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path: root/source/slang/slang-ir.cpp
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2023-10-06Small type system fixes. (#3265)Yong He
2023-10-04SPIRV compiler performance fixes. (#3258)Yong He
* SPIRV compiler performance fixes. * Cleanup. * update project files * Cleanup debug code. * Make redundancy removal non-recursive. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-02Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He
* Add SPIRV intrinsics for ShaderExecutionReordering. * Add intrinsics for `Buffer` and `RWBuffer`. * Various spirv fixes. * Marshal bool vector type. * Inline global constants + OpFOrdNotEqual->OpFUnordNotEqual. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-28Support `constref` parameters passing. (#3249)Yong He
* Support `constref` parameters passing. * Fix. * Fix. * Add test and diagnostic on mix use of __constref and no_diff. * check for [constref] on differentiable member method. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-27Fix `isMovableInst`. (#3243)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-27WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska
* SPIR-V impl for SetMeshOutputCounts and DispatchMesh * Unsightly fix for legalization ordering differences between GLSL and SPIR-V * spelling * Start a new block after terminating one in the OpEmitMeshTasksExt SPIR-V asm block * Emit mesh shader decorations in SPIR-V * Mesh and task shader stages for spir-v * Output explicit gl builtins for spir-v * Be more hygenic when SOAizing mesh outputs * Do not create builtin paramter block for spirv mesh outputs * Pass mesh payloads around by ref * comment * less expected failure * remove unused * Add spirv op * Correct type query for default flat modifier --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-27Various SPIRV fixes. (#3231)Yong He
* Various SPIRV fixes. - Geometry shader support (WIP). - Fix texture get dimension and load. - Fold global GetElement(MakeArray/MakeVector) insts. - Call spvopt to inline all functions. - Translate OpImageSubscript. - Emit struct member names and global variable names. - Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse. * Fix test. * Fix geometry shader. * Fix geometry shader emit. * Add atomic Image access test. * Fix tests. * don't fail if spirv-opt fails. * Update comments. * Fix test. * Cleanups. * indentation --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
2023-09-21Various slangpy fixes. (#3227)Yong He
* Make dynamic cast transparent through `IRAttributedType`. * Add [CUDAXxx] variant of attributes. * Support marshaling of vector types. * Wrap cuda kernels in `extern "C"` block. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-21Do not move movable insts in fuse-satcoop (#3221)Ellie Hermaszewska
* Do not move movable insts in fuse-satcoop * Add case for IRCall in isMovableInst --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-09-20Move force inlining step to before `processAutodiffCalls` (and run in loop) ↵Sai Praveen Bangaru
(#3217) * Move auto-diff force inlining step to before `processAutodiffCalls` * Fix `replaceUsesWith` to handle existing inst defined after current use. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-20Direct SPIRV: Rasterization pipeline tests. (#3216)Yong He
* Direct SPIRV: Rasterization pipeline tests. * Fixup. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-05SPIR-V image operations (#3163)Ellie Hermaszewska
* Add __truncate and __sampledType for spirv_asm Allows some texture tests to start passing * add __isVector Currently unused * Add 1-vector legalization pass (WIP) * Add capabilities for image types * neaten instruction dumping * add 1-vector test * Add a couple of cases to vec1 legalization * Remove texture tests from expected failures * comment * regenerate vs projects * Remove redundant define form synchapi emulation * refactoring image methods * All sample functions refactored * Remove incorrect glsl intrinsics Partially addresses https://github.com/shader-slang/slang/issues/3174 * __subscript image ops via writing funcs * Extract texture struct writing from core.meta.slang * Abstract out cuda intrinsic * Remvoe erroneous call to opDecorateIndex * spirv asm IR utils * Correct position of loads for SPIR-V asm inst operands * Raise constructors to global scope during spir-v legalization * Correct snippet output * Implement most texture sampling ops for SPIR-V * Legalize 1-vectors for glsl