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Making it easier to work with shaders
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Author
Age
*
Fix bug in handling of `h` literal suffix. (#990)
Tim Foley
2019-06-18
*
Fix shared library loading for testing. (#986)
jsmall-nvidia
2019-06-17
*
Runtime Shared Library compilation and testing (#985)
jsmall-nvidia
2019-06-14
*
CPPCompiler improvements (#984)
jsmall-nvidia
2019-06-14
*
Abstract CPPCompiler (#983)
jsmall-nvidia
2019-06-14
*
Feature/file remove (#982)
jsmall-nvidia
2019-06-13
*
Runtime C++ compiling and testing on Unix-like targets (#981)
jsmall-nvidia
2019-06-13
*
CommandLine arg escaping (#980)
jsmall-nvidia
2019-06-12
*
Visual Studio compilation working in test harness (#979)
jsmall-nvidia
2019-06-12
*
Runtime execution of Visual Studio Compiler (#978)
jsmall-nvidia
2019-06-12
*
Split out target code generation from CLikeSourceEmitter (#976)
jsmall-nvidia
2019-06-06
*
Review improvements on #971: WIP: Support for other source target languages (...
jsmall-nvidia
2019-06-04
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31
*
WIP: Support for other source target language (#971)
jsmall-nvidia
2019-05-31
*
Basic layout and reflection for specialized types (#970)
Tim Foley
2019-05-22
*
Translate .Load() to imageLoad() for Vulkan (#967)
Tim Foley
2019-05-22
*
Hotfix/improve glsl semantic conversion review (#968)
jsmall-nvidia
2019-05-22
*
Fix a buffer overrun that can occur when the last byte of the file is '\r' or...
Christopher Dannemiller
2019-05-21
*
Hotfix/improve glsl semantic conversion (#965)
jsmall-nvidia
2019-05-21
*
Allow interface types to be used inside of structs (#966)
Tim Foley
2019-05-21
*
Changes required for application adoption of interface-type parameters (#963)
Tim Foley
2019-05-20
*
Improve handling of types of semantics in glsl (#964)
jsmall-nvidia
2019-05-15
*
The gl_primitiveID built in type is int, but can be uint on HLSL. The change ...
jsmall-nvidia
2019-05-15
*
IntSet -> UIntSet (#961)
jsmall-nvidia
2019-05-09
*
Fix bitwise And & Or for scalar bool (#960)
Robert Stepinski
2019-05-01
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
Initial support for the `precise` keyword (#958)
Tim Foley
2019-04-29
*
Enable appropriate GLSL extension for unbounded-size resource arrays (#957)
Tim Foley
2019-04-29
*
Feature/build osx (#955)
jsmall-nvidia
2019-04-25
*
Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
*
Fixed building on CygWin with clang gcc (#953)
jsmall-nvidia
2019-04-25
*
* Make Path:: use lowerCamel method names as per coding standard (#952)
jsmall-nvidia
2019-04-24
*
Feature/premake build (#951)
jsmall-nvidia
2019-04-23
*
Fix 'unreachable code' stopping compilation on VS2017. (#949)
jsmall-nvidia
2019-04-23
*
Add the missing case for `AssocTypeDecl` in varying parameters' layout genera...
Yong He
2019-04-16
*
Update glslang version (#940)
Tim Foley
2019-04-08
*
Add better control over image formats for GLSL/SPIR-V targets (#939)
Tim Foley
2019-04-08
*
Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...
Nima Nikfetrat
2019-04-02
*
Fix spurious error when having too few arguments to a call (#930)
Tim Foley
2019-03-27
*
GLSL half texture access (#931)
jsmall-nvidia
2019-03-27
*
Overhaul the core routines for implicit conversion (#927)
Tim Foley
2019-03-27
*
Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-26
*
Fix handling of enum tags that aren't literals (#926)
Tim Foley
2019-03-25
*
Improve logic for when a "default space" is needed (#925)
Tim Foley
2019-03-25
*
Hotfix/dx12 tests use hardware (#920)
jsmall-nvidia
2019-03-21
*
Add support for scalar rcp() intrinsic for GLSL (#918)
Robert Stepinski
2019-03-20
*
First pass support for half on vk (#912)
jsmall-nvidia
2019-03-18
*
* Added ToolReturnCode to be more rigerous about how a return code is passed ...
jsmall-nvidia
2019-03-18
*
Hotfix/bool fix (#907)
jsmall-nvidia
2019-03-14
*
Add support for vector/scalar compares for GLSL (#903)
jsmall-nvidia
2019-03-13
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