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* Natvis file update for improved debugging view of IR constructsYong He2017-11-04
* Fix encoding detection when reading text file. Win32 API could mistakenly rep...Yong He2017-11-04
* Merge https://github.com/shader-slang/slangYong He2017-11-04
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| * Fix #248 (#249)Tim Foley2017-11-03
| * Update natvis file for better viewing of RefPtr, DeclRef and Name classesYong He2017-11-03
* | work in-progressYong He2017-11-04
* | associatedtypes: generating almost correct HLSL, but is not calling correctly...Yong He2017-11-03
* | in-progress workYong He2017-11-03
* | work inprogressYONGH\yongh2017-11-02
* | Adding support for associated types.Yong He2017-11-01
* | Merge https://github.com/shader-slang/slangYong He2017-11-01
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| * Allow use of dxc compiler for DXIL generation (#241)Tim Foley2017-11-01
* | work in-progress: type checking associated typesYong He2017-10-31
* | work in-progress, add parsing for assoc type decls and member type expressionsYONGH\yongh2017-10-30
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* Merge branch 'master' into explicit-this-exprTim Foley2017-10-30
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| * Fix output for type cast when checking fails (#238)Tim Foley2017-10-30
* | Allow for implicit `this` expressions.Tim Foley2017-10-30
* | Support explicit `this` expressionsTim Foley2017-10-30
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* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
* Merge https://github.com/shader-slang/slangYong He2017-10-23
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| * Fix output for matrix multiple in GLSL code (#228)Tim Foley2017-10-23
* | try fix linux buildYong He2017-10-23
* | Merge https://github.com/shader-slang/slangYong He2017-10-23
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| * Fix up emission of shader parameter semantics when using IR (#226)Tim Foley2017-10-20
* | Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* | in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
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* typo fixYONGH\yongh2017-10-19
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
* Reflection: allow querying of semantics on varying input/output (#224)Tim Foley2017-10-19
* Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley2017-10-19
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Get rid of the `-slang-ir-asm` target (#212)Tim Foley2017-10-13
* Move reflection JSON generation into separate text fixture (#211)Tim Foley2017-10-13
* Work towards target-specific function overloads (#210)Tim Foley2017-10-12
* Do loop fix (#209)Tim Foley2017-10-12
* Fixup: re-enable exception guard (#208)Tim Foley2017-10-11
* Bug fixing (#207)Tim Foley2017-10-11
* Fix emit logic for `cbuffer` member with initializer (#205)Tim Foley2017-10-09
* Preprocessor: fix `undef` and redefinition (#204)Tim Foley2017-10-09
* Parser: fix precedence of cast expressions (#203)Tim Foley2017-10-09
* Perform some transformations on IR to legalize for GLSL (#200)Tim Foley2017-10-06
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
* Get tests running/passing under Linux (#194)Tim Foley2017-09-29
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Fixup: typo in `core` library meta-codeTim Foley2017-09-25
* More work on IR-based lowering and cross-compilationTim Foley2017-09-22
* Initial work on a "VM" for Slang code (#189)Tim Foley2017-09-21
* IR: handle control flow constructs (#186)Tim Foley2017-09-14