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path: root/source/slang/slang-syntax.cpp
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2024-07-25Overhaul IR lowering of pointer types. (#4710)Yong He
* Overhaul IR lowering of pointer types. * Propagate address space in IRBuilder. * Fixup. * Fix. * Fix. * Change how Ptr type is printed to text. * Fix.
2024-05-15Add diagnostic to prevent defining unsized variables. (#4168)Yong He
* Add diagnostic to prevent defining unsized static variables. * Fix tests. * Add more tests. * Fix to allow defining variables of link-time size. * update diagnostic message. * Fix tests. * Simplify code.
2024-02-06Improve Capability System (#3555)Yong He
* Improve capability system. * Update documentation. * Tuning semantics. * LSP: hierarchical diagnostics. * Fix test. * Fix test.
2023-12-11Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)Yong He
* Diagnose for invalid decl nesting. * Fix. * Fix. * Fix. * Fix `namespace` lookup and `using` resolution. * fix project files. * revert project files. * Enhance namespace syntax, docs. * Fixes. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-06Change default visibility of interface members and update docs. (#3381)Yong He
* Update behavior around interfaces and docs. * Update toc --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
* Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-16Unify stdlib `Texture` types into one generic type. (#3327)Yong He
* Unify Texture types in stdlib into 1 generic type. * Fixes. * Fix. * Fixes. * Fix reflection. * Fix binding reflection. * Add gather intrinsics. * Fix gather intrinsics. * Fix texture type toText. * Fix intrinsic. * fix cuda intrinsic. * Fix project files. * cleanup. * Fix. * Fix. * Fix sampler feedback test. * Fix getDimension intrinsics. * Fix spirv sample image intrinsics. * Fix test. * Fix GLSL intrinsic. * Cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-10 Cleanup builtin arithmetic interfaces. (#3317)Yong He
* wip: clean up IArithmetic * wip. * Cleanup builtin arithmetic interfaces. * Fix. * Fixes. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-25Support generic interfaces. (#3278)Yong He
* Initial support for generic interfaces. * Cleanup. * Add generic syntax for interfaces. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-28Support `constref` parameters passing. (#3249)Yong He
* Support `constref` parameters passing. * Fix. * Fix. * Add test and diagnostic on mix use of __constref and no_diff. * check for [constref] on differentiable member method. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-15squash warnings (#3113)Ellie Hermaszewska
* Remove unused variables * Silence gcc out of bounds warnings * Squash strict-aliasing warnings It is still a naughty thing to be casting to T like this though * Correct equality check when val is nullptr --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-09Clean up and improve Val deduplication performance. (#3069)Yong He
* Clean up and improve Val deuplication performance. * Fix. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-07Fix `Val` deduplication bug. (#3050)Yong He
* Fix `Val` deduplication bug. * Fix * Concat stdlib files into a single module. * Remove unnecessary logic in `resolve`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-04Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He
* Redesign DeclRef + Deduplicate Val. * Update project files * Fix warning. * Fix. * Fix. * Remove `Val::_equalsImplOverride`. * Rmove `Val::_getHashCodeOverride`. * Remove `semanticVisitor` param from `resolve`. * Cleanups. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-21Add sampleCount parameter for read-only textures. (#3011)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-19Add `sampleCount` parameter for MS textures. (#3001)Yong He
* Add `sampleCount` parameter for MS textures. * Fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-18Simplify Lookup and improve compiler performance. (#2996)Yong He
* Simplify lookup. * Various bug fixes. * Report type dictionary size in perf benchmark. * Remove type duplication. * increase initial dict size. * Bug fix. * Fix bugs. * Fixup. * Revert type legalization looping. * Fix specialization pass. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-12Create and cache flattened inheritance lists (#2740)Theresa Foley
* Create and cache flattened inheritance lists The basic change here is to have a cached lookup that can map a `Type`, or a `DeclRef` that might refer to a type or `extension`, to a list of the *facets* that comprise it. The notion of a *facet* here is similar to what the C++ standard calls "sub-objects". A declared type like a `struct` has: * a facet for its own direct members * one facet for each of its (transitive) base `struct` types * one facet for each `interface` it conforms to * one facet for each `extension` that applies to that type The set of facets for a type is de-duplicated (so that "diamond" inheritance patterns don't cause issues) and deterministically ordered, using a variation of the C3 linearization algorithm. The creation of a linearized list of facets should help the compiler implementation in two key places: * Testing if a type implements an interface (or inherits from a base type) should now only take time linear in the number of (transitive) bases of that type. We can simply scan the linearized facet list to see if it contains a facet corresponding to the given base. * Looking up the members of a type (or a value of a given type) should be greatly simplified, since all of the members can be found in a single linear scan of the facet list. In addition, those facets will be ordered so that facets for "more derived" types will precede those for "less derived" types, so that shadowing in the case of overrides should be easier to implement. This change only implements the first of these two improvements, since there is already a *lot* of churn involved. Notes and caveats: * The handling of conjunction types (e.g., `IFoo & IBar`) complicates the implementation, both because the simple approach to subtype testing alluded to above is no longer complete, and also because we need to be more careful about what forms of subtype witnesses we construct, so that we can maintain the currently-required invariant that two witnesses are only equal if they have matching structure. * We don't implement the full/"proper" C3 algorithm here because it has some failure cases that we'd still like to support. In particular if we have both `IX : IA, IB` and `IY : IB, IA`, the C3 algorithm says it is illegal to have `IZ : IX, IY` because the two bases it inherits from disagree on the relative ordering of `IA` and `IB` in their own linearizations. Handling such cases may make our implementation less efficient, and it will also require testing of those corner caes. * When it comes time to revamp the implementation of lookup, we will need to deal with the fact that a single linear list (seemingly) cannot give us sufficient information to decide which of two members of the same name should shadow the other, or if there is an ambiguity. Or rather, it *can* give us that information if we are willing to accept some very user-unfriendly behavior and simply say that declarations earlier in the linearization always shadow later declarations, even if the facets involved are not related by an inheritance relationship of any kind. * In order to remove one kind of vicious circularity from the approach, the linearization that we are computing for `extension` declarations will not be sufficient for lookups in the body of such an `extension`. A future change may need to have support for creating and caching two distinct linearizations for each `extension`: one that is to be used when that `extension` is pulled into the linearization for a type that it applies to, and another for when lookup will be performed in the context of the `extension` itself. * This change does *not* include the simple expedient of adding a direct cache for subtype tests to the `SharedSemanticsContext`, although adding such a cache would be a simple matter. * This change introduces more deduplication for subtype witnesses, which should enable more deduplication for other `Val`s (including `Type`s), but it does not introduce any assumptions that equal `Val`s or `Type`s must have identical pointer representations. * Eventually we may find that, similar to the situation with `Type`s, we will want to have a split between surface-level and canonicalized versions of other `Val`s, including subtype witnesses. * Fix clang error. * remove debugging code. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-07-07Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)Yong He
* Make DeclRefBase a Val, and DeclRef<T> a helper class. * Fixes. * Workaround gcc parser issue. * Revert NodeOperand change. * Fix. * Fix clang incomplete class complains. * Fix code review. * Small cleanups and improvements. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-05Bottleneck DeclRef creation through ASTBuilder. (#2689)Yong He
* Bottleneck DeclRef creation through ASTBuilder. * Fix clang error. * Fix. * Fix. * More fix. * Rebase on top of tree. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-28Add support for vk::image_format attribute (#2945)jsmall-nvidia
2023-04-26Intellisense: show info on decl kind and differentiability. (#2847)Yong He
2023-04-26Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
* Add PyTorch C++ binding generation. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-21Fix associated type resolution bug. (#2719)Yong He
* Fix associated type resolution bug. * Fix. * Fix language server hinting messed up by breadcrumb nodes. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-13Support high order diff pattern: `bwd_diff(fwd_diff(f))`. (#2695)Yong He
* Support high order diff pattern: `bwd_diff(fwd_diff(f))`. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-01-30Make ArrayExpressionType a DeclRefType and define its autodiff extension in ↵Yong He
stdlib. (#2615) * Allow array parameters in forward diff. * Use type canonicalization instead of coersion. * Reimplement array type. * Fix. * Update test case. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-12-01Allow `no_diff` on `this` parameter. (#2543)Yong He
2022-11-29Allow `no_diff` modifier on parameters (#2538)Yong He
2022-11-16Clean up type checking of higher order expressions. (#2519)Yong He
* Clean up type checking of higher order expressions. * Replace `goto` with `break` to pacify clang. * Fix. * Fixes. * Fix more tests. * Fix lowerWitnessTable parameter error. * Exclude attributes from ast printing. Co-authored-by: Yong He <yhe@nvidia.com>
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project
2022-11-08Make `__BuiltinFloatingPointType` conform to `IDifferentiable`. (#2499)Yong He
2022-11-04Higher order differentiation. (#2487)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-11-01Make `DifferentialPair` able to nest. (#2477)Yong He
2022-10-26Auto synthesis of Differential type (#2466)Yong He
2022-09-13Allow interface requirements to reference to the interface type itself. (#2398)Yong He
* Allow interface requirements to reference to the interface type itself. * add comment explaining the change. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-13Deduplicate AST type nodes and cache lookup operations. (#2397)Yong He
* wip: dedup AST type nodes and cache lookup. * Fix. * Remove profiling. * Fixes. Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-07Major language server features. (#2264)Yong He
* Major language server features. * Include slangd in binary release. * Fix compiler issues. * Fix compiler error. * Completion resolve. * Various improvements. * Update diagnostic test expected output. * Bug fix for source locations. * Adjust diagnostic update frequency. * Update github actions to store artifacts. * Fix infinite parser loop. * Fix parser recovery. * Fix parser recovery. * Update test. * Fix test. * Disable IR gen for language server. * Allow commit characters in auto completion. * Fix lookup for invoke exprs. * More parser robustness fixes. * update solution file Co-authored-by: Yong He <yhe@nvidia.com>
2022-06-01New language feature: basic error handling. (#2253)Yong He
* New language feature: basic error handling. * Fix. * Fix `tryCall` encoding according to code review. Co-authored-by: Yong He <yhe@nvidia.com>
2022-04-01Improved type printing (#2172)Alexey Panteleev
Improved the type printing function to include the generic substitutions and parent types. Added a test for it, mismatching-types.slang
2021-05-15Support for HW format conversions for RWTexture on CUDA (#1840)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix for writing to RWTexture with half types on CUDA. * CUDA half functionality doc updates. * First pass support for sust.p RWTexture format conversion on write. * Tidy up implementation of $C. Made clamping mode #define able. * A simple test for RWTexture CUDA format conversion.
2021-04-16Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He
2021-03-10A bunch of overlapping semantic-checking fixes (#1743)Tim Foley
This change originally started with the simple goal of allowing generic functions with default argument values on their parameters to work: ``` void someFunction<T>(T value, int optional = 0); ``` The core problem there was that the compiler code was (correctly) anticipate the case where the default argument value for a parameter depends on a generic parameter, such as: ``` interface IDefaultable { static This getDefault(); } void anotherFunction<T : IDefaultable>(T first, T second = T.getDefault()); ``` Supporting this latter case requires some kind of ability to apply subsitutions to an `Expr`, but our compiler logic simply errored out in that case. The first major fix that went into this change was to add a new `SubstExpr<T>` type that behaves a lot like `DeclRef<T>` in that it stores a `T*` plus a set of substititions that need to be applied to it. In addition, it was found that even if `anotherFunction<ConcreteType>(...)` might work, when generic argument inference was used for just `anotherFunction(...)` would fail because it includes a strict match on the number of arguments/parameters in the call expression. The next problem that arose was that the test I'd created used an interace with an `__init` requirement, and it appeared that our code generation didn't work for that case: ``` interface IStuff { __init(int val); } void f<T : IStuff>(T x = T(0)); ``` In this case, the `T(0)` initialization would get compiled to `(ConcreteType) 0` in the output rather than calling the function generated for the `__init` inside `ConcreteType`. The basic problem there was a bit of crufty old logic we have in place to work around the large number of `__init` declarations in the stdlib that don't have proper `__intrinsic_op` modifiers on them. We really need to fix the underlying problem there, but I worked around it by having the IR lowering pass only do its workaround magic on stdlib declarations. The next problem down this line was that my test had two different `__init` declarations in the concrete type and the logic for checking interface conformance was picking the wrong one to satisfying an interface requirement despite it being obviously wrong (not even the right number of parameter). This last problem led me down the rabbit-hole of trying to actually get our semantic checking for interface requirements right. There were a few pieces to that work: * Actually checking that the parameter and result types for two callables match is the simple part. If that was all that would be required we would have implement this logic a long time ago. * Next we have to deal with functions that make use of the `This` type, associated types, etc. We have to know that when the interface uses `This`, we want to treat that as equivalent to `ConcreteType`, and similarly for associated types. Getting that working is mostly a matter of setting up a this-type subsitution for the interface member being checked. * Finally, when comparing generic declarations like `IBase::doThing<T>` and `Derived::doThing<U>` we need to deal with the way that `T` and `U` represent the "same" logical type parameter, but are distinct `Decl`s. This is handled by specializing the base declaration to the parameters of the derived one (e.g., forming `IBase::doThing<U>` using the `U` from `Derived::doThing`). The result seems to be passing our tests, but there are still a few gotchas lurking, I'm sure.
2021-03-01Doc improvements (#1729)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out AST 'printing'. * Replace listener with List<Section> * Section -> Part. * Kind -> Type Flags -> Kind for ASTPrinter::Part * Improve comments around ASTPrinter. * toString -> toText on Val derived types. toText appends to a StringBuilder. * Added toSlice free function. Added operator<< for Val derived types. Use << where appropriate in doing toText. * More work at mark down output. * Fill in sourceloc for enum case. Add more sophisticated location determination for EnumCase. Refactored documentation output into DocMarkdownWriter. * Improvements for sig output.
2021-02-02Remove GlobalGenericParamSubstitution (#1684)Tim Foley
The `GlobalGenericParamSubsitution` class used to be used to represent the mapping of global-scope generic parameters to their concrete arguments, so that we could make use of those concrete arguments for things like layout. That representation caused a lot of pain for other parts of the compiler, though, because everything that dealt with `Substitution`s needed to account for the possibility of global-generic-param subsitutions even if they logically could not occur in most parts of the compiler. We have since moved to a model where the values for global-scope generic parameters are stored in a single explicit global structure that is used by both layout computation and IR lowering. There is no actual code that construct `GlobalGenericParamSubstitution`s from scratch any more, so all of the support code for them was actually unused. This change removes all the unused code, and shows that the tests still pass without it (even the tests that use global-scope generic parameters).
