summaryrefslogtreecommitdiffstats
path: root/source/slang/syntax.cpp
Commit message (Collapse)AuthorAge
* Store integer literals at high precision in ASTTim Foley2017-06-28
| | | | | | | The lexer was creating an `unsigned long long` value, and then the AST was storing it in an `int`. This change makes both use a `long long`. This is obviously still a stopgap until I can get arbitrary precisions in here.
* Actually respect suffixes on numeric literals.Tim Foley2017-06-28
| | | | | | | | | | | | | | | | | - Add logic to extract the value and suffix from a numeric literal - This duplicates some of the lexing logic, but this is hard to avoid without redundant runtime work - Note that I'm not using and stdlib string-to-number code. This should be more robust once it is working, but it is obviously error prone in the near term. The main up-sides to this are: - We can handle binary integer literals - We can handle hexadecimal floating-point literals without stdlib support - We can hypothetically support digit separators, if we ever wanted - The parser looks at the suffix characters sliced off by the lexer, and tries to pick a type to use for a literal - It uses `NULL` if there is no suffix, to avoid some nasty order dependencies where the stdlib might need to parse a number before it has seen the definition of `int` - Right now I only handle a few cases, so there may be bugs lurking here - The emit logic needs to handle the fact that a literal node in the AST might have a non-default type attached. - Right now I just quickly check for the most likely types, and emit the literal with a matching suffix. This doesn't seem robust if any source language supports a suffix for a type where a target has no corresponding suffix. In the long term some amount of casting is probably required.
* Fix types for `InputPatch` and `OutputPatch`Tim Foley2017-06-20
| | | | | | | | Fixes #34. I'd declared these as if they were `InputPatch<T>`, but they are really `InputPatch<T,N>`. This change fixes the declarations, and makes these types no longer inherit from the contrived `BuiltinGenericType`. Instead they are more-or-less ordinary `DeclRefType`s using the same approach that `MatrixExpressionType` uses.
* Replace `DeclRef` approachTim Foley2017-06-15
| | | | | | | | | | For context: a `DeclRef` is supposed to capture both a pointer to a particualr declaration, and also any information needed to specialize that declaration for a context (e.g., generic parameter substitutions). The existing approach had a hiearchy of specialized decl-ref types that mirrored the AST hierarchy, but that led to a lot of boilerplate where you had to recapitulate the exact same hierarchy. The new appraoch basically treats `DeclRef<T>` as a sort of "smart pointer" in that it wraps a pointer to a `T` (the declaration), plus a side field for the specialization info, and then allows it to be cast as needed to other types (where the pointer cast would be allowed), while carrying along the side info. To enable this, all the things that used to be member functions of declaration-reference types are now free functions that take a `DeclRef<T>` for some specific `T` as a parameter.
* Rename `CoreLib::*` to `Slang`Tim Foley2017-06-15
| | | | | | Getting rid of more namespace complexity and stripping things down to the basics. This also gets rid of some dead code in the "core" library.
* Rename `Slang::Compiler` -> `Slang`Tim Foley2017-06-15
| | | | This gets rid of one unecessary namespace.
