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Making it easier to work with shaders
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slang-parameter-binding.cpp
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Author
Age
*
Don't allocate a default space for a VK push-constant buffer (#1231)
Tim Foley
2020-02-19
*
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-02-10
*
Fix a bug in handling explicit register space bindings (#1175)
Tim Foley
2020-01-23
*
WIP CUDA source emit (#1157)
jsmall-nvidia
2019-12-19
*
Remove legacy feature for merging global shader parameters (#1139)
Tim Foley
2019-12-06
*
getStringHash on string literals (#1140)
jsmall-nvidia
2019-12-03
*
* Added getCStr(Name*) (#1121)
jsmall-nvidia
2019-11-13
*
Add basic support for entry points in `.slang-lib` files. (#1112)
Tim Foley
2019-11-06
*
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-10-17
*
Callable CPU code support (#1014)
jsmall-nvidia
2019-08-12
*
WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-08-08
*
Revise new COM-lite API (#1007)
Tim Foley
2019-08-08
*
Add an attribute to disable the overlapping-bindings warning (#1005)
Tim Foley
2019-07-29
*
Start exposing a new COM-lite API (#987)
Tim Foley
2019-06-19
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31