slangc` supported GLSL input). The original output of the test case seemed odd, and when I looked at the parsing logic I saw that an early-exit error case was leading to spurious error messages because it failed to consume all the tokens inside the `layout(...)`. Fixing the logic to not use an early-exit (and instead rely on the built-in recovery behavior of `Parser`) produced more desirable diagnosic output. I changed the input file to put the `binding` and `set` specifiers on differnet lines so that the error output could show that the compiler properly tags both of the syntax errors.
2020-03-24Fix some bad behavior around static methods (#1289)Tim Foley
These are steps towards a fix for the problem of not being able to call a static method as follows: SomeType::someMethod(); One problem in the above is that the parser gets confused and parses an (anonynmous!) function declaration. This change doesn't address that problem, but *does* fix the problem that when checking fails to coerce `SomeType::someMethod` into a type it was triggering an unimplemented-feature exception rather than a real error message. Another problem was that if the above is re-written to try to avoid the parser bug: (SomeType::someMethod)(); we end up with a call where the base expression (the callee) is a `ParenExpr` and the code for handling calls wasn't expecting that. Instead, it sent the overload resolution logic into an unimplemented case that was bailing by throwing an arbitrary C++ exception instead of emitting a diagnostic. This latter issue was fixed in two ways. First, the code path that failed to emit a diagnostic now emits a reasonable one for the unimplemented feature (this still ends up being a fatal compiler error). Second, we properly handle the case of trying to call a `ParenExpr` by unwrapping it and using the base expression instead, so that `(<func>)(<args>)` is always treated the same as `<func>(<args>)`.
2020-03-21CPU Texture GetDimensions support (#1283)jsmall-nvidia
* Added CPU support for GetDimensions on C++/CPU target. Added texture-get-dimension.slang test * Fix some typos. * Update CUDA docs. * Fix output of GetDimensions on glsl when has an array. Disabled VK - because VK renderer doesn't support createTextureView * Fix typo. * Fix typo. * Fix bad-operator-call diagnostics output.
2020-03-20Handling of switch with empty body (#1284)jsmall-nvidia
* Added handling for empty switch body. Added test for empty switch. * Fix testing for case in switch.
2020-03-20Remove RWTextureCube/Array from stdlib (#1285)jsmall-nvidia
* Remove RWTextureCube and RWTextureCubeArray - as not supported. Put multisample code in a block to make nesting more readable. * Replace a tab. * Update bad-operator-call.slang.expected
2020-03-20Diagnostic compare special case for stdlib line number changes (#1286)jsmall-nvidia
* Added diagnostic compare which ignores line number changes in std library. * Change stdlib just to make sure it's all working.
2020-03-17Improve CUDA Wave intrinsics documentation. (#1276)jsmall-nvidia
* Improve CUDA Wave intrinsics documentation. Remove inappropriate comment. * Small CUDA doc improvement.
2020-03-16CUDA support of MultiPrefix Wave intrinsics. (#1275)jsmall-nvidia
Support for cs_6_5 cand cs_6_4 in profile Added wave-multi-prefix.slang etst
2020-03-16Define compound intrinsic ops in the standard library (#1273)Tim Foley
* Define compound intrinsic ops in the standard library The current stdlib code has a notion of "compound" intrinsic ops, which use the `__intrinsic_op` modifier but don't actually map to a single IR instruction. Instead, most* of these map to multiple IR instructions using hard-coded logic in `slang-ir-lower.cpp`. (* One special case is `kCompoundOp_Pos` that is used for unary `operator+` and that maps to *zero* IR instructions) All of the opcodes that used to use the `kCompoundOp_` enumeration values now have definitions directly in the stdlib and use the new `[__unsafeForceInlineEarly]` attribute to ensure that they get inlined into their use sites so that the output code is as close as possible to the original. For the most part, generating the stdlib definitions for the compound ops is straightforward, but here's some notes: * The unary `operator+` I just defined directly in Slang code, since it doesn't share much structure with other cases * The unary increment/decrement ops are generated as a cross product of increment/decrement and prefix/postfix. The logic is a bit messy but given that we have scalar, vector, and matrix versions to deal with it still saves code overall * Because all the compound/assignment cases got moved out, the existing code for generating unary/binary ops can be simplified a bit * All the no-op bit-cast operations like `asfloat(float)` are now inline identity functions * A few other small cleanups are made by not having to worry about the compound ops (which used to be called "pseudo ops") sometimes being encoded in to the same type of value as a real IR opcode. The one big detail here is a fix for how IR lowering works for `let` declarations: they were previously being `materialize()`d which