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Making it easier to work with shaders
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Author
Age
*
C++ extractor improvements (#1803)
jsmall-nvidia
2021-04-22
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Small filesystem improvements (#1802)
jsmall-nvidia
2021-04-20
*
Infinite generic parsing bug fix (#1799)
jsmall-nvidia
2021-04-19
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
NVTRC 64 bit requirement (#1792)
jsmall-nvidia
2021-04-14
*
Fix for vector initialization combinations (#1794)
jsmall-nvidia
2021-04-14
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Fix memory leak in `CacheFileSystem` (#1786)
Yong He
2021-04-07
*
Fix a bug in the "operator cache" (#1784)
Tim Foley
2021-04-05
*
Repro fixes (#1780)
jsmall-nvidia
2021-04-02
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Associating GUID (or UUID) with types (#1776)
jsmall-nvidia
2021-04-01
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
Support for __LINE__ and __FILE__ in preprocessor (#1772)
jsmall-nvidia
2021-03-31
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-16
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-15
*
Improvements in Docs requirements/availability (#1751)
jsmall-nvidia
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
MarkDown -> Markdown (#1748)
jsmall-nvidia
2021-03-11
*
stdlib documentation (#1745)
jsmall-nvidia
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
A bunch of overlapping semantic-checking fixes (#1743)
Tim Foley
2021-03-10
*
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-08
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-05
*
Doc tooling improvements (#1734)
jsmall-nvidia
2021-03-05
*
Cache stdlib when creating global session. (#1736)
Yong He
2021-03-05
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Clean up declarator handling during source emit (#1732)
Tim Foley
2021-03-02
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Add command-line control over SPIR-V version (#1730)
Tim Foley
2021-03-02
*
Doc improvements (#1729)
jsmall-nvidia
2021-03-01
*
Partial fix for macro expasnion of token pastes (#1727)
Tim Foley
2021-02-24
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
Documentation markup extraction (#1724)
jsmall-nvidia
2021-02-23
*
Some ad hoc parser fixes (#1723)
Tim Foley
2021-02-23
*
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-22
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Initial support for DXR payload access qualifiers (#1705)
Tim Foley
2021-02-12
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