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Making it easier to work with shaders
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slang-legalize-types.h
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Author
Age
*
Metal remove void field (#6725)
kaizhangNV
2025-04-02
*
Revert "Eliminate empty struct on metal target (#6603)" (#6711)
Jay Kwak
2025-03-31
*
Eliminate empty struct on metal target (#6603)
kaizhangNV
2025-03-26
*
Allow partial specialization of existential arguments. (#6487)
Yong He
2025-02-28
*
Fix crash when handling uninitialized resource type (#6338)
kaizhangNV
2025-02-12
*
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-21
*
format
Ellie Hermaszewska
2024-10-29
*
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-24
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Support recomputing phi params in bwd prop func. (#2841)
Yong He
2023-04-25
*
Small fixes and cleanups on CUDA/CPP codegen. (#2746)
Yong He
2023-03-28
*
Type legalization and autodiff bug fixes. (#2722)
Yong He
2023-03-22
*
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
*
Squash warnings (#2515)
Ellie Hermaszewska
2022-11-16
*
Add support for returning structures that contain opaque types (#1835)
Tim Foley
2021-05-04
*
Added compiler-core project (#1775)
jsmall-nvidia
2021-04-01
*
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-22
*
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-05-31