only guarantees that they've been placed in a contiguous and addressable location, but doesn't actually convert them to an r-value. As a result a `let` declaration could accidentally capture a mutable location by reference, which is definitely *not* what we wanted it to do. Fixing this was needed to make the new postfix `++` definition work (several existing tests end up covering this). One important forward-looking note: One subtle (but significant) choice in this change is that we actually reduce the number of declarations in the stdlib, because instead of having the compound operators include both per-type and generic overloads (just listing scalar cases for now): float operator+=(in out float left, float right) { ... } int operator+=(in out int left, int right) { ... } ... T operator+= <T:__BuiltinBlahBlah>(in out T left, T right) { ... } We now have *only* the single generic version: T operator+= <T:__BuiltinBlahBlah>(in out T left, T right) { ... } In running our current tests, this change didn't lead to any regressions (perhaps surprisingly). Given that we were able to reduce the number of overloads for `operator+=` by a factor of N (where N is the number of built-in types), it seems worth considering whether we could also reduce the number of overloads of `operator+` by the same factor by only having generic rather than per-type versions. One concern that this forward-looking question raises is whether the quality of diagnostic messages around bad calls to the operators might suffer when there are only generic overloads instead of per-type overloads. In order to feel out this problem I added a test case that includes some bad operator calls both to `+=` (which is now only generic with this change) and `+` (which still has per-type overloads). Overall, I found the quality of the error messages (in terms of the candidates that get listed) isn't perfect for either, but personally I prefer the output in the generic case. As part of adding that test, I also added some fixups to how overload resolution messages get printed, to make sure the function name is printed in more cases, and also that the candidates print more consistently. These changes affected the expected output for one other diagnostic test. * fixup: disable bad operator test on non-Windows targets
2020-03-12Vector & Matrix Prefix Sum & Product (#1272)jsmall-nvidia
* Implement matrix and vector versions of prefixSum and prefix product. * Comment around how code is organized - where it seems it could be more performant.
2020-03-11Add a basc inlining facility for use in the stdlib (#1271)Tim Foley
The main feature visible to the stdlib here is the `[__unsafeForceInlineEarly]` attribute, which can be attached to a function definition and forces calls to that function to be inlined immediately after initial IR lowering. The pass is implemented in `slang-ir-inline.{h,cpp}` and currently only handles the completely trivial case of a function with no control flow that ends with a single `return`. The lack of support for any other cases motivates the `__unsafe` prefix on the attribute. In order to test that the pass works, I modified the "comma operator" in the standard library to be defined directly (rather than relying on special-case handling in IR lowering), and then added a test that uses that operator to make sure it generates code as expected. The compute version of the test confirms that we generate semantically correct code for the operator, while the SPIR-V cross-compilation test confirms that our output matches GLSL where the comma operator has been inlined, rather than turned into a subroutine. Notes for the future: * With this change it should be possible (in principle) to redefine all the compound operators in the stdlib to instead be ordinary functions with the new attribute, removing the need for `slang-compound-intrinsics.h`. * Once the compound intrinsics are defined in the stdlib, it should be easier/possible to start making built-in operators like `+` be ordinary functions from the standpoint of the IR * The attribute and pass here could be extended to include an alternative inlining attribute that happens later in compilation (after linking) but otherwise works the same. This could in theory be used for functions where we don't want to inline the definition into generated IR, but still want to inline things berfore generating final HlSL/GLSL/whatever. * The inlining pass itself could be generalized to work for less trivial functions pretty easily; for the most part it would just mean "splitting" the block with the call site and then inserting clones of the blocks in the callee. Any `return` instructions in the clone would become unconditional branches (with arguments) to the block after the call (which would get a parameter to represent the returned value). * The "hard" part for such an inlining pass would be handling cases where the control flow that results from inlining can't be handled by our later restructuring passes. The long-term fix there is to implement something like the "relooper" algorithm to restructure control flow as required for specific targets.
