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path: root/source/slang/slang-reflection-api.cpp
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* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Squash some warnings from gcc 12.2 (#2428)Ellie Hermaszewska2022-10-04
* Remove artifact from SourceFile (#2384)jsmall-nvidia2022-09-01
* Use enums with backing types in Slang API (#2375)jsmall-nvidia2022-08-24
* Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev2022-05-18
* Small fix to use SlangResult (#2149)jsmall-nvidia2022-03-02
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Fixes related to combined texture/sampler types (#1894)Theresa Foley2021-06-25
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Fix cyclic reference in `ExtendedTypeLayout`. (#1868)Yong He2021-06-02
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Fix `model-viewer` crash when using Vulkan. (#1804)Yong He2021-04-23
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16
* Diagnostic location highlighting (#1700)jsmall-nvidia2021-02-12
* Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...Yong He2021-01-21
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04