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Making it easier to work with shaders
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slang-reflection-api.cpp
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*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
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Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
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[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
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Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
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Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
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Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
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Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
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Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
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Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
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Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
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Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
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Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-12
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Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...
Yong He
2021-01-21
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Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
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Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04