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Making it easier to work with shaders
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slang-parameter-binding.cpp
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Author
2020-05-29
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-28
WIP: ASTBuilder (#1358)
jsmall-nvidia
2020-05-22
Tidy up around AST nodes (#1353)
jsmall-nvidia
2020-05-19
Reduce the size of Token (#1349)
jsmall-nvidia
2020-04-08
Remove static struct members from layout and reflection (#1310)
jsmall-nvidia
2020-03-02
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-02-19
Don't allocate a default space for a VK push-constant buffer (#1231)
Tim Foley
2020-02-10
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-01-23
Fix a bug in handling explicit register space bindings (#1175)
Tim Foley
2019-12-19
WIP CUDA source emit (#1157)
jsmall-nvidia
2019-12-06
Remove legacy feature for merging global shader parameters (#1139)
Tim Foley
2019-12-03
getStringHash on string literals (#1140)
jsmall-nvidia
2019-11-13
* Added getCStr(Name*) (#1121)
jsmall-nvidia
2019-11-06
Add basic support for entry points in `.slang-lib` files. (#1112)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-08-12
Callable CPU code support (#1014)
jsmall-nvidia
2019-08-08
WIP: Preliminary Slang -> C++ code generation (#1009)
jsmall-nvidia
2019-08-08
Revise new COM-lite API (#1007)
Tim Foley
2019-07-29
Add an attribute to disable the overlapping-bindings warning (#1005)
Tim Foley
2019-06-19
Start exposing a new COM-lite API (#987)
Tim Foley
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia