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authorjsmall-nvidia <jsmall@nvidia.com>2020-08-03 15:46:16 -0400
committerGitHub <noreply@github.com>2020-08-03 15:46:16 -0400
commit79ba9279becf480c9d92bb2faaede0e241f0b029 (patch)
tree5e904295c6b0731fdfba0d17ab03ba54d5f92565 /source/slang/slang-syntax.cpp
parent9ac5c51ae1f0664a9dcb31392894e4f76bdbcf98 (diff)
First pass support for Sampler Feedback (#1470)
* Add the Feedback texture types. Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK. * Starting point to test sampler feedback. * WIP on FeedbackSampler. * Use __target_intrinsic to override the output of sampler feedback types. * Use newer generic syntax for FeedbackTexture. * Reflects Feedback type. * SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK * Added reflection test. * Reneable issue with generics in sampler-feedback-basic.slang * Add methods to FeedbackTexture2D/Array. Make test cover test cases. * Sampler feedback produces DXC code. * Disabled Sampler feedback test - as requires newer version of DXC. * Fix bug in reflection tool output. * Fix problem with direct-spirv-emit.slang.expected due to update to glslang. * Fix direct-spirv-emit.slang * Use SLANG_RESOURCE_EXT_SHAPE_MASK again * Make Feedback be emitted as a textue type prefix. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'source/slang/slang-syntax.cpp')
-rw-r--r--source/slang/slang-syntax.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/slang/slang-syntax.cpp b/source/slang/slang-syntax.cpp
index d207b45bf..aa11b1b0f 100644
--- a/source/slang/slang-syntax.cpp
+++ b/source/slang/slang-syntax.cpp
@@ -491,6 +491,14 @@ Index getFilterCountImpl(const ReflectClassInfo& clsInfo, MemberFilterStyle filt
textureType->declRef = declRef;
return textureType;
}
+ else if (magicMod->name == "FeedbackType")
+ {
+ SLANG_ASSERT(subst == nullptr);
+ auto type = astBuilder->create<FeedbackType>();
+ type->declRef = declRef;
+ type->kind = FeedbackType::Kind(magicMod->tag);
+ return type;
+ }
// TODO: eventually everything should follow this pattern,
// and we can drive the dispatch with a table instead