| Age | Commit message (Collapse) | Author |
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
* Make some types swappable.
* BoxValue impl.
* Added asBoxValue.
* Remove const get funcs.
* Fix typo in asBoxValue.
* Fix another typo in asBoxValue.
* Slightly simplify conversion to blob of SourceMap.
* WIP Api improvements around sourcemap/artifact/line-directive.
* Small fix for asBoxValue
* WIP outputting container with multiple artifacts.
* Added ArtifactContailerUtil::filter to produce an artifact hierarchy that only contains "signficant" and "blobable" artifacts.
* Make emitting IR disjoint to using a container.
Added -emit-ir option.
Simplfiy output.
* Fix typo in options parsing.
* Add a test that ouputs with an emit source map.
* Enable emitting our SlangIR module if no targets are specified.
* Fix issues constructing container.
* Extra checks getting obfuscated source map from a translation unit.
* Fix typo.
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* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
* Make some types swappable.
* BoxValue impl.
* Added asBoxValue.
* Remove const get funcs.
* Fix typo in asBoxValue.
* Fix another typo in asBoxValue.
* Slightly simplify conversion to blob of SourceMap.
* Small fix for asBoxValue
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Also added GetStringHash to non-differentiable insts
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Moved JSON source map writing logic to JSONSourceMapUtil.
* Use ArtifactHandler to read/write SourceMaps.
Use ObjectCastableAdapter to hold SourceMap
Only serialize SourceMap <-> JSON on demand.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Make output of obfuscation locs work in a slang-module.
* Tidy up detection for writing serialized source locs.
* Support for .zip references.
Handling of obfuscated source maps read from containers.
A test to check obfuscated source map working on a module.
* When using obfuscation, always obfuscate locs instead of stripping them. We keep a source map, so we can still produce reasonable errors.
* Write out source locs if debug information is enabled.
* Check output without sourcemap.
* Small fixes.
* Small improvements around hash calculation for source map name.
* Disable test that fails on x86 gcc linux for now.
* Fix issues around obfuscated source map using lines rather than columns.
Fix some issues around encoding/decoding.
* Make column calculation of source locs take into account utf8/tabs.
Don't special case obfuscated source map for lookup for source loc.
* Support following multiple source maps.
* Small fixes/improvements around SourceMap lookup.
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* Implement deprecated attribute
* Prevent duplicate deprecated diagnostic on non-overloaded functions
* Use FileCheck for deprecation test
* formatting
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* Add a test case that the compile will run forever
* Fix.
* fix.
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Co-authored-by: Lifan Wu <lifanw@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose on using uninitialized `out` param.
* Hack to allow `out Vertices<T>`.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
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* Enable SLANG_ENABLE_DXIL_SUPPORT on non-Windows platforms
This currently grabs the DXC headers from the system, rather than from external/dxc
We should make this consistent by either pulling in the Windows adapter from DXC into external/dxc or by making the Windows builds use <dxc/dxcapi.h>
* Update dxcapi and add DXC's WinAdapter
* Use our copy of dxcapi.h for non-windows DXC usage
* Only set -fms-extensions where necessary
* Work around dxc dlclose bug
* Neaten and comment dxc-compiler.cpp
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* Warn on float-to-double coercion for arguments.
* Fix test.
* Rename.
* Fixup.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Set the executable bit on Executable artifact files
* Don't zero out other permission bits in makeExecutable
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* Add a bunch of builder emit wrappers for constant indices
To avoid cluttering any calling code with int instruction construction
* Matrix swizzle stores
Closes https://github.com/shader-slang/slang/issues/2512
* Matrix swizzle store tests
* Squash vs warnings
* Select scalar for singular swizzles
* Test singular swizzle materialization
* Use IRIntegerValue over UInt for IR wrappers
* Correct size of swizzle vector type
* Remove variable shadowing
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Previously we were always setting mimeType as "mimeType"
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
* WIP artifact container format.
* Make the root a special case.
* Special case if the artifact doesn't have children/associated.
* First pass handling of interpretting a file system into artifact hierarchy.
* Explain the final structure. Make the file system available.
* Remove addArtifact from IArtifact interface - means will be compatible with previous version.
* Rename function to get compile result as a filesytem.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
* WIP artifact container format.
* Make the root a special case.
* Special case if the artifact doesn't have children/associated.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
* Implement FileCheck tests for several test commands
- SIMPLE, SIMPLE_EX
- SIMPLE_LINE
- REFLECTION, CPU_REFLECTION
- CROSS_COMPILE
It does not currently support the render tests or the COMPARE_COMPUTE commands
It is invoked by adding `(filecheck=MY_FILECHECK_PREFIX)` to the test command, for example
TEST:CROSS_COMPILE(filecheck=SPIRV): -target spirv-assembly
* Move LLVM FileCheck interface to slang-llvm
* Neaten slang-test tests
* Refine handling of expected output in slang-test
* Add example FileCheck buffer test
* Add cuda-kernel-export tests
Which were waiting on FileCheck
* Bump vs project files
* Make createLLVMFileCheck_V1 return a void* rather than specifically an IFileCheck
* Remove use of CharSlice from filecheck interface
* Bump slang-llvm version
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Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP simplifying artifact interface.
* Use ContainedKind.
* Remove LazyCastableList.
Use ContainedKind for find.
* Remove ICastableList.
* Remove need for ICastableList.
* Remove IArtifactContainer.
* Small fixes.
* Small improvements around Artifact.
* Make explicit find is for *representations* that can cast.
Fix bug in handling casting in lookup.
* Made associated items artifacts too.
* Small fixes.
* Small improvements around writing a container.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Cleaner impl of unary stdlib derivative functions.
* fixup
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Diagnose on attempt to specialize with interface type.
Fixes ##1445.
* Enable fixed test.
* Fix test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Add SLANG_IID_PPV_ARGS
To mirror IID_PPV_ARGS from the COM Coding Practices: https://learn.microsoft.com/en-us/windows/win32/LearnWin32/com-coding-practices#the-iid_ppv_args-macro
* Make getTypeGuid constexpr
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix issue with resolving overloaded custom forward derivative methods.
* Add test
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Fixes #1685
Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix linking issue in slangpy + no mask param for kernels.
* add cuda header changes
* fix
* More correct change of active mask insertion.
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Co-authored-by: Yong He <yhe@nvidia.com>
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of registered types. (#2777)
* Create high-order-forward-diff-struct.slang
* Add a small pass to register differentials for differentials of registered types
* Remove type reg pass and apply logic in differentiable type loading instead
* Update slang-ir-autodiff.cpp
* Fix comments.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Initial support for realtime clock.
* Add realtime-clock render feature where seems appropriate.
* Fixes to make NVAPI compile properly.
Change realtime-clock.slang check to use maths that can't overflow.
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* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP in handling artifacts/SourceFiles.
* Add getUniqueIdentity to IPathArtifactRepresentation
* Simplification because around using the representation to provide the uniqueIdentity.
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attributes (#2773)
* Fix compiler crash if referencing undefined method in the deriavative decorator
* Delete sample.comp
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Emit simpler vector element access code
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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* Detect when calls to execv fail
* Use pipe+fcntl instead of pipe2
pipe2 is not available on macOS
* remove outdated comment
* Use _exit in child if execv fails
* Prevent Process::create leaks on some failures, and more robust in setting std streams for child
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Remove extra qualification in cuda device impl
Only MSVC accepts this illegal code
* Enable CUDA render api on unix
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yonghe@outlook.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Fix IRArrayType emit logic.
* Fix test.
* Fix ast constant folding.
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Co-authored-by: Yong He <yhe@nvidia.com>
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* Update checkpoint policy to make obvious recompute decisions.
Also adds an optimization to fold updateElement chains on the same array or struct into a single makeArray or makeStruct.
* Bug fixes around array types with different int typed count.
* change test.
* Fix.
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Co-authored-by: Yong He <yhe@nvidia.com>
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