too * Make SPIR-V inst operands non-hoistable * Better 1-vector legalization * Put textures in ptrs for spirv * insert missing break * Add vec1 legalization test * Add some missing pieces to slang-ir-insts * Greatly neaten vec1 legalization * a * Neaten vec1 legalization * Add image read and write intrinsics for spir-v * Squash warnings * regenerate vs projects * Drop redundant guards * Drop 5 tests from expected failure list * Inst numbering changes to cross compile tests * vec1 legalization tests only on vk * Correct location of asm op emit * Inline constant in spirv-asm * Correct signedness for lane in wave intrinsics * Extract element from float1 for cuda * squash warnings * Neaten spirv-emit * dedupe more capabilities * warnings * neaten assert * comments * comments
2023-08-29Wave intrinsics. (#3164)Yong He
* Wave intrinsics. * scalar intrinsics. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-28Add `target_switch` and `intrinsic_asm` statement. (#3154)Yong He
* Add `target_switch` and `__intrinsic_asm` statement. * Cleanup. * WaveGetActiveMask, WaveGetActiveMask, WaveCountBits. * WaveIsFirstLane. * More wave intrinsics. * wave intrinsics. * merge fix. * Fix. * Fix. * Update test. * update test. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-28Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)Ellie Hermaszewska
* Add -spirv-core-grammar option to load alternate spirv defs Also embed a version to use by default * Use perfect hash for spv op lookup * Neaten perfect hash embedding * Refactor spirv grammar lookup in preperation for more kinds of lookups * Load spirv capability list from spec * Add all SPIR-V enums to lookup table * regenerate vs projects * appease msvc * Use string slices for spir-v core grammar lookups * wiggle * comment * Add OpInfo for spv ops * regenerate vs projects * Embed op names * Add min/max operand counts and enum categories to spirv info * neaten * Operand kinds for spirv ops * Store and embed all information relating to spirv enums and qualifiers * Use SPIR-V spec to position instructions in spirv_asm blocks * Neaten spir-v info embedding * Neaten perfect hash embedding * Add assignment syntax to spirv_asm snippets * Better errors for spirv_asm parser * Add warning for too many operands in spirv asm * squash warnings * neaten * test wiggle * Lookup enums for spirv * Put OpCapability and OpExtension in the correct place for spirv_asm blocks * Tests for OpCapability and OpExtension * ci wiggle * Add expected failure * Allow raising immediate values to constant ids where necessary in spirv_asm blocks * Allow bitwise or expressions and numeric literals in spirv_asm blocks * test numeric literals * Fix memory issues. * fix. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-25Initial version of spirv_asm block (#3151)Ellie Hermaszewska
* Initial version of spirv_asm block * Correct indentation of parent instruction dumping * neater dumping for spirv_asm instructions * Add $$ DollarDollar token * Allow passing addresses to spirv_asm blocks * spirv OpUndef * String literals in spirv asm * OpName for spirv_asm ids * Correct failure in lower spirv_asm * correct position for spirv_asm idents * comment correct * several more tests for spirv_asm blocks * Fill out some unimplemented functions for spirv_asm expressions --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-24Misc. SPIRV Fixes, Part 2. (#3147)Yong He
* Misc. SPIRV Fixes, Part 2. * Fix up. * Fix. * Add system smenatic values. * 16 bit int and floats, matrix/vector reshape, bool ops. * Fix. * Fix. * Allow push constant entry point params. * entrypoint params. * swizzleSet and swizzledStore. * packoffset. * string hash. * Fix. * Matrix arithmetics. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-17Initial support for differentiating existential types (#3111)Sai Praveen Bangaru
* Merge * WIP: Complete auto-diff logic for existential types * Revert "Add compiler option for generating representative hash" This reverts commit 13b09ef4621e73844c96d64d9c111a8ed0d45aae. * More fixes for fwd-mode AD on existential types * Add anyValueSize inference pass * Fix checking of `Differential.Differential==Differential` * In-progress: infer any-value-size for existential types * Existentials now work in forward-mode * Overhaul handling of existential AD types. Fwd-mode works, reverse-mode requires front-end changes * Reverse-mode now works on existentials * Cleanup * Remove diff rules for create existential object for now * Revert treat-as-differentiable changes * Fixes * More fixes * Cleanup * more cleanup * signed/unsigned * Revert "Cleanup" This reverts commit e4f7d71f07bb207736f90708961eeecd09a1b652. * Cleanup (again) * Remove public/export/keep-alive on null differential after AD pass * Minor fix * Update dictionary accessors * Keep export decoration * More fixes + Support for `kIROp_PackAnyValue` * Merge upstream * Update expected-failure.txt
