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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* SPIR-V impl for SetMeshOutputCounts and DispatchMesh
* Unsightly fix for legalization ordering differences between GLSL and SPIR-V
* spelling
* Start a new block after terminating one in the OpEmitMeshTasksExt SPIR-V asm block
* Emit mesh shader decorations in SPIR-V
* Mesh and task shader stages for spir-v
* Output explicit gl builtins for spir-v
* Be more hygenic when SOAizing mesh outputs
* Do not create builtin paramter block for spirv mesh outputs
* Pass mesh payloads around by ref
* comment
* less expected failure
* remove unused
* Add spirv op
* Correct type query for default flat modifier
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Various SPIRV fixes.
- Geometry shader support (WIP).
- Fix texture get dimension and load.
- Fold global GetElement(MakeArray/MakeVector) insts.
- Call spvopt to inline all functions.
- Translate OpImageSubscript.
- Emit struct member names and global variable names.
- Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse.
* Fix test.
* Fix geometry shader.
* Fix geometry shader emit.
* Add atomic Image access test.
* Fix tests.
* don't fail if spirv-opt fails.
* Update comments.
* Fix test.
* Cleanups.
* indentation
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Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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unreachable. (#3241)
Also added a test for this.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix issue with failing tests
tests/serialization/serialized-module-test.slang
tests/serialization/extern/extern-test.slang
* Fix issue with session destruction order on Session.
* Improve comment.
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* Fix for threading issues around global session & epoch ids.
* Make m_epochId atomic for thread visibility.
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* Update user-guide with new slangpy features
* More polishing of new slangpy docs
* Update a1-02-slangpy.md
* Only require contiguity for vector element types
* Added `loadOnce/storeOnce` and subscript operations
* Added docs, `DiffTensorView.dims()` & `DiffTensorView.stride(uint)`
* Add constructors, remove storeOnce/loadOnce test
* Adjusted intrinsic definitions
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Make dynamic cast transparent through `IRAttributedType`.
* Add [CUDAXxx] variant of attributes.
* Support marshaling of vector types.
* Wrap cuda kernels in `extern "C"` block.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Emit loads for array resources correctly
* Put arrays of UniformConstant resources in UniformConstant
* less expected failure
* This code was actually used
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Co-authored-by: Yong He <yonghe@outlook.com>
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* move global initializers to entry point for spirv
* less expected failure
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Do not move movable insts in fuse-satcoop
* Add case for IRCall in isMovableInst
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove unused variable
* Remove unused variable
* Remove unused if bindings
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(#3217)
* Move auto-diff force inlining step to before `processAutodiffCalls`
* Fix `replaceUsesWith` to handle existing inst defined after current use.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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`SelectExpr` (#3219)
* Redirect destination-driven lowering logic to regular lowering for select expr
* Add test
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* Fix atan2 stdlib derivative. Add tests for atan2
* Create dstdlib-atan2.slang.expected.txt
* Update tests
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* Direct SPIRV: Rasterization pipeline tests.
* Fixup.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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exporting type information (#3209)
* Initial: add a DiffTensor impl
* Auto-binding and diff tensor implementations now work
* Refactored diff-tensor implementation + added py-export for struct types
* Cleanup
* Update slang-ir-pytorch-cpp-binding.cpp
* Updated test names
* Update autodiff-data-flow.slang.expected
* Add more versions of load/store & default generic args for DiffTensorView.
* Add diagnostic for default generic arg and more tests
* Add more `[AutoPyBind]` tests
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* Handle combined image and samplers in spirv
* less expected failure
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Neaten emitInst
* Memoize types in spirv asm blocks
* less expected failure
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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predecessors (#3211)
* Add test case for while loop
* Fix loop inversion issue that caused ordinary blocks with multiple predecessors
The original version can leave the CFG in an invalid state with `e4` not being a break block or merge point, but having multiple predecessors.
The updated version creates a separate jump block for each break instruction to avoid this issue.
* Fixup tests
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Use direct spirv in hello-world example.
* Use vulkan 1.1
* Use vulkan 1.2.
* fix.
* Fix test.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add all RayQuery SPIRV Intrinsics.
* Fix
* Fix.
* fix.
* Fix.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Direct SPIRV for RayTracing Inline.
* Fix.
* Cleanup.
* Fix compile error.
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Co-authored-by: Yong He <yhe@nvidia.com>
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SPIR-V (#3200)
* Correctly identify the number of operands to image sampling operands in SPIR-V
* Neaten imageoperands warning test
* Neaten imageoperands warning test
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* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
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* Fix attribute highlighting + language server crash.
* Fix wave intrinsic.
* Fix.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Incur l-value conversion cost during overload resolution.
* Fix compile error.
* cleanup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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unresolved `fn` (#3191)
* Fix compiler crashing on unresolved decl-ref
* Update autodiff-custom-diff-unresolved.slang
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix GLSL output for `gl_ClipDistance` input builtin.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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method. (#3192)
* Add a unit test
* Fix.
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Co-authored-by: Lifan Wu <lifanw@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Update prebuilt glslang binaries
* Add test for GL_EXT_texture_shadow_lod functions.
* fix
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Make a warning if a [mutating] method is passed as an in param.
* Kick CI.
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix HLSL SER Intrinsics.
* Fix GFX Vulkan shader creation bug.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add __truncate and __sampledType for spirv_asm
Allows some texture tests to start passing
* add __isVector
Currently unused
* Add 1-vector legalization pass (WIP)
* Add capabilities for image types
* neaten instruction dumping
* add 1-vector test
* Add a couple of cases to vec1 legalization
* Remove texture tests from expected failures
* comment
* regenerate vs projects
* Remove redundant define form synchapi emulation
* refactoring image methods
* All sample functions refactored
* Remove incorrect glsl intrinsics
Partially addresses https://github.com/shader-slang/slang/issues/3174
* __subscript image ops via writing funcs
* Extract texture struct writing from core.meta.slang
* Abstract out cuda intrinsic
* Remvoe erroneous call to opDecorateIndex
* spirv asm IR utils
* Correct position of loads for SPIR-V asm inst operands
* Raise constructors to global scope during spir-v legalization
* Correct snippet output
* Implement most texture sampling ops for SPIR-V
* Legalize 1-vectors for glsl too
* Make SPIR-V inst operands non-hoistable
* Better 1-vector legalization
* Put textures in ptrs for spirv
* insert missing break
* Add vec1 legalization test
* Add some missing pieces to slang-ir-insts
* Greatly neaten vec1 legalization
* a
* Neaten vec1 legalization
* Add image read and write intrinsics for spir-v
* Squash warnings
* regenerate vs projects
* Drop redundant guards
* Drop 5 tests from expected failure list
* Inst numbering changes to cross compile tests
* vec1 legalization tests only on vk
* Correct location of asm op emit
* Inline constant in spirv-asm
* Correct signedness for lane in wave intrinsics
* Extract element from float1 for cuda
* squash warnings
* Neaten spirv-emit
* dedupe more capabilities
* warnings
* neaten assert
* comments
* comments
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* Loop inversion: Handle case where loop can have additional inner breaks
- We now have another critical-edge-breaking block `e4` that is the target of inner breaks.
- Both `e4` and `e1` (the break branch from the loop condition) branch to the loop's ne break block `b2`.
- `b2` is a clone of the old break block `b`, and it simply branches to the old break block.
This fixes an IR validation issue in `tests/autodiff/reverse-while-loop-2.slang`
* Delete region-wave-masks.slang
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Co-authored-by: Yong He <yonghe@outlook.com>
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