2020-11-05Standard library save/loadable (#1592)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix handling of access modifiers inside type definition. * Fix access problem for AST node. Make dumping produce a single function with switch, to potentially make available without Dump specific access. * WIP on serialization design doc. * Remove project references to previously generated files. * More docs on serialization design. * Improve serialization documentation. Remove unused function from IRSerialReader. * Small fixes around naming. Remove long comment from slang-serialize.h - as covered in serialization.md * Remove long comment in slang-serialize.h as covered in serialization.md * More information about doing replacements on read for AST and problems surrounding. * Typo fix. * Spelling fixes. * Value serialize. * Value types with inheritence. * Use value reflection serial conversion for more AST types * Use automatic serialization on more of AST. * Get the types via decltype, simplifies what the extractor has to do. * Update the serialization.md for the value serialization. * Small doc improvements. * Update project. * Remove ImportExternalDecl type Added addImportSymbol and ImportSymbol type Fixed bug in container which meant it wouldn't read back AST module * Because of change of how imports and handled, store objects as SerialPointers. * First pass symbol lookup from mangled names. * Cache current module looked up from mangled name. * Fix SourceLoc bug. Improve comments. * Added diagnostic on mangled symbol not being found * Fix typo. * WIP serializing stdlib. * WIP serializing stdlib in. * Fix problem serializing arrays that hold data that is already serialized. * Remove clash of names in MagicTypeModifier. * Make conversion from char to String explicit. Fix reference count issue with SerialReader. * Add code to save/load stdlib. * Use return code to avoid warning - SerialContainerUtil::write(module, options, &stream)) * Make all String numeric ctors explicit. Added isChar to UnownedStringSlice. Added operator== for UnownedStringSlice to String to avoid need to convert to String and allocate. * Add error check to readAllText. * tabs -> spaces on String.h * tab -> spaces String.cpp * Remove msg for StringBuilder, just build inplace for exceptions. * Check SerialClasses - for name clashes. Renamed Modifier::name as Modifier::keywordName * Handling of extensions when deserializing AST - updating the moduleDecl->mapTypeToCandidateExtensions Co-authored-by: Tim Foley <tim.foley.is@gmail.com>
2020-08-28Avoid nondeterministic ordering of output (#1522)Tim Foley
Most people agree that it is a Good Thing when compilers are deterministic: the exact same input bits produce the exact same output bits every time the compiler is run. Bonus points are awarded if the results are independent of the platform the compiler was compiled for and run on. One of the easiest kinds of nondeterminism to have sneak into a compiler is for it to produce the "same" code inside functions, but sometimes emits functions or other global symbols in a different order from run to run. Right now, the Slang compiler has some of this kind of nondeterminism. The main way (but not necessarily the only way) that a compiler ends up producing output with a different ordering across runs is by iterating over the contents of a hash-based container (in our codebase, a `Dictionary` or `HashSet`), where the keys make use of pointers. Most operating systems intentionally try to randomize the address space of processes across runs (as a security feature), so that exact pointer values are not stable across runs, and thus hash value are not stable across runs, and thus the ordering of entries is not stable across runs. This change identifies a few cases of iterating over dictionaries or sets that could have produced output non-determinism: * The `HLSLIntrinsicSet` was using a `Dictionary` to store intrinsics that had been referenced, and would later produce a linear list of those intrinsics based on their order in the dictionary. * The `WitnessTable`s produced by the front-end stored a `Dictionary` or requirements, and lowering from AST->IR was iterating over that dictionary to ensure that everythign got emitted. * The `SharedSemanticsContext` was tracking a `HashSet` of modules that were imported into scope (so that their `extension`s should be visible), and an iteration over that list was used when producing candidate extensions during lookup. This case is unlikely to cause any nondeterminism in final output, but could lead to nondeterministic ordering in diagnostic messages for ambiguous reference/overload cases. * The IR linker maintains a `Dictionary` of symbols based on their mangled names, and iterates over it in code that clones all witness tables into the linked IR whether or not they are referenced. For most of these cases the fix is simple: * Keep both a `Dictionary`/`HashSet` and a `List` of the appropriate type * Whenever adding to the hash-based container also add to the list * Whenever iterating, iterate over the list In the final case of the IR linker, the relevant code was marked with a `TODO` comment noting that it shouldn't actually be needed, so I simply dropped it and the change doesn't seem to break any of our tests. I've been fairly confident that code wasn't needed for a while. This change isn't exactly elegant, and a better long term solution might be to introduce two new types, `OrderedDictionary` and `OrderedSet`, which are similar to `Dictionary` and `HashSet` except that they guarantee a deterministic order of enumeration of their contents, based on insertion order. (Note that a `SortedDictionary` and/or `SortedSet` that use something like a binary tree to produce a "determinsitc" sorted order wouldn't actually help here, because sorting entries by pointer values wouldn't solve the underlying problem that the pointer values aren't stable across runs) I've chosen to avoid adding new types to `core` in the interest of making the change as small as possible. If we all agree that new types are warranted, it should be easy to clean up these use cases. Testing this change is difficult, because we can't produce a reliable test to rule out nondeterminism. I have done best-effort testing by hand by crafting shaders that show output nondeterminism, and then compiling them both with and without these changes.