2023-08-17Create storage types of different layouts for SPIRV emit. (#3116)Yong He
* Create storage types of different layouts for SPIRV emit. * Fix. * Fix. * Fix. * Update expected failure list. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-17Add loop inversion pass (#2899)Ellie Hermaszewska
* Generalize collectInductionValues * Support affine transformations of loop index as induction variables * Test for generalized induction value collection * Neaten inductive variable finding * Make types more specific * Add loop inversion pass * Test output changes after loop inversion * Store the type of implication success when finding inductive variables * Test that loop induction finding does not alway succeed * Support chains of additions and branches of additions in induction variable finding * Use c++17 for downstream compilers * Wiggle expected output for cross compile test after loop inversion * Add loop inversion test * Simplify IfElse instructions with a single trivial block * Invert loops with a user inserted break * Limit loop inversion to loops with a 4 instruction or less comparison block * regenerate vs projects
2023-08-15SPIRV: debug source and debug line. (#3109)Yong He
2023-08-15SPIR-V WIP (#3064)Ellie Hermaszewska
* Add type layout for structured buffer * Default to generating spirv directly * vk test for compute simple * Add spirv-dis as a downstream compiler * Emit Array types in SPIR-V * makevector for spirv * Dump whole spirv module on validation failure * register array types todo, use emitTypeInst * Neater formatting for unhandled inst printing * break out emitCompositeConstruct * Correct array type generation * neaten * Allow getElement for vector * Remove unused * Allow predicating target intrinsics on types * Consider functions with intrinsics to have definitions We need to specialize these if they are predicated on types * Correct array type generation * makeArray for spir-v * replace getElement with getElementPtr for spirv * Correct translation of field access for spirv * Push layouts to types for spirv * Spirv intrinsics * operator now makes a pointer * Add structured buffer of struct test * Preserve type layout in spirv structured buffer legalization * neaten * makeVectorFromScalar for SPIRV * placeholder for layouts on param groups * More type safe spirv op construction * Know that constants and types only go in one section * Remove emitTypeInst * Add todo for spirv sampling * Add links to spirv documentation on emit functions * OpTypeImage support for SPIR-V * Add simpler texture test for spirv * s/spirv_direct/spirv/g * Allow several string literals in target_intrinsic * Handle global params without a var layour for SPIR-V For example groupshared vars * uint spirv asm type * Add todo for isDefinition It is currently too broad * Some atomic op spirv intrinsics * Strip ConstantBuffer wrappers for spirv * Add todo for matrix annotations * Do not associate decorations insts with spirv counterparts * Correct entry point parameter generation * Spelling * Assert that fieldAddress is returning a pointer * Add error for existential type layout getting to spir-v emit * Add IRTupleTypeLayout Unused so far * Allow getElementPtr to work with vectors * Correct target name in test * Hide default spirv direct behind a premake option --default-spirv-direct=true * Do not insert space at start of intrinsic def * Correct asm rendering in tests * remove redundant option * Emit directly from direct test * Add source language options for spirv-dis * Add comments to spirv dis * Add dead debug print for before spirv module * Correct asm rendering in tests * s/spirv_direct/spirv/g * Only specialize intrinsic functions with predicates * regenerate vs projects * squash warnings * squash warnings * remove duplication * Silence warnings from msvc * squash warnings * Overload for zero sized array * More msvc warnings * warnings * Add spirv-tools to path for tests * Do not be specific about dxc version for diag test * Normalize line endings from spirv-dis * Correct filecheck matches * Temporarily disable two spirv tests Failing on CI, undebuggable hang :/ * Do not emit storage class more than once for spirv snippet * Do not pass spir-v to spirv-dis by stdin * Do not get spirv-dis output via stream, use file * normalize file endings in spirv-dis output
