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* Fix bug in handling of `h` literal suffix. (#990)Tim Foley2019-06-18
* Fix shared library loading for testing. (#986)jsmall-nvidia2019-06-17
* Runtime Shared Library compilation and testing (#985)jsmall-nvidia2019-06-14
* CPPCompiler improvements (#984)jsmall-nvidia2019-06-14
* Abstract CPPCompiler (#983)jsmall-nvidia2019-06-14
* Feature/file remove (#982)jsmall-nvidia2019-06-13
* Runtime C++ compiling and testing on Unix-like targets (#981)jsmall-nvidia2019-06-13
* CommandLine arg escaping (#980)jsmall-nvidia2019-06-12
* Visual Studio compilation working in test harness (#979)jsmall-nvidia2019-06-12
* Runtime execution of Visual Studio Compiler (#978)jsmall-nvidia2019-06-12
* Split out target code generation from CLikeSourceEmitter (#976)jsmall-nvidia2019-06-06
* Review improvements on #971: WIP: Support for other source target languages (...jsmall-nvidia2019-06-04
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31
* WIP: Support for other source target language (#971)jsmall-nvidia2019-05-31
* Basic layout and reflection for specialized types (#970)Tim Foley2019-05-22
* Translate .Load() to imageLoad() for Vulkan (#967)Tim Foley2019-05-22
* Hotfix/improve glsl semantic conversion review (#968)jsmall-nvidia2019-05-22
* Fix a buffer overrun that can occur when the last byte of the file is '\r' or...Christopher Dannemiller2019-05-21
* Hotfix/improve glsl semantic conversion (#965)jsmall-nvidia2019-05-21
* Allow interface types to be used inside of structs (#966)Tim Foley2019-05-21
* Changes required for application adoption of interface-type parameters (#963)Tim Foley2019-05-20
* Improve handling of types of semantics in glsl (#964)jsmall-nvidia2019-05-15
* The gl_primitiveID built in type is int, but can be uint on HLSL. The change ...jsmall-nvidia2019-05-15
* IntSet -> UIntSet (#961)jsmall-nvidia2019-05-09
* Fix bitwise And & Or for scalar bool (#960)Robert Stepinski2019-05-01
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* Initial support for the `precise` keyword (#958)Tim Foley2019-04-29
* Enable appropriate GLSL extension for unbounded-size resource arrays (#957)Tim Foley2019-04-29
* Feature/build osx (#955)jsmall-nvidia2019-04-25
* Feature/uint int definition (#954)jsmall-nvidia2019-04-25
* Fixed building on CygWin with clang gcc (#953)jsmall-nvidia2019-04-25
* * Make Path:: use lowerCamel method names as per coding standard (#952)jsmall-nvidia2019-04-24
* Feature/premake build (#951)jsmall-nvidia2019-04-23
* Fix 'unreachable code' stopping compilation on VS2017. (#949)jsmall-nvidia2019-04-23
* Add the missing case for `AssocTypeDecl` in varying parameters' layout genera...Yong He2019-04-16
* Update glslang version (#940)Tim Foley2019-04-08
* Add better control over image formats for GLSL/SPIR-V targets (#939)Tim Foley2019-04-08
* Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...Nima Nikfetrat2019-04-02
* Fix spurious error when having too few arguments to a call (#930)Tim Foley2019-03-27
* GLSL half texture access (#931)jsmall-nvidia2019-03-27
* Overhaul the core routines for implicit conversion (#927)Tim Foley2019-03-27
* Allow plugging in types with resources for interface parameters (#913)Tim Foley2019-03-26
* Fix handling of enum tags that aren't literals (#926)Tim Foley2019-03-25
* Improve logic for when a "default space" is needed (#925)Tim Foley2019-03-25
* Hotfix/dx12 tests use hardware (#920)jsmall-nvidia2019-03-21
* Add support for scalar rcp() intrinsic for GLSL (#918)Robert Stepinski2019-03-20
* First pass support for half on vk (#912)jsmall-nvidia2019-03-18
* * Added ToolReturnCode to be more rigerous about how a return code is passed ...jsmall-nvidia2019-03-18
* Hotfix/bool fix (#907)jsmall-nvidia2019-03-14
* Add support for vector/scalar compares for GLSL (#903)jsmall-nvidia2019-03-13