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Making it easier to work with shaders
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2017-09-07
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-05
Move implicit conversion operations to stdlib
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-14
Rename `Name` fields to `name`
Tim Foley
2017-08-12
Data-driven parsing of modifiers
Tim Foley
2017-08-11
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-08-07
Remove uses of global variables
Tim Foley
2017-07-19
Try to improve handling of failures during compilation
Tim Foley
2017-07-17
Handle `Buffer` types more like textures
Tim Foley
2017-07-11
Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-06
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-30
Add meta-definitions for AST types
Tim Foley
2017-06-28
Store integer literals at high precision in AST
Tim Foley
2017-06-28
Actually respect suffixes on numeric literals.
Tim Foley
2017-06-20
Fix types for `InputPatch` and `OutputPatch`
Tim Foley
2017-06-15
Replace `DeclRef` approach
Tim Foley
2017-06-15
Rename `CoreLib::*` to `Slang`
Tim Foley
2017-06-15
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
Add basic support for `interface` declarations
Tim Foley
2017-06-13
First pass at support for cross-compilation
Tim Foley
2017-06-09
Initial import of code.
Tim Foley
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