2023-08-14Support per field matrix layout (#3101)Yong He
* Support per field matrix layout * Fix warnings. * Fix. * Fix tests. * Fix spiv gen. * Fix. * More test fixes. * Fix. * Run only GPU tests on self-hosted servers. * Remove -use-glsl-matrix-layout-modifier. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-07Casting and vector/scalar correct arithmetic ops for SPIR-V (#3056)Ellie Hermaszewska
* types for cast instructions * Information getting functions for int and float types * Implement spirv casting * Broadcast operands for SPIR-V arithmetic SPIR-V doesn't allow vector/sclar arithmetic ops * Simplify spirv int/float type generation --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-08-04Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He
* Redesign DeclRef + Deduplicate Val. * Update project files * Fix warning. * Fix. * Fix. * Remove `Val::_equalsImplOverride`. * Rmove `Val::_getHashCodeOverride`. * Remove `semanticVisitor` param from `resolve`. * Cleanups. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-21Better handling of bindings with multiple resource kind "aliases" for GLSL ↵jsmall-nvidia
emit (#3009) * A more way robust way to handle resource consumption might use multiple `kind`s on GLSL emit. * Improve method naming and some comments. * Small consistency fix.
2023-07-19Optimize specialization, and remove unnecessary calls to `simplifyIR`. (#2999)Yong He
* Remove unneccessary calls to `simplifyIR`. * fix. * Delete obsolete hoistConst pass. * Fix. * Small improvements. * Fix. * Fix enum lowering. * fix * tweaks. * tweaks. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-18Simplify Lookup and improve compiler performance. (#2996)Yong He
* Simplify lookup. * Various bug fixes. * Report type dictionary size in perf benchmark. * Remove type duplication. * increase initial dict size. * Bug fix. * Fix bugs. * Fixup. * Revert type legalization looping. * Fix specialization pass. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-12Use scratchData on `IRInst` to replace HashSets. (#2978)Yong He
* Use scratchData on `IRInst` to replace HashSets. * Update test results. * Initialize scratchData. * Update autodiff documentation. * Use enum instead of bool. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-12Extend `no_diff` to support subscript operations on resources and array ↵Sai Praveen Bangaru
variables… (#2981) * Extend `no_diff` to support subscript operations on resources and array variables * Update autodiff.slang.expected
2023-07-10Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)Yong He
* Fix hit object emit for HLSL. * Fix a bug involving specialization of functon type. * Add a test case. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-05Initial sizeof/alignof implementation. (#2954)jsmall-nvidia
* Initial sizeof implementation. * Small macro improvement. * Fix some typos. * Refactor NaturalSize. Add more sizeof tests. * Use _makeParseExpr to add sizeof support. * Add size-of.slang diagnostic result. * Fix typo in folding with macro change. * Add a sizeof test of This. * Some more NaturalSize coverage. * Simple alignof support. * Testing for alignof. * Added 8 bit enum to check enums values are correctly sized. * Add alignof to completion. * Lower sizeof/alignof to IR. sizeof/alignof IR pass. Tests for simple generic scenarios. * Make append handle invalid properly. Improve comments. --------- Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2023-06-30Fix for operator assignment issue (#2951)jsmall-nvidia
* WIP handling LValue coercion via LValueImplicitCast * Need to have the ptr type for the cast. * Casting conversion working on C++. * Make the LValue casts record if in or in/out as we can produce better code if we know the difference. * WIP LValueCast pass * Fix tests so we don't fail because downstream compilers detect use of uninitialized variable. * Do conversions through through tmp for l-value scenarios that can't work other ways. * Fix a typo. * Change diagnostic implicit-cast-lvalue for a type that still exhibits the issue. * Add matrix test. * Added a bit more clarity around LValue casting choices. * Small comment improvements. Improvements based on comments on PR. * Use findOuterGeneric.
