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Making it easier to work with shaders
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slang-type-layout.h
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Author
Age
*
Use symbol alias instead of wrapper synthesis to implement link-time types. (...
Yong He
2025-10-07
*
Relax restriction on using link-time types for shader parameters. (#8387)
Yong He
2025-09-05
*
Resolve 'extern' types during type layout generation if possible (#6450)
Ellie Hermaszewska
2025-02-28
*
Fix CUDA reflection for acceleration structure handle size. (#6055)
Yong He
2025-01-10
*
Fix Metal type layout reflection for nested parameter blocks. (#6042)
Yong He
2025-01-10
*
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-21
*
format
Ellie Hermaszewska
2024-10-29
*
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
*
Fix spirv debug info for pointer types. (#5319)
Yong He
2024-10-16
*
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-19
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Support combined texture sampler when targeting HLSL. (#3963)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Link-time specialization fixes. (#3734)
Yong He
2024-03-11
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Redesign `DeclRef` and systematic `Val` deduplication (#3049)
Yong He
2023-08-04
*
Better handling of bindings with multiple resource kind "aliases" for GLSL em...
jsmall-nvidia
2023-07-21
*
Support for vk-shift-* without explicit bindings (#3000)
jsmall-nvidia
2023-07-19
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Improve comments around -Xarg and C++/CUDA layout (#1884)
jsmall-nvidia
2021-06-14
*
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Rework type layout for ExistentialSpecializedType (#1531)
Yong He
2020-09-03
*
ASTNodes use MemoryArena (#1376)
jsmall-nvidia
2020-06-05
*
WIP: ASTBuilder (#1358)
jsmall-nvidia
2020-05-28
*
Remove static struct members from layout and reflection (#1310)
jsmall-nvidia
2020-04-08
*
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-02-10
*
Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
*
Feature/string hash review (#1142)
jsmall-nvidia
2019-12-04
*
getStringHash on string literals (#1140)
jsmall-nvidia
2019-12-03
*
* Added getCStr(Name*) (#1121)
jsmall-nvidia
2019-11-13
*
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-22
*
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-17
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