2020-08-03First pass support for Sampler Feedback (#1470)jsmall-nvidia
* Add the Feedback texture types. Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK. * Starting point to test sampler feedback. * WIP on FeedbackSampler. * Use __target_intrinsic to override the output of sampler feedback types. * Use newer generic syntax for FeedbackTexture. * Reflects Feedback type. * SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK * Added reflection test. * Reneable issue with generics in sampler-feedback-basic.slang * Add methods to FeedbackTexture2D/Array. Make test cover test cases. * Sampler feedback produces DXC code. * Disabled Sampler feedback test - as requires newer version of DXC. * Fix bug in reflection tool output. * Fix problem with direct-spirv-emit.slang.expected due to update to glslang. * Fix direct-spirv-emit.slang * Use SLANG_RESOURCE_EXT_SHAPE_MASK again * Make Feedback be emitted as a textue type prefix. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
2020-07-23Fix the way extension declarations are cached for lookup (#1450)Tim Foley
During semantic checking, the compiler used to link together `ExtensionDecl`s into a singly-linked list dangling off of the `AggTypeDecl` that they applied to. This approach made lookup relatively easy, because given a `DeclRef` to an `AggTypeDecl` one could easily find and walk the list of candidate extensions. Unfortunately, the simple approach has two major strikes against it: * First, as we recently ran into, it creates a lifetime/ownership problem, in cases where the `ExtensionDecl` is outlived by the `AggTypeDecl` it applies to. This creates the one and only place in the compiler today where an "old" AST node might point to a "new" AST node, and it resulted in use-after-free problems in client code. * Second, the scoping of `extension`s ends up being completely wrong. All of the `extension` methods on a type end up being visible in all cases, instead of just in the context of modules where the `extension` itself is visible. The comparable feature in C# (static extension methods) is careful to not make scoping mistakes like this. The Swift langauge has loose scoping for `extension` more akin to what we have in Slang today, but the maintainers seem to consider it a misfeature. This change attempts to clean up both issues by changing the way that extension declarations are stored. There are two main pieces: 1. The primary "source of truth" for extension lookup has been moved to the `ModuleDecl`, where a module is responsible for storing a cache of the extensions declared within that module (keyed by the declaration of the type being extended). This cache is updated at the same point where the old code would mutate the AST node being depended on. 2. A secondary aggregated cache is added to the `SharedSemanticsContext` used during semantic checking. This cache includes entries from across multiple modules, and is intended to be invalidated and rebuilt on demand if new modules are added during checking. Access to the candidate extensions has now been put behind subroutines that require a semantics-checking context to be passed in (there was always one available in contexts that care about extensions). In addition, the operation for looking up members including those from extensions was refactored heavily to involve internal rather than external iteration and, more importantly, was changed so that it actually tests whether the `ExtensionDecl`s it loops over apply to the type in question, rather than blindly letting extensions members be looked up in ways that don't make sense. There are three test cases added here to confirm aspects of the fix: * First, I added a test that reproduces the crash that was being seen, so that we have a regression test for the fix. * Second, I added a basic semantic-checking test to confirm that an `extension` from an `import`ed module is still visible/usable, to confirm that I didn't break existing valid uses of extensions. * Third, I added a diagnostic test that ensures that we correctly ignore extensions that should not be visible in a given context as a result of `import` declarations. Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>