2020-03-11Clean-ups related to expanded standard library coverage (#1269)Tim Foley
This change continues the work already started in moving the definitions of many built-in functions to the standard library. The main focus in this change was reducing the number of operations that had to be special-cased on the CPU and CUDA targets by making sure that the scalar cases of built-in functions map to the proper names in the prelude (e.g., `F32_sin()`) via the ordinary `__target_intrinsic` mechanism. In some cases this cleanup meant that special-case logic that was constructing definitions for those functions using C++ code could be scrapped. Additional changes made along the way: * A few scalar functions that were missing in the CPU/CUDA preludes got added: `round`, hyperbolic trigonometric functions, `frexp`, `modf`, and `fma` * The floating-point `min()` and `max()` definitions in the preludes were changed to use intrinsic operations on the target (which are likely to follow IEEE semantics, while our definitions did not) * For the CUDA target, many of the functions had their names translated during code emit from, e.g., `sin` to `sinf`. This change makes the CUDA target more closely match the C++/CPU target in using names like `F32_sin` consistently. * For the CUDA target, a few additional functions have intrinsics that don't exist (portably) on CPU: `sincos()` and `rsqrt()`. * For the Slang stdlib definitions to work, a new `$P` replacement was defined for `__targert_intrinsic` that expands to a type based on the first operand of the function (e.g., `F32` for `float`). * I removed the dedicated opcodes for matrix-matrix, matrix-vector, and vector-matrix multiplication, and instead turned them into ordinary functions with definitions and `__target_intrinsic` modifiers to map them appropriately for HLSL and GLSL. This is realistically how we would have implemented these if we'd had `__target_intrinsic` from the start. Notes about possible follow-on work: * The `ldexp` function is still left in the Slang stdlib because it has to account for a floating-point exponent and the `math.h` version only handles integers for the exponent. It is possible that we can/should define another overload for `ldexp` (and `frexp`) that uses an integer for exponent, and then have that one be a built-in on CPU/CUDA, with the HLSL `frexp` being defined in the stdlib to delegate to the correct `frexp` for those targets. * The `firstbithigh` and related functions are missing for our CPU and CUDA targets, and will need to be added. It is worth nothing that `firstbithigh` apparently has some very odd functionality around signed integer arguments (which are supported, despite MSDN being unclear on that point). General cleanup will be required for those functions. * Maxing the various matrix and vector products no longer be intrinsic ops might affect how we emit code for them as sub-expressions (both whether we fold them into use sites and how we parenthize them). This doesn't seem to affect any of our existing tests, but we could consider marking these functions with `[__readNone]` to ensure they can be folded, and then also adding whatever modifier(s) we might invent to control precdence and parentheses insertion during emit.
2020-03-10Wave Prefix Product (#1270)jsmall-nvidia
* Fix some typos. * Add wave-prefix-sum.slang test * First pass at implementing prefixSum. * Small improvments to prefixSum CUDA. * Small improvement to prefix sum. * Enable prefix sum in stdlib. * Wave prefix product without using a divide. * Split out SM6.5 Wave intrinsics. Template mechanism for do prefix calculations.
2020-03-10WIP Prefix Sum for CUDA (#1268)jsmall-nvidia
* Fix some typos. * Add wave-prefix-sum.slang test * First pass at implementing prefixSum. * Small improvments to prefixSum CUDA. * Small improvement to prefix sum. * Enable prefix sum in stdlib.
2020-03-10CUDA Wave intrinsic vector/matrix support (#1267)jsmall-nvidia
* Distinguish between __activeMask and _getConvergedMask(). Remove need to pass in mask to CUDA wave impls. * Add support for vector/matrix Wave intrinsics for CUDA. Fix issue with CUDA parsing of errors. * Fix typo. Make WaveReadLineAt and WaveReadFirst work for vector/matrix types. * Fix typo. * Added equality wave intrinsic test. * Fix some typos * Added wave-lane-at.slang
2020-03-09CUDA support for vector/matrix Wave intrinsics (#1266)jsmall-nvidia
* Distinguish between __activeMask and _getConvergedMask(). Remove need to pass in mask to CUDA wave impls. * Add support for vector/matrix Wave intrinsics for CUDA. Fix issue with CUDA parsing of errors. * Fix typo.
2020-03-09Yet more definitions moved into the stdlib (#1263)Tim Foley
The only big catch that I ran into with this batch was that I found the `float.getPi()` function was being emitted to the output GLSL even when that function wasn't being used. This seems to have been a latent problem in the earlier PR, but was only surfaced in the tests once a Slang->GLSL test started using another intrinsic that led to the `float : __BuiltinFloatingPointType` witness table being live in the IR. The fix for the gotcha here was to add a late IR pass that basically empties out all witness tables in the IR, so that functions that are only referenced by witness tables can then be removed as dead code. This pass is something we should *not* apply if/when we start supporting real dynamic dispatch through witness tables, but that is a problem to be solved on another day. The remaining tricky pieces of this change were: * Needed to remember to mark functions as target intrinsics on HLSL and/or GLSL as appropriate (hopefully I caught all the cases) so they don't get emitted as source there. * The `msad4` function in HLSL is very poorly documented, so filling in its definition was tricky. I made my best effort based on how it is described on MSDN, but it is likely that if anybody wants to rely on this function they will need us to vet our results with some tests.
