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path: root/source/slang/slang-type-layout.cpp
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* ASTNodes use MemoryArena (#1376)jsmall-nvidia2020-06-05
* Feature/ast syntax standard (#1360)jsmall-nvidia2020-05-29
* WIP: ASTBuilder (#1358)jsmall-nvidia2020-05-28
* Tidy up around AST nodes (#1353)jsmall-nvidia2020-05-22
* Change rules for layout of buffers/blocks containing only interface types (#1...Tim Foley2020-04-14
* Remove static struct members from layout and reflection (#1310)jsmall-nvidia2020-04-08
* Support for RWTexture types on CPU and CUDA (#1243)jsmall-nvidia2020-02-26
* Add attributes to enable dual-source blending on Vulkan (#1210)Tim Foley2020-02-10
* Synthesizing CUDA tests (#1183)jsmall-nvidia2020-01-28
* CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on C...jsmall-nvidia2020-01-27
* Texture Sample available in CUDA (#1176)jsmall-nvidia2020-01-24
* Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia2020-01-17
* WIP CUDA source emit (#1157)jsmall-nvidia2019-12-19
* Fixes to how "pending" data is reported in type layouts (#1108)Tim Foley2019-11-06
* User IR-based layout for all IR steps (#1084)Tim Foley2019-10-22
* Initial work on representing layout at IR level (#1079)Tim Foley2019-10-17
* Support for unbounded array of arrays (#1078)jsmall-nvidia2019-10-11
* Callable CPU code support (#1014)jsmall-nvidia2019-08-12
* WIP: Preliminary Slang -> C++ code generation (#1009)jsmall-nvidia2019-08-08
* Revise new COM-lite API (#1007)Tim Foley2019-08-08
* Slang -> C++ -> SharedLibrary -> Test (#999)jsmall-nvidia2019-07-17
* Start exposing a new COM-lite API (#987)Tim Foley2019-06-19
* Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia2019-05-31