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Making it easier to work with shaders
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2024-03-27
Fix incorrect SPV stride for unsized array (#3837)
kaizhangNV
2024-03-27
Allow var/param names to be the same as type name. (#3850)
Yong He
2024-03-27
Fix lookup to prevent finding `typedef` itself. (#3848)
Yong He
2024-03-26
Fix parsing issue around __transparent_block. (#3842)
Yong He
2024-03-26
Support mutable existential parameters. (#3836)
Yong He
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
Fix the sign-extending issue in right shift (#3820)
kaizhangNV
2024-03-25
Fix default space assignment. (#3833)
Yong He
2024-03-25
Fix missing PerPrimitive decoration in mesh shader output. (#3828)
Yong He
2024-03-23
Allow anonymous struct. (#3822)
Yong He
2024-03-23
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-22
Changes to make UE TSR working with Slang. (#3815)
Jay Kwak
2024-03-21
Partially implement vk_buffer_ref proposal. (#3814)
Yong He
2024-03-21
Support arrow operator `->` on pointers. (#3812)
Yong He
2024-03-21
Diagnose cyclic references in inheritance graph. (#3811)
Yong He
2024-03-21
Fix `TriangleStream` lowering. (#3809)
Yong He
2024-03-20
Fix spirv generation for using output stream in a function. (#3806)
Yong He
2024-03-20
Fix namespace parsing. (#3803)
Yong He
2024-03-20
Change representation of float literal in language translation (#3798)
kaizhangNV
2024-03-19
Use static const in glsl.meta.slang. (#3801)
Yong He
2024-03-19
Add more cases for `isUniformParameterType`. (#3800)
Yong He
2024-03-19
Fix type checking for constructors in generic interfaces. (#3799)
Yong He
2024-03-19
Fix regression on pointer address space handling. (#3797)
Yong He
2024-03-19
Fix inconsistent digest of precompiled module. (#3796)
Yong He
2024-03-18
Swap `left` and `right` for matrix multiplication (#3777)
Sai Praveen Bangaru
2024-03-18
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
Check for cylic types. (#3790)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-18
Fix name mangling and source file finding logic for precompiled module valida...
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
Support `#include` with angle brackets. (#3773)
Yong He
2024-03-14
Support unscoped enums. (#3771)
Yong He
2024-03-14
Add diagnostic on invalid type constraint. (#3769)
Yong He
2024-03-14
Fix lowering of glsl builtin globals. (#3767)
Yong He
2024-03-13
Fix side effect checking around storage buffer type. (#3762)
Yong He
2024-03-13
Fix crash when specializing generic entry points. (#3760)
Yong He
2024-03-13
Add wrapper type synthesis logic for constructors. (#3756)
Yong He
2024-03-13
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-12
Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)
Yong He
2024-03-12
Fix derivative implementation of `clamp`. (#3750)
Yong He
2024-03-12
Make type names spec-conformant in SPIRV reflect. (#3748)
Yong He
2024-03-12
[SPIRV] Fix OpMemberDecorateString. (#3747)
Yong He
2024-03-12
[SPIRV] Use VectorTimesScalar opcode. (#3737)
Yong He
2024-03-12
Support emitting generic target_intrinsic type. (#3745)
Yong He
2024-03-11
Add `-fvk-use-dx-position-w` and fix ExecutionMode ordering for geometry shad...
Yong He
2024-03-11
Link-time specialization fixes. (#3734)
Yong He
2024-03-10
Fix spirv builtin for `SV_ShadingRate`. (#3730)
Yong He
2024-03-10
Fix crash when trying to constant fold non-existent call. (#3728)
Yong He
2024-03-08
Enhance link-time type test. (#3724)
Yong He
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