2020-03-06Remove generated header files (#1264)jsmall-nvidia
* Update slang-binaries to verison with SPIR-V version support. * Support vec and matrix Wave intrinsics on vk. Added wave-vector.slang test Add wave-diverge.slang test Add support for more wave intrinsics to vk. * Test out Wave intrinsic support for matrices. * Remove matrix glsl intrinsics -> not available. Fix some typo. * Remove generated slang generated headers.
2020-03-06Wave intrinsics for Vector and Matrix types (#1262)jsmall-nvidia
* Update slang-binaries to verison with SPIR-V version support. * Support vec and matrix Wave intrinsics on vk. Added wave-vector.slang test Add wave-diverge.slang test Add support for more wave intrinsics to vk. * Test out Wave intrinsic support for matrices. * Remove matrix glsl intrinsics -> not available. Fix some typo.
2020-03-06Expand range of definitions that can be moved into stdlib (#1259)Tim Foley
The actual definitions that got moved into the stdlib here are pretty few: * `clip()` * `cross()` * `dxx()`, `ddy()` etc. * `degrees()` * `distance()` * `dot()` * `faceforward()` The meat of the change is infrastructure changes required to support these new declarations * Generic versions of the standard operators (e.g., `operator+`) were added that are generic for a type `T` that implements the matching `__Builtin`-prefixed interface. An open question is whether we can now drop the non-generic versions in favor of just having these generic operators. * A `__BuiltinLogicalType` interface was added to capture the commonality between integers and `bool` * `__BuiltinArithmeticType` was extended so that implementations must support initialization from an `int` * `__BuiltinFloatingPointType` was extended to require an accessor that returns the value of pi for the given type, and the concrete floating-point types were extended to provide definitions of this value. * It turns out that our logic for checking if two functions have the same signature (and should thus count as redeclarations/redefinitions) wasn't taking generic constraints into account at all. That was fixed with a stopgap solution that checks if the generic constraints are pairwise identical, but I didn't implement the more "correct" fix that would require canonicalizing the constraints. * When doing overload resolution and considering potential callees, logic was added so that a non-generic candidate should always be selected over a generic one (generally the Right Thing to do), and also so that a generic candidate with fewer parameters will be selected over one with more (an approximation of the much more complicated rule we'd ideally have). * The formatting of declarations/overloads for "ambiguous overload" errors was fleshed out a bit to include more context (the "kind" of declaration where appropriate, the return type for function declarations) and to properly space thing when outputting specialization of operator overloads that end with `<` (so that we print `func < <int>(int, int)` instead of just `func <<int,int>(int,int)`). * The core lookup routines were heavily refactored and reorganized to try to make them bottleneck more effectively so that all paths handle all the nuances of inheritance, extensions, etc. * Because of the refactoring to lookup logic, the semantic checking logic related to checking if a type conforms to an interface was updated to be driven based on the `Type` that is supposed to be conforming, rather than a `DeclRef` to the type's declaration. This allows it to use the type-based lookup entry point and eliminates one special-case entry point for lookup. In addition to the various core changes, this change also refactors some of the existing stdlib code to favor writing more things in actual Slang syntax, and less in C++ code that uses `StringBuilder` to construct the Slang syntax. There is a lot more that could be done along those lines, but even pushing this far is showing that the current approach that `slang-generate` takes for how to separate meta-level C++ and Slang code isn't really ideal, so a revamp of the generator code is probably needed before I continue pushing. One surprising casualty of the refactoring of lookup is that we no longer have the `lookedUpDecls` field in `LookupResult`. That field probably didn't belong there anyway, but the role it served was important. The idea of `lookedUpDecls` was to avoid looking up in the same interface more than once in cases where a type might have a "diamond" inheritance pattern. Removing that field doesn't appear to affect correctness of any of our existing tests, but by adding a specific test for "diamond" inheritance I could see that the refactoring introduced a regression and made looking up a member inherited along multiple paths ambiguous. Rather than add back `lookedUpDecls` I went for a simpler (but arguably even hackier) solution where when ranking candidates from a `LookupResult` we check for identical `DeclRef`s and arbitrarily favor one over the other. One complication that arises here is that when comparing `DeclRef`s inherited along different paths they might have a `ThisTypeSubstitution` for the same type, but with different subtype witnesses (because different inheritance paths could lead to different transitive subtype witnesses: e.g., `A : B : D` and `A : C : D`).