2023-06-27Pointer layout support (#2930)jsmall-nvidia
* WIP looking at reflection with pointers. * Added GetPointerLayout. * Initial test via reflection with layout of ptr type. * WIP handles ptrs to types that have layout that hasn't been completed. * Move tests to ptr. * WIP try to take into account lowering correctly between AggTypeDecl and Type, but doesn't quite work. * WIP a different path to handling recursive lowering problem with Ptr. * Fix issues with reflection output. * Small tidy. * Fix for infinite recursion issue. * Lower IRPointerTypeLayout * Working with generics. Has a hack to work around Layout around Ptr in IR. The reflection around the generic - the name isn't much use, it should probably have the generic parameters, but that would require getName to do something more sophisticated. * Fix issue around calling finishOuterGenerics to early. * Remove feature/ptr test. * Fix type legalization being an infinite loop with Ptr self referencing. * Disable the pointer self reference test because produces an infintie loop on emit. * Fixed comment based on review. * Fix for issue with emit and pointers causing infinite recursion.
2023-06-26Fix DCE on mutable calls in a loop. (#2943)Yong He
* Fix DCE on mutable calls in a loop. * More accurate in-loop test. * code review fixes. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-13Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley
* Fixes for Shader Execution Reordering on VK There are some mismatches between the way that hit objects are handled between the current NVAPI/HLSL and proposed GLSL extensions for shader execution reordering. These mismatches create complications for generating valid GLSL/SPIR-V code from input Slang. Many of the problems that apply to `HitObject` also apply to the existing `RayQuery<>` type used for "inline" ray tracing. In the case of `RayQuery<>` we have that for *both* HLSL and GLSL/SPIR-V: * A `RayQuery` (or `rayQueryEXT`) is an opaque handle to underlying mutable storage * The storage that backs a `RayQuery` is allocated as part of the "defualt constructor" for a local variable declared with type `RayQuery`. * The `RayQuery` API provides numerous operations that mutate the storage referred to by the opaque handle. The key difference between HLSL and GLSL/SPIR-V for the case of a `RayQuery` amounts to: * In HLSL, local variables of type `RayQuery` can be assigned to, and assignment has by-reference semantics. It is possible to create multiple aliased handles to the same underlying storage. * In GLSL/SPIR-V, local variables of type `rayQueryEXT` cannot be assigned to, returned from functions, etc. It is impossible to create multiple aliased handles to the same underlying storage. The case for `HitObject`s is signicantly *more* messy, because: * In NVAPI/HLSL a `HitObject` is effectively a "value type" in that it only exposes constructors, and there is no way to mutate the state of a `HitObject` other than by assignment to a variable of that type. It makes no semantic difference whether a `HitObject` directly stores the value(s), or if it is a handle, since there is no way to introduce aliasing of mutable state. Assignment of `HitObject`s semantically creates a copy. * In GLSL/SPIR-V, a `hitObjectNV` is, like a `rayQueryEXT`, a handle to underlying mutable state. These handles cannot be assigned, returned from functions, etc. There is no way to make a copy of a hit object. This change includes several changes to how *both* `RayQuery<>` and `HitObject` are implemented, with the intention of getting more cases to work correctly when compiling for GLSL/SPIR-V, and to set up a more clear mental model for the semantics we want to give to these types in Slang, and how those semantics can/should map to our targets. An overview of important changes: * Marked a few operations on `RayQuery` as `[mutating]` that realistically should have already been that way. * Marked the `HitObject` type as being non-copyable (an attribute we do not currently enforce), and marked the various GLSL operations that construct a hit object as having an `out` parameter of the `HitObject` type (even if they are nominally specified in GLSL as not writing to the correspondign parameter). * Added a distinct IR opcode (`allocateOpaqueHandle`) to represent the implicit allocation that happens when declaring a variable of type `HitObject` or `RayQuery`, and made the "implicit constructor" for those types map to the new op. This operation took a lot of tweaking to get emitting in a reasonable way, and I'm still not 100% sure that all of the emission-related logic for it is strictly required (or correct). * Added new IR instructions for `HitObject` and `RayQuery` types, and made the stdlib types map to those IR instructions. * Treat `HitObject` and `RayQuery` as resource types for the purpose of our existing pass that specializes calls to functions that have outputs of resource type * Added a new test case that includes a function that returns a `HitObject` as its result. * Many test cases saw slight changes in their output (especially around the relative ordering of declarations of `HitObject`s and `RayQuery`s with other instructions) * Remove debugging logic
2023-05-12Fusion pass for saturated_cooperation (#2874)Ellie Hermaszewska
* Fusion pass for saturated_cooperation * simplify assert * regenerate vs projects * missing test output files * rename shadowing variable to appease msvc * Fuse calls to sat_coop with differing inputs * formatting * add cpu test for hof simple * Make higher-order functions into compute comparison tests * comment tests * remove redundant test * Add test to confirm inlining in sat_coop fuse * Add clarifying comment for sat coop fusing * Add KnownBuiltin decoration * s/CanUseFuncSignature/TypesFullyResolved for higher order function checking * Add TODO * spelling * Correct detection of sat_coop calls * Disable tests which are unsupported on testing infra
2023-05-09Fix function side-effectness prop logic. (#2875)Yong He
2023-04-26Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska
2023-04-26Autodiff support for dynamically dispatched generic method. (#2846)Yong He
* Autodiff support for dynamically dispatched generic method. * Fix. * Support dynamically dispatched generic type. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-25Support recomputing phi params in bwd prop func. (#2841)Yong He
2023-04-25StringBuilder to lowerCamel (#2840)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI. * Small tidy on String. * Append -> append * ToString -> toString ProduceString -> produceString * Small fixes. * StringToXXX -> stringToXXX * Fix typo introduced by Append -> append. * Made intToAscii do reversal at the end. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-04-25Bump glm and stb + small neatenings (#2831)Ellie Hermaszewska
* bump glm to fix c++20 warnings * bump stb_image to fix c++20 warnings * Use static_assert for SLANG_COMPILE_TIME_ASSERT * Remove uses of deprecated is_pod * Remove bit operations between different enums
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
2023-04-21Refactor checkpointing policy and availability pass. (#2826)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-19Fixed issue with function signatures in higher-order AD (#2814)Sai Praveen Bangaru
Also added GetStringHash to non-differentiable insts Co-authored-by: Yong He <yonghe@outlook.com>
2023-04-14Bugfix: compiler will run forever to eliminate dead code (#2809)winmad
* Add a test case that the compile will run forever * Fix. * fix. --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-13Fix scalar swizzle write. (#2801)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-13Matrix swizzle writes (#2713)Ellie Hermaszewska
* Add a bunch of builder emit wrappers for constant indices To avoid cluttering any calling code with int instruction construction * Matrix swizzle stores Closes https://github.com/shader-slang/slang/issues/2512 * Matrix swizzle store tests * Squash vs warnings * Select scalar for singular swizzles * Test singular swizzle materialization * Use IRIntegerValue over UInt for IR wrappers * Correct size of swizzle vector type * Remove variable shadowing
2023-04-11Small fixes to TorchTensor. (#2790)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>