| Age | Commit message (Collapse) | Author |
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* stable names
* tests, options and ci for stable names
* Add back compat design document
* fix warnings
* formatting
* comment
* neaten
* regenerate command line reference
* consolidate ci scripts
* faster ci
* remove libreadline
* Move new function to end of interface
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add category list at end of slangc -h output
* Use value category for categories
* format code (#12)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Regenerate cmdline reference
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Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* alias amplification shader as task shader and add mesh shader profile
* add task shader stage alias to capabilities
* regenerate command line reference
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Implement -fp-denorm-mode slangc arg
* Split fp-denorm-mode into 3 args for fp16/32/64
* Remove redundant option categories
* Use emitInst for multiple of the same OpExecutionMode
* Fix formatting
* Remove -denorm any
* Re-add option categories
* emitinst for ftz
* Use enums for type text
* Remove extra categories again
* Add tests for denorm mode
* Move denorm mode to post linking
* format code (#8)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* regenerate command line reference (#9)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Clean up tests
* Fix option text
* format code (#10)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Add tests for "any" mode
* Return "any" enum if option not set
* Simplify emission logic
* Add support for generic entrypoints
* Move denorm modes to end of CompilerOptionName enum
* format code (#11)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Move new enum members to before CountOf
* Add not checks to tests, fix generic test, add functionality tests
* Rename denorm to fpDenormal
* Clean up functional test
* Rename denorm test dir
* Fix formatting, regenerate cmdline ref
* Fold simple tests into functional tests, add more dxil checks
* Remove no-op DX tests, make tests more consistent
* Disable VK functionality tests that will fail on the CI configs
* Fix formatting
* Add comments to disabled tests explaining why
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Remove some cruft/complexity from IR serialization
This is a very simple cleanup to unnecessary code paths and remove some flexibility that isn't actually needed, to hopefully simplify the task of more completely overhauling the approach to IR serialization in a later change.
The concrete feature that gets removed here is a debug-only feature (which thus shouldn't be affecting any users of Slang) that was added long ago in the life of the compiler as we were working to truly separate the front- and back-ends.
At the time there was a lot of code in the compiler back-end that still made use of AST-level data structures, and thus got in the way of our goal to support separate compilation and linking (such that final code generation can only depend on the IR, and not the AST).
The option was used to cause the Slang IR to be serialized out and then read back in as part of compilation, to try and enforce that only the wanted constructs could pass through that bottleneck.
The idea was only ever half implemented, however, because it made use of a secondary implementation path in IR serialization that supported serializing the "raw" source locations (which are heavily dependent on AST-level information, even down to the number of bytes in source files).
This change removes the feature entirely, since it is no longer useful for its intended purpose, and its presence causes there to be entire second code path for source locations in IR serialization that would need to have test coverage if we wanted to be sure it kept working.
In addition, our pre-existing infrastructure for module serialization had various options that have either stopped being useful, or were not really useful at the time they were introduced.
For example: there are no places in the code today where we attempt to serialize out a module without including both the serialized AST and IR.
If that was a feature that we ever supported, the relevant code got removed at some preceding point without breaking any of our tests or (seemingly) upsetting users.
Similarly, the options being passed into writing of a serialized module included both a flag to control whether source locations should be serialized *and* a pointer to the `SourceManager` to use in that case... but it was only ever meaningful to set both, or neither.
The option has been changed to just be the `SourceManager` pointer, and the name has been updated to reflect its very narrow intended use case.
* format code
* fixup
* regenerate command line reference
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Move separate-debug-info arg to target options
The separate-debug-info command line option is listed under debugging
options, move this to the target options section which includes other
similar flags like -g and -emit-spirv-directly.
* regenerate command line reference
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Make interface types non c-style.
* Make Optional<T> work with autodiff and existential types.
* Fix.
* patch behind slang 2026.
* Fix warnings.
* cleanup.
* Fix tests.
* Fix.
* Fix com interface lowering.
* Add comment to test.
* regenerate command line reference
* Add test for passing `none` to autodiff function.
* Fix recording of `getDynamicObjectRTTIBytes`.
* Fix nested Optional types.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Language version + tuple syntax.
* Fix compile error.
* regenerate documentation Table of Contents
* Fix.
* regenerate command line reference
* Fix.
* Fix.
* Fix more test failures.
* revert empty line change,
* Retrigger CI
* #version->#lang
* Update source/core/slang-type-text-util.cpp
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
* Remove comments.
* Fix parsing logic.
* Fix parser.
* Fix parser.
* update test comment
* Update options.
* regenerate documentation Table of Contents
* regenerate command line reference
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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fixes: [#7143](https://github.com/shader-slang/slang/issues/7143)
fixes: [#7146](https://github.com/shader-slang/slang/issues/7146)
Goal of PR:
* This PR is part of the larger #7115 refactor to how dynamic dispatch works.
* The first step is to add the `-std <std-revision>` flag.
* The second step is to provide basic `dyn` keyword support in AST. This does not include `varDecl` support since most of these interactions require `some` keyword support.
Future PR(s) goal:
* Support `some` keyword in AST. With this we will also implement all varDecl interactions between `dyn` and `some`.
* Add IR support for `some` and `dyn`.
Breakdown of PR:
* most of the logic is in `validateDyn.*`. This was done so that in the future when we implement more features we will have an easy time removing/adding restrictions to `dyn` interfaces.
Breaking changes:
* As per spec (https://github.com/shader-slang/spec/pull/14/files), any type conforming to a `dyn` interface errors if member list contains one of the following: opaque type, non copyable type, or unsized type.
* Due to the breaking change, the test `tests\compute\dynamic-dispatch-bindless-texture.slang` is incorrect. This has been fixed.
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* Add Slang Byte Code generation and interpreter.
* Fix compile issues.
* format code
* More compile fix.
* Fix clang issue.
* Fix more clang issues.
* Another clang fix.
* Fix clang issues.
* Fix another clang issue.
* Fix wasm build.
* Update building.md
* Fix test-server.
* Fix compile error.
* Fix bug.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* A new approach to AST serialization
This change completely overhauls the way that AST nodes are being serialized, and the offline source-code generation steps that enable that serialization.
In practice, this ends up being a complete overhaul of the way that *modules* are being serialized (not just the AST part), although things like the serialization format for the Slang IR and for source locations are not affected.
The rest of this commit message is broken down in to sections, in an attempt to help guide anybody looking at the code in how to make sense of all the changes.
The Old C++ Extractor
---------------------
AST serialization used to be driven by information scraped using the `slang-cpp-extractor` tool, which did an ad hoc parse of the C++ declarations of the AST node types and then generated a set of "X macros" that could be for macro-based code generation within the rest of the compiler.
While the existing approach was functional, it wasn't easy to understand or maintain, and it has been getting in the way of forward progress on other features we'd like to work on in the language and compiler.
This change removes the `slang-cpp-extractor` tool entirely.
Marking Up the AST Declarations
-------------------------------
The most notable change that contributors to the compiler may notice is the large number of invocations of a macro `FIDDLE()` on the declarations of the AST node types.
The basic idea is that only declarations (namespaces, types, fields) that are preceded by `FIDDLE()` are visible to the code generator tool.
So if somebody is working with the AST and wondering why a new node type isn't working, or why a field they added isn't being serialized correctly, it is probably because they need to add `FIDDLE()` in front of it.
Generating the Boilerplate Code
-------------------------------
The file `slang-ast-boilerplate.cpp` provides a good example of how the information extracted from the marked-up AST declarations gets used.
In that file, the `FIDDLE TEMPLATE` construct is used to generate type information for each of the AST node types.
Similar logic is used in `slang-ast-forward-declarations.h` to generate the declaration of the `ASTNodeType` enumeration, and forward-declare all the AST node classes.
For many parts of the code, simply including that file replaces the need for the old `slang-generated-*.h` files.
Replacing Visitors and Related Logic
------------------------------------
The old visitor types for the AST used the macros that were generated by `slang-cpp-extractor`, so something new was needed to replace them.
The same goes for the `SLANG_AST_NODE_VIRTUAL_CALL` macros.
The core of the solution implemented here is in `slang-ast-dispatch.h`.
Given a "dispatchable" AST node type (say, `Expr`), a call like:
```
ASTNodeDispatcher<Expr,R>(expr, [&](auto e) { return doSomething(e); })
```
is an expression of type `R`, which does the equivalent of something like:
```
switch(expr->getTag())
{
case ASTNodeType::VarExpr: return doSomething(static_cast<VarExpr*>(expr));
// ...
}
```
The `SLANG_AST_NODE_VIRTUAL_CALL` macro is now implemented in terms of `ASTNodeDispatcher`.
The implementation of the visitor types is more involved.
The code in this change retains some of the macro names from the original version, just to try and make the parallels more clear.
The visitor types are all implemented on top of the `ASTNodeDispatcher` approach, and use `FIDDLE TEMPLATE` to generate all the boilerplate `visit*()` method declarations.