2020-03-05Safer binary compatibilty betwee 1.0 and 1.1 versions, without using struct ↵jsmall-nvidia
embedding. (#1257)
2020-03-05Feature/glslang spirv version (#1256)jsmall-nvidia
* WIP add support for __spirv_version . * Added IRRequireSPIRVVersionDecoration * SPIR-V version passed to glslang. Enable VK wave tests. Split ExtensionTracker out, so can be cast and used externally to emit. Added SourceResult. * Fix warning on Clang. * Missing hlsl.meta.h * Refactor communication/parsing of __spirv_version with glslang. * Fix some debug typos. Be more precise in handling of substring handling. * Make glslang forwards and backwards binary compatible. * Small comment improvements. * Added slang-spirv-target-info.h/cpp * Fix for major/minor on gcc. * Another fix for gcc/clang. * VS projects include slang-spirv-target-info.h/cpp * Removed SPIRVTargetInfo Added SemanticVersion. Don't bother with passing a target to glslang. Should be separate from 'version'. * Renamed slang-emit-glsl-extension-tracker.cpp/.h -> slang-glsl-extension-tracker.cpp/.h Fixed some VS project issues. * Fix a comment. * Added slang-semantic-version.cpp/.h * Added slang-glsl-extension-tracker.cpp/.h * Added split that can check for input has all been parsed. * Fix problem on x86 win build.
2020-03-03__spirv_version Decoration (#1255)jsmall-nvidia
* WIP add support for __spirv_version . * Added IRRequireSPIRVVersionDecoration
2020-03-03Move definitions of simple vector/matrix builtins to stdlib. (#1247)Tim Foley
Some of the functions declared in the Slang standard library are built in on some targets (almost always the case for HLSL) but aren't available on other targets (often the case for GLSL, CUDA, and CPU). To date, the CUDA and CPU targets have worked around this issue by synthesizing definitions of the missing functions on the fly as part of output code generation, at the cost of some amount of code complexity in the emit pass. This change adds definitions inside the stdlib itself for a large number of built-in HLSL functions that act element-wise over both vectors and matrices (e.g., `sin()`, `sqrt()`, etc.), and changes the CPU/CUDA codegen path to *not* synthesize C++ code for those functions (instead relying on code generated from the Slang definitions). The element-wise vector/matrix function bodies are being defined using macros in the stdlib, so that we can more easily swap out the definitions en masse if we find an implementation strategy we like better. This could involve defining special-case syntax just for vector/matrix "map" operations that can lower directly to the IR and theoretically generate cleaner code after specialization is complete. As a byproduct of this change, the matrix versions of these functions should in principle now be available to GLSL (GLSL only defines vector versions of functions like `sin()`, and leaves out matrix ones). No testing has been done to confirm this fix. In some cases builtins were being declared with multiple declarations to split out the HLSL and GLSL cases, and this change tries to unify these as much as possible into single declarations to keep the stdlib as small as possible. Two functions -- `sincos()` and `saturate()` -- were simple enough that their full definitions could be given in the stdlib so that even the scalar cases wouldn't need to be synthesized, so the corresponding enumerants were removed in `slang-hlsl-intrinsic-set.h`. In the case of `saturate()` the pre-existing definition used for GLSL codegen could have been used for CPU/CUDA all along. In some cases functions that can and should be defined in the future have had commented-out bodies added as an outline for what should be inserted in the future. Most of these functions cannot be implemented directly in the stdlib today because basic operations like `operator+` are currently not defined for `T : __BuiltinArithmeticType`, etc. Adding such declarations should be straightforward, but brings risks of creating unexpected breakage, so it seemed best to leave for a future change. This change does not try to address making vector or matrix versions of builtin functions that map to single `IROp`s, because the existing mechanisms for target-based specialization, etc., do not apply for such cases. In the future we will either have to make those operations into ordinary functions (eliminating many `IROp`s) so that stdlib definitions can apply, or add an explicit IR pass to deal with legalizing vector/matrix ops for targets that don't support them natively. The right path for this is not yet clear, so this change doesn't wade into it. This change does not touch the `Wave*` functions added in Shader Model 6, despite many of these having vector/matrix versions that could benefit from the same default mapping. It is expected that these functions will have GLSL/Vulkan translation added soon, and it probably makes sense to know what cases are directly supported on Vulkan before adding the hand-written definitions. Because of the limitations on what could be ported into the stdlib, it is not yet possible to remove any of the infrastructure for synthesizing builtin function definitions in the CPU and CUDA back-ends.
