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Making it easier to work with shaders
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Author
2019-06-06
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-04
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
WIP: Support for other source target language (#971)
jsmall-nvidia
2019-05-22
Basic layout and reflection for specialized types (#970)
Tim Foley
2019-05-22
Translate .Load() to imageLoad() for Vulkan (#967)
Tim Foley
2019-05-22
Hotfix/improve glsl semantic conversion review (#968)
jsmall-nvidia
2019-05-21
Fix a buffer overrun that can occur when the last byte of the file is '\r' or...
Christopher Dannemiller
2019-05-21
Hotfix/improve glsl semantic conversion (#965)
jsmall-nvidia
2019-05-21
Allow interface types to be used inside of structs (#966)
Tim Foley
2019-05-20
Changes required for application adoption of interface-type parameters (#963)
Tim Foley
2019-05-15
Improve handling of types of semantics in glsl (#964)
jsmall-nvidia
2019-05-15
The gl_primitiveID built in type is int, but can be uint on HLSL. The change ...
jsmall-nvidia
2019-05-09
IntSet -> UIntSet (#961)
jsmall-nvidia
2019-05-01
Fix bitwise And & Or for scalar bool (#960)
Robert Stepinski
2019-04-29
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
Initial support for the `precise` keyword (#958)
Tim Foley
2019-04-29
Enable appropriate GLSL extension for unbounded-size resource arrays (#957)
Tim Foley
2019-04-25
Feature/build osx (#955)
jsmall-nvidia
2019-04-25
Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
Fixed building on CygWin with clang gcc (#953)
jsmall-nvidia
2019-04-24
* Make Path:: use lowerCamel method names as per coding standard (#952)
jsmall-nvidia
2019-04-23
Feature/premake build (#951)
jsmall-nvidia
2019-04-23
Fix 'unreachable code' stopping compilation on VS2017. (#949)
jsmall-nvidia
2019-04-16
Add the missing case for `AssocTypeDecl` in varying parameters' layout genera...
Yong He
2019-04-08
Update glslang version (#940)
Tim Foley
2019-04-08
Add better control over image formats for GLSL/SPIR-V targets (#939)
Tim Foley
2019-04-02
Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...
Nima Nikfetrat
2019-03-27
Fix spurious error when having too few arguments to a call (#930)
Tim Foley
2019-03-27
GLSL half texture access (#931)
jsmall-nvidia
2019-03-27
Overhaul the core routines for implicit conversion (#927)
Tim Foley
2019-03-26
Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-25
Fix handling of enum tags that aren't literals (#926)
Tim Foley
2019-03-25
Improve logic for when a "default space" is needed (#925)
Tim Foley
2019-03-21
Hotfix/dx12 tests use hardware (#920)
jsmall-nvidia
2019-03-20
Add support for scalar rcp() intrinsic for GLSL (#918)
Robert Stepinski
2019-03-18
First pass support for half on vk (#912)
jsmall-nvidia
2019-03-18
* Added ToolReturnCode to be more rigerous about how a return code is passed ...
jsmall-nvidia
2019-03-14
Hotfix/bool fix (#907)
jsmall-nvidia
2019-03-13
Add support for vector/scalar compares for GLSL (#903)
jsmall-nvidia
2019-03-13
* Set the underlying type for sv_groupthread_id and sv_groupid for glsl, so i...
jsmall-nvidia
2019-03-13
On GLSL targets emit 3 component texture layouts as 4 component (#904)
jsmall-nvidia
2019-03-13
Add SLANG_ACCELERATION_STRUCTURE resource shape for RaytracingAccelerationStr...
Phil Guo
2019-03-12
Fixup for missing code in #896 (#900)
Tim Foley
2019-03-12
Add options to control optimization and debug information (#897)
Tim Foley
2019-03-12
Fix handling of arrays of resources in type legalization (#896)
Tim Foley
2019-03-10
Fix GLSL emit logic for select expr
Yong He
2019-03-10
Fix `spReflection_FindTypeByName` (#891)
Yong He
2019-03-08
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-03-08
Confirm layout for structured buffer of matrices, and related fixes (#889)
Tim Foley
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