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Making it easier to work with shaders
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Author
2018-09-24
Fixes around atomic operations (#652)
Tim Foley
2018-09-24
Remap IROp value ranges
jsmall-nvidia
2018-09-21
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-20
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-19
Support for IRStringLit (#645)
jsmall-nvidia
2018-09-19
Warn when undefined identifier used in preprocessor conditional (#642)
Tim Foley
2018-09-17
Remove IRDeclRef as recommended in comments for PR #635 as no longer used. (#...
jsmall-nvidia
2018-09-17
Hotfix/fixing warnings (#636)
jsmall-nvidia
2018-09-14
Improvements around IR representation and memory usage (#635)
jsmall-nvidia
2018-09-13
Add a better error message for common global generic failure (#634)
Tim Foley
2018-09-13
Feature/memory arena improvements (#633)
jsmall-nvidia
2018-09-12
Feature/memory arena (#631)
jsmall-nvidia
2018-08-27
Add basic support for #pragma once (#630)
Tim Foley
2018-08-22
Support for [[vk::push_constant]] (#629)
jsmall-nvidia
2018-08-21
Add support for more RasterizerOrdered types (#628)
Tim Foley
2018-08-10
Improve model-viewer support for lights (#626)
Tim Foley
2018-08-06
Add basic support for "Dear IMGUI" (#625)
Tim Foley
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-07-31
Fix imageStore output for types other than 4-vectors (#622)
Tim Foley
2018-07-31
Feature/attributed binding (#621)
jsmall-nvidia
2018-07-26
Fix translation of RWTexture subscript operations for Vulkan (#618)
Tim Foley
2018-07-26
Fix implicit flat interpolation for GLSL output (#619)
Tim Foley
2018-07-17
Fix problem when doing options parse, that failure doesn't leave appropriate ...
jsmall-nvidia
2018-07-06
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-06-28
Fix up definitions of half and double in stdlib (#608)
Tim Foley
2018-06-27
Support for Tessellation (#607)
jsmall-nvidia
2018-06-22
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-14
Add support for "blobs" and a file-system callback (#596)
Tim Foley
2018-06-14
Improve generic argument inference for builtins (#598)
Tim Foley
2018-06-13
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-13
Fix some issues around codegen for l-values and assignment (#601)
Tim Foley
2018-06-13
Fixes related to handling of empty types (#600)
Tim Foley
2018-06-12
Initial support for enum declarations (#599)
Tim Foley
2018-06-06
Add basic support for Shader Model 6.3 profiles (#594)
Tim Foley
2018-06-05
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-04
Emit directives to control matrix layout (#590)
Tim Foley
2018-05-31
Add options to control matrix layout rules (#583)
Tim Foley
2018-05-29
Fix global atomic functions (#582)
Tim Foley
2018-05-25
Fixes 574. Eliminate empty structs during type legalization (#577)
Yong He
2018-05-24
A bunch of work to resolve #569 (#576)
Tim Foley
2018-05-23
Fix Slang->GLSL translation for entry point with multiple `out` parameters (#...
Tim Foley
2018-05-23
When outputing a vector type with a size of 1 in GLSL, it needs to be output ...
jsmall-nvidia
2018-05-21
Handle structure initializers in IR type legalization (#567)
Tim Foley
2018-05-11
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-05-11
Cleanups around behavior when the compiler fails (#553)
Tim Foley
2018-05-11
Fixes #559 (#560)
Yong He
2018-05-10
Workaround for cases where we emit illegal-but-unused types
Tim Foley
2018-05-04
Re-enable emission of #line directives and clean up output (#554)
Tim Foley
2018-05-04
Allow more complex compound expressions when emitting from IR (#552)
Tim Foley
2018-05-03
Add a pass for computing dominator trees (#541)
Tim Foley
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