2020-03-02Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia
2020-03-02Feature/glsl wave intrinsic (#1253)jsmall-nvidia
* Test for some wave intrinsics. More wave intrinsic support on CUDA. * Use shfl_xor_sync. * Improvements around wave intrinsics. Fix built in integer types belong to __BuiltinIntegerType. * Improvements and fixes around Wave intrinsics. * Added WaveIsFirstLane test. No longer use __wavemask_lt, as appears not available as an intrinsic. * Small fixes to CUDA prelude. * Add wave-active-product test. Handle the special case for arbitray sums. * Used macro to implement CUDA wave intrinsics. * First pass at glsl wave intrinsics. Doesn't work in practice because require mechanism to set spir-v version Replace use of _lanemask_lt() for CUDA.
2020-03-02Additional Wave Intrinsic Support (#1252)jsmall-nvidia
* Test for some wave intrinsics. More wave intrinsic support on CUDA. * Use shfl_xor_sync. * Improvements around wave intrinsics. Fix built in integer types belong to __BuiltinIntegerType. * Improvements and fixes around Wave intrinsics. * Added WaveIsFirstLane test. No longer use __wavemask_lt, as appears not available as an intrinsic. * Small fixes to CUDA prelude. * Add wave-active-product test. Handle the special case for arbitray sums. * Used macro to implement CUDA wave intrinsics.
2020-03-02Feature/profile tool (#1251)jsmall-nvidia
* WIP slang-profile * Turn on symbols needed for profile. * Remove calls to slang API from core as doing so broke profiling information. Fix premake so slang-profile works on VS.
2020-02-28Constant time dynamic cast (#1250)jsmall-nvidia
* Constant time dynamic cast. * Use getClassInfo virtual function. Fix problem because of instanciation of specializations was in wrong order for clang. * Improve comments. * Improve comment. * Ensure s_first is defined before kClassInfo, to ensure construction ordering.
2020-02-27Fix some IR logic around load from a rate-qualified pointer (#1248)Tim Foley
We currently represent the `groupshared` qualifier as a kind of "rate" at the IR level (where a rate can qualify a type to indicate the frequency/rate at which a value is stored and/or computed). This means that when computing the type that a pointer points to, we need to handle both, e.g., `Ptr<Int>` and `@GroupShared Ptr<Int>`. The logic that was trying to handle the rate-qualified case when deducing the "pointee" type of a pointer was somehow written incorrectly, and was querying `getDataType()` on an `IRRateQualifiedType` which is asking for the type of the type itself (null in this case), rather than `getValueType()` which gets the `T` part from a rate-qualified type `@R T`. Somehow none of our tests were hitting this case, and I'm not immediately clear on how to write a targeted reproducer for this, since the problem arose as a debug-only assertion failure in a user shader with thousands of lines.
2020-02-27Fix unix ProcessUtil::getClockTick (#1246)jsmall-nvidia
2020-02-26Fix for GCC C++ target - remove warning for int literal value. (#1244)jsmall-nvidia
* Fix for GCC C++ target - remove warning for int literal value. * Comment around hack to negate -0x8000 0000 * Special case negation of literals in parser - to fix problems with errors on gcc. * Apply the literal integer 'fix' when doing negation of a literal.
2020-02-26Support for RWTexture types on CPU and CUDA (#1243)jsmall-nvidia
* Added FloatTextureData as a mechanism to enable CPU based Texture writes. * Add [] RWTexture access for CPU. * Fixed rw-texture-simple.slang.expected.txt * WIP: CUDA stdlib has support for [] surface access. * Made IRWTexture class able to take different locations. Doing a Texture2d access on CUDA works. * Fix bug in outputing UniformState - was missing out padding. Support RWTexture with array. Support RWTexture3D. * Use * for locations for read only textures, so only need a ITexture interface. * Fix problem around application of set/get for CUDA on subscript Texture types.
2020-02-25Fix a crash when a generic value argument isn't constant (#1241)Tim Foley
This arose when a user tried to specialize the DXR 1.1 `RayQuery` type to a local variable: ```hlsl RAY_FLAG rayFlags = RAY_FLAG_CULL_FRONT_FACING_TRIANGLES | RAY_FLAG_CULL_NON_OPAQUE; RayQuery<rayFlags> query; ``` In this case, we issued an error around `rayFlags` not being a constant as expected, but then we also crashes later on in checking because the `DeclRef` that was being used for the type had a null pointer for the generic argument corresponding to `rayFlags`. The main fix here was thus to add an `ErrorIntVal` case that can be used to represent something that should be an `IntVal` but where there was some kind of error in the input code so that the actual value isn't known to the compiler. A secondary fix here is that we were issuing error messages about expecting a constant for a parameter like `rayFlags` there *twice*, and one of those times was during the `JustChecking` part of overload resolution (when we are not supposed to emit any diagnostics). I fixed that up by allowing the `DiagnosticSink` to be used to be passed down explicitly (and allowing it to be null), while also leaving behind overloaded functions with the old signatures so that all the existing logic can continue to work unmodified.
2020-02-24Add two missing RAY_FLAG cases (#1240)Tim Foley
These new cases were added in DXR 1.1 (Shader Model 6.5), while the `enum` type came from DXR 1.0, so that I failed to revisit it when adding the new features.
2020-02-24Fix support for SV_Coverage on GLSL path (#1239)Tim Foley
There were two overlapping issues here: 1. We always mapped `SV_Coverage` to `gl_SampleMask`, even though `gl_SampleMaskIn` is the correct built-in variable to use for an input varying. 2. We treated `gl_SampleMask` like it was a scalar shader input, when it and `gl_SampleMaskIn` are actually arrays of indeterminate size (as a byproduct of trying to future-proof for implementations that might support hundreds or thousands of samples per pixel...) The fix here is simple: map to either `gl_SampleMask[0]` or `gl_SampleMaskIn[0]` as appropriate. I suppose that this approach doesn't handle the possibility of eventually supporting >32 samples per pixel by having something like `uint2 coverage : SV_Coverage`, but I think we can cross that bridge when we come to it.
2020-02-21dxil-asm target output was dxil code not asm. (#1238)jsmall-nvidia
2020-02-21Add some missing support for Shader Model 6.4/6.5 (#1237)Tim Foley
Just adding the enumerants for the new stages/profiles didn't automatically update the code that computes a profile string for passing to fxc/dxc.
2020-02-21Add surface syntax for "this type" (#1236)Tim Foley
Within the context of an aggregate type (or an `extension` of one), the programmer can use `this` to refer to the "current" instance of the surrounding type, but there is no easy way to utter the name of the type itself. This is especially relevant inside of an `interface`, where the type of `this` isn't actually the `interface` type, but rather a placeholder for the as-yet-unknown concrete type that will implement the interface. This change adds a keyword `This` that works similarly to `this`, but names the current *type* instead of the current instance. It can be used to declare things like binary methods or factory functions in an interface: ``` interface IBasicMathType { This absoluteValue(); This sumWith(This left); } T doSomeMath<T:IBasicMathType>(T value) { return value.sumWith(value.absoluteValue()); } ``` The `This` type is consistent with the type named `Self` in Rust and Swift (where Rust/Swift use `self` instead of `this`). Other names could be considered (e.g., `ThisType`) if we find that users don't like the name in this change.
2020-02-21Initial support for explicit default initializers (#1235)Tim Foley
This change makes it so that for a suitable type `MyType`, a variable declaration like: MyType v; is treated as if it were written: MyType v = MyType(); The definition of "suitable" here is that `MyType` needs to have an available `__init` declaration that can be invoked with zero arguments. I've added a test to confirm that the new behavior works in this specific case. There are a bunch of caveats to the feature as it stands today: * Just because `MyType` has a zero-parameter `__init`, that doesn't mean an array type like `MyType[10]` does, so arrays currently remain uninitialized by default. Fixing this gap requires careful consideration because some, but not all, array types should be default-initializable. * The change here should mean that a `struct` type with a field like `MyType f;` should count as having a default initial-value expression for that field, but I haven't confirmed that. * Even if a `struct` provides initial values for all its fields (e.g., `struct S { float f = 0; }`), that doesn't mean it has a default `__init` right now, so those `struct` types will still be left uninitialized by default. Converging all this behavior is still TBD. Just to be clear: there is no provision or plan in Slang to support destructors, RAII, copy constructors, move constructors, overloaded assignment operations, or any other features that buy heavily into the C++ model of how construction and destruction of values gets done. In fact, I'm not even 100% sure I like having this change in place at all, and I think we should reserve the right to revert it and say that only specific stdlib types get to opt in to default initialization along these lines.
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
* CUDA support for array of resources. * * Add support for Texture2DArray on CPU * Expand texture-simple.slang to test Texture2DArray * Reorganise CUDAComputeUtil to split out createTextureResource. * Add TextureCubeArray support for CPU/CUDA targets. * Pulled out CUDAResource Renamed derived classes to reflect that change. * Creation of SurfObject type. * Functions to return read/write access for simplifying future additions. * WIP for RWTexture access on CPU/CUDA. * CUsurfObject cannot have mips. * Ability to set number of mips on test data. Preliminary support for CUsurfObj and RWTexture1D on CUDA. CUDA docs improvements. * Fix typo.
