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Making it easier to work with shaders
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slang-reflection-api.cpp
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Author
Age
...
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Squash some warnings from gcc 12.2 (#2428)
Ellie Hermaszewska
2022-10-04
*
Remove artifact from SourceFile (#2384)
jsmall-nvidia
2022-09-01
*
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-08-24
*
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-18
*
Small fix to use SlangResult (#2149)
jsmall-nvidia
2022-03-02
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Fix cyclic reference in `ExtendedTypeLayout`. (#1868)
Yong He
2021-06-02
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-12
*
Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...
Yong He
2021-01-21
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
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