Refactoring of `Linkage` Module Loading
---------------------------------------
Needing to revisit all the places where modules get deserialized made it clear that there is a lot of complexity and apparent duplication in the core routines on the `Linkage` that get used for loading modules.
This change tries to clean up some of that logic, but it is worth noting that there are two legacy features that get in the way of making things as clean as they should be:
* The `LoadedModuleDictionary` type that gets passed around a lot exists entirely to handle the corner case where somebody uses the Slang API to perform a compilation with multiple `TranslationUnitRequest`s in the same `FrontEndCompileRequest`, and one of the translation units `import`s the module defined by another of the translation units.
* There are a lot of special-case behaviors and routines entirely there to support the `ModuleLibrary` feature, although that feature should be considered deprecated (or at least subject to getting entirely re-designed down the line).
The basic idea of the cleanup is that all of the (non-deprecated) ways load a module from a serialized binary, or compile one from source should now bottleneck through `loadModuleImpl`, which then bifurcates into `loadSourceModuleImpl` for the compilation case and `loadBinaryModuleImpl` for the deserialization case.
High-Level Serialization Approach
---------------------------------
The old serialization logic used the [RIFF](https://en.wikipedia.org/wiki/Resource_Interchange_File_Format) format to encode the high-level structure of things, and this change retains that usage (and actually doubles down on the RIFF usage).
The old serialization system relied on the idea that for any given type `Foo` that wants to support serialization, there should be something like a `SerialFooData` type in C++, that can represent the state of a `Foo`, and then the actual serialization applied to that `SerialFooData`. This means that in most cases there are four pieces of code written:
* During serialization:
* Copying the data of a `Foo` in memory over to a `SerialFooData` in memory
* Writing the state of a `SerialFooData` into the serialized data stream
* During deserialization:
* Reading the state of a `SerialFooData` from a serialized data stream
* Copying the data of the `SerialFooData` in memory over to a `Foo`
The new logic gets rid of the intermediate `SerialFooData`.
In the serialization direction, we take a `Foo` and write it to the `RIFFContainer` directly, or using some other utilities layered on top of it.
In the deserialization direction, we have additional flexibility. Given a `RIFFContainer::Chunk*` that represents a serialized `Foo`, we often navigate through the in-memory representation of the RIFF data to get to the parts of the serialized value that we actually want/need, without needing to deserialize the entire `Foo`.
To support this kind of operation, this change introduces a few helper types like `ContainerChunkRef` an `ModuleChunkRef`, that are little more than typed wrappers around a `RIFFContainer::Chunk*`.
The Module "Container" Part
---------------------------
A serialized `Module` is encoded as a RIFF chunk, using logic in `slang-serialize-container.cpp` - both before and after this change.
This change reorganizes a lot of the code in that file, to account for the way that eliminating the intermediate `SerialContainerData` type streamlines the overall task of writing out the parts of the module.
In the deserialization logic... there isn't really much to do in `slang-serialize-container.cpp`. Most of the logic in `slang.cpp` and `slang-module-library.cpp` that pertains to deserializing modules uses the `ModuleChunkRef`-based approach, and simply extracts the pieces of the serialized module that it needs.
The Actual Serialization of the AST
-----------------------------------
The actual AST serialization logic is in `slang-serialize-ast.cpp`.
The basic approach in both the writing and reading directions is:
* Use the `FIDDLE TEMPLATE` system to generate a set of functions, one for each AST node type, that recursively invoke the read/write logic on each field of that node (after recursively invoking the case for its direct superclass)
* Use the `ASTNodeDispatcher` system to dispatch out to those functions whene reading or writing anything derived from `NodeBase`
* For now, handle all types *not* derived from `NodeBase` by hand.
There's a lot of room for improvement around that last item: it should be just as easy to generate the serialization and deserialization logic for other types that don't inherit from `NodeBase`, but the current change tries to err on the side of making the logic as explicit and simplistic as possible, rather than trying to get too clever too soon.
The actual serialization *format* used for the AST is almost comically simplistic: the code uses hierarchical RIFF chunks to emulate a JSON-like structure. This is a very wasteful representation (e.g., a `bool` or a null pointer each take up *8 bytes*), but the goal for now is to start with the simplest thing that could possibly work, and only add more cleverness once we are sure it won't get in the way of important future improvements (like lazy/on-demand deserialization or IR and AST, to improve compiler startup times).
The files `slang-serialize.{h,cpp}` have been co-opted to define a new pair of types `Encoder` and `Decoder` that are used for a more-or-less stream-oriented way or reading or writing RIFF chunks for the JSON-like structure.
