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Making it easier to work with shaders
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slang-legalize-types.cpp
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Author
2024-08-01
Perform type legalization on StructuredBuffer element. (#4767)
Yong He
2024-07-30
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-04-24
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-06-27
Pointer layout support (#2930)
jsmall-nvidia
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-25
Support recomputing phi params in bwd prop func. (#2841)
Yong He
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-03-22
Type legalization and autodiff bug fixes. (#2722)
Yong He
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-01-21
Fix type legalization bug involving nested empty struct. (#1665)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-08-27
Enable simple extensions of interface types (#1521)
Tim Foley
2020-05-22
Tidy up around AST nodes (#1353)
jsmall-nvidia
2020-02-19
Fixes for DXR 1.1 RayQuery type (#1227)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia