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Making it easier to work with shaders
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Author
Age
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-16
*
Test Doc System (#1754)
jsmall-nvidia
2021-03-15
*
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-15
*
Improvements in Docs requirements/availability (#1751)
jsmall-nvidia
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
MarkDown -> Markdown (#1748)
jsmall-nvidia
2021-03-11
*
stdlib documentation (#1745)
jsmall-nvidia
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
A bunch of overlapping semantic-checking fixes (#1743)
Tim Foley
2021-03-10
*
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-08
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-05
*
Doc tooling improvements (#1734)
jsmall-nvidia
2021-03-05
*
Cache stdlib when creating global session. (#1736)
Yong He
2021-03-05
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Clean up declarator handling during source emit (#1732)
Tim Foley
2021-03-02
*
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-03-02
*
Add command-line control over SPIR-V version (#1730)
Tim Foley
2021-03-02
*
Doc improvements (#1729)
jsmall-nvidia
2021-03-01
*
Partial fix for macro expasnion of token pastes (#1727)
Tim Foley
2021-02-24
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
Documentation markup extraction (#1724)
jsmall-nvidia
2021-02-23
*
Some ad hoc parser fixes (#1723)
Tim Foley
2021-02-23
*
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-22
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Initial support for DXR payload access qualifiers (#1705)
Tim Foley
2021-02-12
*
Support `bit_cast` between complex types. (#1702)
Yong He
2021-02-12
*
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-12
*
Fix a bug in IR lowering (#1701)
Tim Foley
2021-02-10
*
Copy SourceLoc when inlining (#1692)
jsmall-nvidia
2021-02-08
*
Initial implementation of interface conjunctions (#1691)
Tim Foley
2021-02-05
*
Fix line offset problem (#1690)
jsmall-nvidia
2021-02-04
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
DownstreamDiagnostic::Type -> Severity (#1687)
jsmall-nvidia
2021-02-04
*
Change how function-scope static variables lower to IR (#1686)
Tim Foley
2021-02-04
*
Diagnostic comparison using parsing (#1683)
jsmall-nvidia
2021-02-03
*
Remove GlobalGenericParamSubstitution (#1684)
Tim Foley
2021-02-02
*
Downstream compiler line number test (#1682)
jsmall-nvidia
2021-02-02
*
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-29
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
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