Almost everything related to the actual AST serialization could do with a cleanup pass, and some time spent on picking good/better names for everything.
Smaller Stuff
-------------
* Cleaned up a lot of code that was using bare `ASTNodeType` or the extractor's `ReflectClassInfo` type to consistently use `SyntaxClass`.
* Fixed an apparent bug in how the destination-driven code genarator was handling `TryExpr`s
* Fixed an apparent bug in how the GLSL legalization pass was handling translation of certain `SV_*` semantics.
* format code
* fixup: template errors caught by non-VS compilers
* format code
* fixup: more template errors
* fixup: more stuff VS didn't catch
* fixup: it's amazing VS doesn't catch these...
* fixup: yet more template stuff VS ignores
* fixup: more VS template nonsense
* fixup: unreachable return macro usage
* fixup: more unreacable returns
* fixup: unused parameter
* fixup: strict aliasing
* fixup: allow missing entry point list chunk
* fixup: wasm build script
* fixup: AST changes since this PR was created
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove support for ad hoc Slang IR compression
This change is part of a larger effort to clean up the approach to
serialization in the Slang compiler. The overall goal is to simplify
and streamline all of the serialization-related logic, so that we are
left with code that is less "clever," and easier to understand for
contributors to the codebase.
Removing support for compression of serialized Slang IR has
benefits that include:
* Reduction in code complexity: consider things like the subtle way
that the `FOURCC`s for compressed chunks were being computed from
the uncompressed versions, and the mental overhead that goes into
understanding that, for anybody who would dare to touch this code.
* Reduction in testing burden: there have been, de facto, two
very different code paths for serialization of the Slang IR, and
it is not clear that the existing test corpus for Slang has
sufficient coverage for both options. By having only a single code
path, every test that performs any amount of IR serialization helps
with test coverage of that one path.
* Opportunity to explore alternatives. This is perhaps a reiteration
of the first point, but once the code is stripped down to the
simplest thing that could possibly work (I am not claiming it has
reached that point yet), it becomes easier for contributors to
understand, and it becomes more tractable for somebody to come along
with an improved approach that performs better (in either
compression ratio or performance) while still being maintainable.
In my own local setup, I found that removing support for Slang IR
compression led to the `slang-core-module-generated.h` file increasing
in size from 46.1MB to 47.4MB. This increase in the `.h` file size
for the core library binary only resulted in a release build of
`slang.dll` increasing from 20.0MB to 20.2MB. Removing the ad hoc
compression support has almost no impact on the size of actual binary
Slang modules *so long* as the additional LZ4 compression step is
being applied to them.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add -dump-module command to slangc
The new -dump-module command to slangc will load and disassemble a slang module, similar to what would be seen by the -dump-ir command, except that -dump-ir tells slangc to print IR as it performs some compilation command. That is, -dump-ir requires
some larger compilation task.
-dump-module on the otherhand requires no additional goal and will simply load a module and print its IR to stdout independently from other compilation steps.
Its intended purpose is to inspect .slang-module files on disk.
It can also be used on .slang files which will be parsed and lowered
if slang does not find an associated ".slang-module" version of the
module on disk.
The compilation API is extended with a new IModule::disassemble()
method which retrieves the string representation of the dumped IR.
Closes #6599
* format code
* Use FileStream not FILE
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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dependency (#6594)
* Simplify text writing for core module headers
* Use an explicit dependency for generated headers instead of source file dependency
From the CMake Docs
> Do not list the output in more than one independent target that may build in parallel or the instances of the rule may conflict. Instead, use the add_custom_target() command to drive the command and make the other targets depend on that one. See the Example: Generating Files for Multiple Targets below.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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In the legacy compile request based API, the referenced modules are added to the request's
linkage libraries as part of compiler option parsing.
In the non-legacy compilation API, the argument parsing creates a temprary compile request
and so those libraries only survive as options.
This change will look for such options when creating an ISession object, and again add the
referenced modules to the libraries of the new linkage that's contained in the ISession
object.
This is done in two steps:
1. Factor out a helper to create a referenced module artifact in the same way as it's done
during legacy option parsing.
2. Use the helper function to create artifacts to add to the linkage libararies, when the
session is created.
This helps to address issue #4760, because it enables passing in downstream modules via
options, as is required for the following tests:
tests/library/library-test.slang.2 (dx12)
tests/library/export-test.slang.2 (dx12)
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* Add module reference options to options list when parsing them
Previously, the module was just added to the compile request directly.
This is a problem because the non-deprecated command line option parsing interface
IGlobalSession::parseCommandLineArguments just creates a temporary compile request.
Therefore these options are currently not detected by the API.
This helps to address issue #4760 since it will need to access these modules in order to
supply all of the required code.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add WGSL to list of formats supporting multiple entry points
* Add a test for generating multiple WGSL entrypoints
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* SP004: implement initialize list translation to ctor
- We synthesize a member-wise constructor for each struct follow
the rules described in SP004.
- Add logic to translate the initialize list to constructor invoke
- Add cuda-host decoration for the synthesized constructor
- Remove the default constructor when we have a valid member init constructor
- Disable -zero-initialize option, will re-implement it in followup (#6109).
- Fix the overload lookup issue
When creating invoke expression for ctor, we need to call
ResolveInvoke() to find us the best candidates, however
the existing lookup logic could find us the base constructor
for child struct, we should eliminate this case by providing
the LookupOptions::IgnoreInheritance to lookup, this requires
us to create a subcontext on SemanticsVisitor to indicate that
we only want to use this option on looking the constructor.
- Do not implicit initialize a struct that doesn't have explicit default
constructor.
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Distribute slang-glsl-module.bin in release packages.
* Fix.
* fix2.
* Build glsl modlue into a dll.
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* Initial implementation of `ResourcePtr<T>`.
* Update docs
* Fix build error.
* Add more discussion.
* Update documentation.
* Update TOC.
* Fix.
* Fix.
* Add test case for custom `getResourceFromBindlessHandle`.
* Add namehint to generated descriptor heap param.
* Fix.
* Fix.
* format code
* Rename to `DescriptorHandle`, and add `T.Handle` alias.
* Fix compiler error.
* Fix.
* Fix build.
* Renames.
* Fix documentation.
* Documentation fix.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Moved the pretty writer code from slang-reflection-test into core
* Moved reflection test code into the slang codebase and added the compiler option -reflection-json to store the reflection data in a separate file.
* Documented -reflection-json command line option
* moved PrettyWriter from core to compiler-core
* Fixed variable shadowing warning
* Use File::writeAllText instead of OSFilesystem and write to stdout if - is used as the path
* format code
* Fixed linker error
* Fix COM Ptr life time issues.
* Move enum to the end.
* Fix formatting.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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This slangc option internally uses an experimental Slang API
interface. The feature is only at prototype-level completion,
currently.
Fixes #5434
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* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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CompilerOptionName::EmitSpirvViaGLSL and CompilerOptionName::EmitSpirvDirectly
options are not mutually exclusive, but due to compatible reason, we
cannot delete those options. Instead, this change makes the effort to
create a new option name EmitSpirvMethod, and we will turn those two
options into the new one internally. Also, we put a priority implicitly
on those two options, where EmitSpirvDirectly always win if it's set.
We have another location that can setup the same option, where is
through SlangTargetFlags::SLANG_TARGET_FLAG_GENERATE_SPIRV_DIRECTLY.
We should definitely deprecate this flag to avoid more confusing.
But for the same compatible reason, we cannot do that in this PR.
Again, we will encourage people to not use this flag, but using the
CompilerOptionName instead. In this PR, we will also implicitly give
CompilerOptionName higher priority, it means that as long as user setup
the CompilerOptionName for emit spirv method, it always take higher
priority for the final decision.
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them.
Following functions are renamed:
compileStdLib() -> compileCoreModule()
loadStdLib() -> loadCoreModule()
saveStdLib() -> saveCoreModule()
slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule()
slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule()
hasDeferredStdLib() -> hasDeferredCoreModule()
Following command-line arguments are renamed:
"-load-stdlib" -> "-load-core-module"
"-save-stdlib" -> "-save-core-module"
"-save-stdlib-bin-source" -> "-save-core-module-bin-source"
"-compile-stdlib" -> "-compile-core-module"
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* Squash redundant move warnings
* Move C interface from slang.h to slang-deprecated.h
spGetBuildTagString remains, because it's useful to have before the
global session exists.
This C API is used quite pervasively in the C++ helpers (for example
slang::UserAttribute. It's not trivial to move these to
slang-deprecated.h as they're entangled with some enums which are
themselves used elsewhere in the compiler.
The fact that these helpers use the C API can be viewed as an
implementation detail for now, and this usage moved to slang-deprecated
in due course.
Closes https://github.com/shader-slang/slang/issues/4758
* Squash warnings for our usage of our deprecated API
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Transferring source locations when creating phi instructions
* Tracking for simple variables
* Deriving source locations for loop counters
* Printing checkpoint structure breakdown
* More readable output format
* Special behavior for loop counters
* Writing report to file
* Add slangc option to enable checkpoint reports
* Display types of checkpointed fields
* Message in case there are no checkpointing contexts
* Catch source locations for function calls
* Source cleanup
* Fix compilation warnings
* Remove stray dump()
* Provide the report through diagnostic notes
* Add missing path for sourceLoc during unzip pass
* Add tests for reporting intermediates
* Include more transfer cases for source locations
* Fix ordering in address elimination
* Fill in more holes with source location transfer
* Remove debugging line
* Reverting changes to diagnostic sink
* Simplify address elimination using source location RAII contexts
* Eliminating manual source loc transfers in forward transcription
* Fix local var adaptation to use RAII location setter
* Simplify primal hoisting logic for source location transfer
* Simplify unzipping with RAII location scopes
* Simplify transpose logic
* Cleaning up for rev.cpp
* Reverting spacing changes
* Fix mistake with source loc RAII instantiation
* Fix formatting issues
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* Initial -embed-spirv support
Add support for SPIR-V precompilation using the framework
established for DXIL.
Work on #4883
* SLANG_UNUSED
* Add linkage attributes to exported spirv functions
* Combine DXIL and SPIRV paths
* Whitespace fix
* Merge remaining precompiled spirv/dxil paths
* Change inst accessors to return codegentarget
* Add unit test for precompiled spirv
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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Adding a user guide page for SPIR-V specific features.
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* Support mixture of precompiled and non-precompiled modules
This changes the implementation of precompile DXIL modules to
accept combinations of modules with precompiled DXIL, ones without,
and ones with a mixture of precompiled DXIL and Slang IR.
During precompilation, module IR is analyzed to find public functions
which appear to be capable of being compiled as HLSL, and those
functions are given a HLSLExport decoration, ensuring they are emitted
as HLSL and preserved in the precompiled DXIL blob. The IR for those
functions is then tagged with a new decoration AvailableInDXIL, which
marks that their implementation is present in the embedded DXIL blob.
The DXIL blob is attached to the IR as before, inside a EmbeddedDXIL
BlobLit instruction.
The logic that determines whether or not functions should be
precompiled to DXIL is a placeholder at this point, returning true
always. A subsequent change will add selection criteria.
During module linking, the full module IR is available, as well
as the optional EmbeddedDXIL blob. The IR for functions implemented
by the blob are tagged with AvailableInDXIL in the module IR.
After linking the IR for all modules to program level IR, the IR for
the functions marked AvailableInDXIL are deleted from the linked IR,
prior to emitting HLSL and compiling linking the result.
This change also changes the point of time when the module IR is
checked for EmbeddedDXIL blobs. Instead of happening at load time
as before, it happens during immediately before final linking, meaning
that the blob does not need to be independently stored with the module
separate from the IR as was done previously.
Work on #4792
* Clean up debug prints
* Call isSimpleHLSLDataType stub
* Address feedback on precompiled dxil support
Allow for IR filtering both before and after linking.
Only mark AvailableInDXIL those functions which pass
both filtering stages. Functions are corrlated using
mangled function names.
Rather than delete functions entirely when linking with
libraries that include precompiled DXIL, instead convert
the IR function definitions to declarations by gutting
them, removing child blocks.
* Use artifact metadata and name list instead of linkedir hack
* Use String instead of UnownedStringSlice
* Update tests
* Renaming
* Minor edits
* Don't fully remove functions post-link
* Unexport before collecting metadata
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* Implement `-fvk-use-dx-layout`
Fixes: #4126
Changes:
* Added fvk-use-dx-layout
* Modified `HLSLConstantBufferLayoutRulesImpl` for correctness (ex: Array is always 16 byte aligned)
* Added kFXCShaderResourceLayoutRulesFamilyImpl and kFXCConstantBufferLayoutRulesFamilyImpl to handle fvk-use-dx-layout
* Added `ConstantBufferLayoutRules` to manage constant buffer rules
* Added `alignCompositeElementOfNonAggregate`/`alignCompositeElementOfAggregate` to handle forced alignment of composites for ConstantBuffers
* `StructuredBuffer` rules are mostly equal to `scalar` layout, not much was needed to be changed to support this behavior.
* seperate legacy constant buffer and how Slang does constant-buffer normally
* undo an addition
* remove accidental test
* Address review and fix
Address review and remove GLSL support since GLSL requires a seperate legalization (need to linearlize structs like with `legalizeMetalIR` to assign explicit offsets)
* comments
* remove aggregate and non-aggregate logic
We don't need this distinction for the logic
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add embedded precompiled binary IR ops
Add IR operations to embed precompiled DXIL or SPIR-V blobs
into IR. Adds a BlobLit literal that is mostly identical to
StringLit except for its inability to be displayed, e.g.
in dumped IR. In the future, the blob might be dumped as
hexadecimal, but for now it is summarized as "<binary blob>".
* EmbeddedDXIL and SPIR-V options
The options, '-embed-dxil' and '-embed-spirv' in slangc, will
cause a target dxil or spirv to be compiled and stored in the
translation unit IR when written to a slang-module. Subsequent
changes actually implement the options.
* Per-translation unit DXIL precompilation
When -embed-dxil is specified, perform a precompilation to DXIL of
each TU, linked only with stdlib. Embed the resulting DXIL for
the TU in a IR op. Being part of IR, the precompiled DXIL can be
serialized to disk in a slang-module.
Upon loading slang-modules, the new IR op will be searched for and
the precompiled DXIL blob is saved with the loaded Module. During
linking, if all the Modules have precompiled blobs they will be
sent to the downstream compile commands as libraries instead of
source, skipping the downstream compilation, using DXC only for
linking.
Fixes Issue #4580
* Remove placeholder embedded SPIRV support
Code was added only to sketch out how other precompiled bins
will be supported.
* Remove the rest of the SPIRV placeholder support
* Fix warnings, test error on non-windows
* Remove lib_6_6 hack, add dxil_lib capability
* Allocate blob value from irmodule memarena
* Add null check after memarena allocation
* Restore the request->e2erequest code path for generatewholeprogram
* Update capability handling, move EmbedDXIL enum to end to preserve abi
* Remove lib_6_6 hack
* Move ICompileRequest functions to end
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entry-point (#4670)
* Fixes #4656
Changes:
1. Setting a profile via slangc no-longer sets an entry-point target-stage, this is to allow slangc to follow how the SLANG-API works (else `main` is assumed to be the default entry-point)
2. If the stage specified by a profile is not equal to the stage specified by a entry-point, we throw a capability error.
3. Resolving the stage of an entry point was changed to function (mostly) equally for when 0 entry-points are specified versus to when there are 1 or more.
4. changed capabilitySet Iterator so it is invalid if backing data is nullptr (although this should never happen, it would stop crashes in the worst case).
* remove the breaking change since it likely is going to be a lot more than just a simple change due to the implicit `main` and stage through `profile` code.
* print out profile name with errors
* use target's profile for printing
* change logic to print warning in a different method (account for more cases)
* set unknown stages
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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* capability upgrade warning/error
adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly.
* add glsl profile caps
* add GLSL and HLSL capabilities to the associated capability
* syntax error in capdef
* only error if user explicitly enables capabilities
1. changed testing infrastructure to not set a `profile` explicitly,
2. Added tests to be sure this works as intended with user API and with slangc command line
* Change capability atom definitions and how Slang manages them to fix errors
1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions.
2. add spirv version, and hlsl sm version (and equivlent) capability dependencies
3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work).
* check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5)
* remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv
* apply workaround for glslang bug with rayquery usage
* ensure capabilities targetted by a profile and added together by a user are valid
* remove additions to `spirv_1_*` wrapper
* spirv_* -> glsl_spirv fix
* fix bug where incompatable profiles would cause invalid target caps
* try to avoid joining invalid capabilities
* fix the warning/error & printing
* run through tests to fix capability system and test mistakes
many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons
1. the test tooling does not handle arguments the same as `slangc`
2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario
* set some sm_4_1 intrinsics to sm_4_0
* replace `GLSL_` defs with `glsl_`
* swap the unsupported render-test syntax for working syntax
* set d3d11/d3d12 profile defaults
this is required since sm version changes compiled code & behavior
* adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default
* cleanup
* address review
* incorrect styling
* change `bitscanForward` to work as intended on 32 bit targets
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Default (zero'd) values with `-zero-initialize` flag
Adds `-zero-initialize` flag to set values to a __default() expression if they are missing a initExpr.
* address review and ensure __default calls ctor + zero's fields.
1. We must keep zero-initialize in SemanticsDeclHeaderVisitor. This is done because else a ctor will be initialized before we can set struct fields to `__default`.
2. IRDefaultCtorDecoration was added to track default ctor's with parent struct.
3. ParentAggTypeModifier was added to track ChildOfStruct->IRType for sharing data such as with functions. This is required to ensure we associate a lowered function with a lowered struct type
* Removed decoration to track defaultCtor in favor of field.
This was done since decorations are checked for IR objects, storing auxillary info does not work here as a result if usable object.
* address some review comments
Since `IDefaultInitializable` is taking a considerabley larger amount of time than anticipated I am pushing some of the other fixes requested. I did not remove the "IRStruct storing a default Ctor" hack yet.
mostly renamed/adjusted tests to work as intended
added test to ensure we don't synthisize a junk `= 0` when not in `zero initialize` mode
removed member in favor of sharedContext+dictionary.
* a working but incorrect impl
* default init without any IR hacks (fully working aside from generic/containored-types)
* Finish zero init code
1. IDefaultInitializer interface was added. If conforming, your type may be zero-initialized. To Conform a `__init()` is required
2. `[OnlyAutoInitIfForced]` was added. This attribute states that a default initializer should only be implicitly called if forced by the compiler (`zero-initialize` for example). This allows types which implicitly/explicitly conform to IDefaultInitialize to have optional auto-init behavior (which is Slang's default for user structs) to be disabled.
* note about `[OnlyAutoInitIfForced]`. This is required for std-lib to not automatically resolve init-expressions for std-lib, but it has the added benifit of allowing user made structs/classes to control the default behavior of initializing
* fix ErrType assumption
* testing why dx12 fails local but passes CI
* push vector changes to generic test
* push syntax adjustment, still figuring out what is wrong with cuda.
* remove debug changes & adjust style
* fix field-init expressions with structs initializers
don't init a static in a ctor. This would be illegal code and wrong code (init list in lower-to-ir)
* minor adjustments temporarily while the rest of the issue is discussed
* fix
* implement IDefaultInitializable
* remove a unneeded whitespace change
* fix type checking error
should be checking if a valid type is `Type`, not `BasicExpressionType`
* needs to be DeclRefType, not Type
* fix langguage server error
* change findinheritance for correctness + cleanup
* remove return false
verified the issue was `findInheritance`
* push attempt at language server fix
* still trying to fix inheritance
* added extension support, remove redundant code
Did not address all review comments yet, want to see if CI also passes my changes
* undo a change which caused CI to fail
* change logic + DefaultConstructExpr
setup code to use defaultConstructExpr when possible to construct a default without overhead of invoke/related
also changed code so parent's defaultInitializable propegates to derived member
* 1. fix error in `isSubtype` 2. add flag to isSubtype
`subtypeInheritanceIsNotFullyResolved` was added since we may not be done the lookup stage but still require `isSubtype` checking to verify usage of inheritance while working with inheritance. In This case we will just skip `ensureLookup` and "caching" (since we don't have a cache invalidation system, nor need)
* fix bug in logic + add test to better catch the bug
* address comment + isSubTypeOption + wrapper type test,
* fix wrong code adjustment
I checked on the CI and realized I caused a failure, mistake was made not negating some code
* syntax, class naming capital
* remove stdlib default initialize changes, replace with `__default()` for init
* remove redundant code + fix defaultConstruct emitting
previously defaultConstruct emitting was crashing due to having generics unresolved. By not resolving the default construct immediately, everything works.
* remove a coment
* add test to ensure static variables dont `init` inside a struct's `__init`
* fix Ptr members breaking struct use
* address review and add -zero-initialize test
`-zero-initialize` test was added to be sure debug pointers are not broken with default init values
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add option to preserve shader parameter declarations in output.
* Add test.
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* SPIRV `Block` decoration fixes.
- SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them.
- Also fixes duplication of OpName.
- SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code.
* Convert failing cross-compile tests to filecheck.
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Fix build warnings and treat warnings as error
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Add option "-disable-source-map" to disable the source map in obfuscation.
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* Handle type check cache update on extensions more gracefully.
* Correctness fix.
* Cache implcit cast overload resolution results.
* Fix.
* More optimizations.
* Cache implicit default ctor resolution.
* Disable redundancy removal.
* Fix.
* Fix test.
* Fix.
* Correctness fix.
* Fix.
* Fix,
* Fix test.
* Small tweak.
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* Add options to speedup compilation.
* Fix.
* Plumb options to DCE pass.
* Revert debug change.
* Fix regressions.
* More optimizations.
* more cleanup and fixes.
* remove comment.
* Fixes.
* Another fix.
* Fix errors.
* Fix errors.
* Add comments.
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