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authorjsmall-nvidia <jsmall@nvidia.com>2023-07-21 16:28:01 -0400
committerGitHub <noreply@github.com>2023-07-21 13:28:01 -0700
commit32043a48b6503fe3e493082c33eac02865503031 (patch)
tree163ec769bb2fabcd267e96b635d822d5b2c8dc19 /source/slang/slang-ir.cpp
parente0a856b8f101ad66159fa9779c36fcc723f611f6 (diff)
Better handling of bindings with multiple resource kind "aliases" for GLSL emit (#3009)
* A more way robust way to handle resource consumption might use multiple `kind`s on GLSL emit. * Improve method naming and some comments. * Small consistency fix.
Diffstat (limited to 'source/slang/slang-ir.cpp')
-rw-r--r--source/slang/slang-ir.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/slang/slang-ir.cpp b/source/slang/slang-ir.cpp
index 2fc1a9466..a27bf8658 100644
--- a/source/slang/slang-ir.cpp
+++ b/source/slang/slang-ir.cpp
@@ -1047,6 +1047,20 @@ namespace Slang
return findOffsetAttr(kind) != nullptr;
}
+ bool IRVarLayout::usesResourceFromKinds(LayoutResourceKindFlags kindFlags)
+ {
+ // Like usesResourceKind this works because there is an offset stored even if it's 0.
+ if (kindFlags)
+ {
+ for (auto offsetAttr : getOffsetAttrs())
+ {
+ if (LayoutResourceKindFlag::make(offsetAttr->getResourceKind()) & kindFlags )
+ return true;
+ }
+ }
+ return false;
+ }
+
IRSystemValueSemanticAttr* IRVarLayout::findSystemValueSemanticAttr()
{
return findAttr<IRSystemValueSemanticAttr>();