2020-02-20Initial support for user-defined initializer/constructor declarations (#1233)Tim Foley
The basic idea is that the user can write: ```hlsl struct MyThing { int a; float b; __init(int x, float y) { a = x; b = y; } } ``` and after that point, they can create an intstance of their `MyThing` type as simply as `MyThing(123, 4.56f)`. There was already a large amount of infrastructure laying around that is shared between ininitializers and ordinary functions, so enabling this feature mostly amounted to tying up some loose ends: * In the parser, make sure to properly push/pop the scope for an `__init` (or `__subscript`) declaration, so parameters would be visible to the body * In semantic checking, make sure that declaration "header" checking properly bottlenecks all the function-like cases into a base routine * In semantic checking, make sure that the logic for checking function bodies applies to every `FunctionDeclBase` with a body, and not just `FuncDecl`s * Update semeantic checking for statements to allow for any `FunctionDeclBase` as the parent declaration, not just a `FuncDecl` * In lookup, treat the `this` parameter of an `__init` (well, not actually a *parameter* in this case) as being mutable, just like for a `[mutating]` method * In IR codegen, don't just assume that all `__init`s are intrinsics, and narrow the scope of that hack to just `__init`s without bodies * In IR codegen, detect when we are emitting an IR function for an `__init`, and in that case create a local variable to represent the `this` value, and implicitly return that value at the end of the body. From that point on the rest of the compiler Just Works and IR codegen doesn't have to think of an `__init` as being any different than if the user had declared a `static MyThing make(...)` function. Caveats: * C++ users might like to use that naming convention (so `MyThing` as the name instead of `__init`). We can consider that later. * Everybody else might prefer a keyword other than `__init` (e.g., just `init` as in Swift), but I'm keeping this as a "preview" feature for now, rather than something officially supported * Early `return`s from the body of an `__init` aren't going to work right now. * There is currently no provision for automatically synthesizing initializers for `struct` types based on their fields. This seems like a reasonable direction to take in the future. * There is no provision for routing `{}`-based initializer lists over to initializer calls. The two syntaxes probably need to be unified at some point so that doing `MyType x = { a, b, c }` and `let x = MyType(a, b, c)` are semantically equivalent. It is possible that as a byproduct of this change user-defined `__subscript`s might Just Work, but I am guessing there will still be loose ends on that front as well, so I will refrain from looking into that feature until we have a use case that calls for it.
2020-02-19Don't allocate a default space for a VK push-constant buffer (#1231)Tim Foley
When a shader only uses `ParameterBlock`s plus a single buffer for root constants: ```hlsl ParameterBlock<A> a; ParameterBlock<B> b; [[vk::push_constant]] cbuffer Stuff { ... } ``` we expect the push-constant buffer should not affect the `space` allocated to the parameter blocks (so `a` should get `space=0`). This behavior wasn't being implemented correctly in `slang-parameter-binding.cpp`. There was logic to ignore certain resource kinds in entry-point parameter lists when computing whether a default space is needed, but the equivalent logic for the global scope only considered parameters that consuem whole register spaces/sets. This change shuffles the code around and makes sure it considers a global push-constant buffer as *not* needing a default space/set. Note that this change will have no impact on D3D targets, where `Stuff` above would always get put in `space0` because for D3D targets a push-constant buffer is no different from any other constant buffer in terms of register/space allocation. One unrelated point that this change brings to mind is the `[[vk::push_constant]]` should ideally also be allowed to apply to an entry point (where it would modify the default/implicit constant buffer). In fact, it could be argued that push-constant allocation should be the *default* for (non-RT) entry point `uniform` parameters (while `[[vk::shader_record]]` should be the default for RT entry point `uniform` parameters).
2020-02-19Fix a reference-counting bug in one of the session creation routines. (#1230)Tim Foley
This is pretty straightforward, because we were calling `Session::init` (which can retain/release the session) on a `Session*` (no reference held). The catch is that our current tests use the older form of the Slang API, while Falcor relies on the newer API, and so the recent change to our reference-counting logic introduced a regression that we didn't detect in testing. This change just fixes the direct issue but doesn't address the gap in testing. A better long-term fix would be to fully define our "1.0" API, shift our testing to it, and layer the old API on top of it (to try and avoid regressions for client code).
2020-02-19Initial partial support for WaveXXX intrinsics on CUDA (#1228)jsmall-nvidia
* Start work on wave intrinsics for CUDA. * Add prelimary CUDA support for some Wave intrinsics. Document the issue around WaveGetLaneIndex