* Add basic support for `interface` declarationsTim Foley2017-06-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Add a test case for `interface` declarations and the exected implicit type conversion rules around them - Rename exising "trait" declaration kind to "interface" - There was already basic syntax for `__trait` declarations, and a bunch of related machinery. - Not all of it worked as needed, but it was clearly a start at solving the problem - Change `InterfaceConformanceDecl` to a more general `InheritanceDecl` that covers inheritance from any type expression (leave it to other code to validate the cases that should be allowed) - Instead of keeping a raw `bases` array on interface/trait declarations, turn all inheritance clauses into `IheritanceDecl` members - Add support for inheritance clause on `struct` types - Remove the `__conforms` syntax only used in the stdlib, in favor of conentional `: Base` style syntax already in place for aggregate types - Make sure that the parser pushes a new scope around he member declarations of an aggregate type, so that lookup in member functions will correctly find members of the enclosing type - In `TryCoerceImpl`, allow a type that conforms to an interface to be implicitly conveted to the corresponding interface type. This leaves out a lot of major functionality: - There is no validation that a type provides all the members it is supposed to as part of fulfilling a claimed interface conformance - The lookup process needs to deal with inherited members at some point. - We can avoid this for now if we don't allow inheritance for concrete types - When it comes time to handle it, it *might* be possible to implement by considering an `InheritanceDecl` to be, conceptually, a member of the inherited type, with a `__transparent` modifier - The lookup rules member functions do *not* deal with a lot of stuff: - There is no `this` expression right now - The semantic checker does not rewrite `foo` to `this.foo`, so downstream stages aren't going to get things in a clean format - There is no handling of mutability currently - The right answer there is probably to make member functions on `struct` types non-mutating by default, and add a qualifier to opt in to mutability. I believe this is actually what the OOP syntax in HLSL did way back when. - There is no handling of `static` members, and thus no checking to make sure that non-static members aren't referenced in static functions - None of this affects down-stream code generation right now, so it probably won't actually produce anything valid. - This is where we start needing a suitable IR to use for lowering, to manage the complexity.
* First pass at support for cross-compilationTim Foley2017-06-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a large change that contains many pieces: - Update the `cross-compile0` test to actually make use of cross compilation. Now the `cross-compile0.hlsl` file contains both HLSL and GLSL source code, and then imports code from `cross-compile0.slang`, which provides a "library" (one function) that can be shared between both the HLSL and GLSL version of things. - Fixed a bug in the support for backslash-escaped newlines. - Added a new `__import` declaration type (replaces the `using` directive that was still around in a vestigial form) An `__import` causes the compiler to look for a Slang source file (currently using the ordinary `#include` lookup logic), and then parse/check the found file as an additional module ("translation unit"), before making its declarations visible in the current scope. - Refactored the main compilation flow to be simpler. There were the `ShaderCompiler` and `ShaderCompilerImpl` classes that weren't relaly doing anything, but added complexity to the whole workflow. - The `render-test` application has been heavily modified to better support testing cross-compilation workflows. At the most basic level we are starting to distinguish pass-through vs. rewriter workflows, and are passing various `#define`s down to the compiler(s) to let the source code be customized as needed for each case. Several annoying corner cases are caused here by having to support the GLSL compilation model, which really wants each entry point in its own specific translation unit, whereas we really want to keep things nicely contained in single files. - Added support for `__intrinsic` operations to have target-specific behavior. This allows a function to be given a different name for some specific target (so a call gets emitted as a call to that other operation). More generally, the library writer can put together an arbitrary format string that will be used in place of expressions that call the given function, e.g.: __intrinsic(hlsl, "$1 - $0") __intrinsic int foo(int a, int b); Given this declaration, a call like `foo(x,y)` will code generate as `x - y` for HLSL, and as `foo(x,y)` for all other targets. Annoying things still to be dealt with: - The way that I'm filtering the user-provided options when passing things down to the compilation of dynamically loaded modules is a bit ad hoc. It would be good to have a systematic notion of which options will be inherited and which won't. There is also more code duplication than I'd like, so we risk having the compiler behave differently when compiling a file at the top level, vs. because of `__import`. - Adding target-specific behavior to intrinsics is all well and good, but the current approach means we can only add this to the original declaration, which limits the ability to easily extend the set of targets. A better approach long-term would be to add a more robust notion of target-based overload resolution (which would happen after semantic checking). Then one mechanism would be used to find the right target-specific overload to use for an operation, and then each (target-specific) definition could use a simpler attribute to intercept code-generation behavior. Note that we might eventually need a similar notion to deal with stage- or profile-specific functions and the overloading behavior around them, so using this for intrinsics doesn't seem like a bad idea.
* Initial import of code.Tim Foley2017-06-09