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Making it easier to work with shaders
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slang-type-layout.cpp
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Author
Age
*
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-02-10
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Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
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CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on C...
jsmall-nvidia
2020-01-27
*
Texture Sample available in CUDA (#1176)
jsmall-nvidia
2020-01-24
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Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
WIP CUDA source emit (#1157)
jsmall-nvidia
2019-12-19
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Fixes to how "pending" data is reported in type layouts (#1108)
Tim Foley
2019-11-06
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User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-22
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Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-17
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Support for unbounded array of arrays (#1078)
jsmall-nvidia
2019-10-11
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Callable CPU code support (#1014)
jsmall-nvidia
2019-08-12
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WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-08-08
*
Revise new COM-lite API (#1007)
Tim Foley
2019-08-08
*
Slang -> C++ -> SharedLibrary -> Test (#999)
jsmall-nvidia
2019-07-17
*
Start exposing a new COM-lite API (#987)
Tim Foley
2019-06-19
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31