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Making it easier to work with shaders
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slang-ir.cpp
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Author
2020-03-11
Add a basc inlining facility for use in the stdlib (#1271)
Tim Foley
2020-03-11
Clean-ups related to expanded standard library coverage (#1269)
Tim Foley
2020-03-02
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-02-27
Fix some IR logic around load from a rate-qualified pointer (#1248)
Tim Foley
2020-02-06
Literal handling improvements (#1202)
jsmall-nvidia
2020-01-28
Fix layout for structured buffers of matrices (#1184)
Tim Foley
2019-11-22
Clean up the concept of "pseudo ops" (#1136)
Tim Foley
2019-11-19
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-10-24
Strip IR after front-end steps are done (#1092)
Tim Foley
2019-10-22
User IR-based layout for all IR steps (#1084)
Tim Foley
2019-10-17
Initial work on representing layout at IR level (#1079)
Tim Foley
2019-09-18
Clean up some behavior of operator% (#1060)
Tim Foley
2019-08-22
WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-08-08
Revise new COM-lite API (#1007)
Tim Foley
2019-07-18
Add back a notion of IR global constants (#1002)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-07-09
WIP: slang to C++ code generation (#997)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia