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Making it easier to work with shaders
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slang-ir-util.h
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Author
2025-08-26
Fix `shouldEmitSPIRVDirectly` (#8019)
ArielG-NV
2025-07-17
Fix duplicate mangled names for interface requirements (#7764)
Yong He
2025-07-15
Replace [KnownBuiltin] string-based comparisons with enum-based system (#7714)
Copilot
2025-07-02
Fix for emitting ArrayStride decoration for arrays of opaque types (#7568)
Jerran Schmidt
2025-06-26
Fix for OpUConvert producing invalid opcode when to/from signs differ (#7398)
Jerran Schmidt
2025-06-16
Fix for missing signedness cast in SwizzleIR (#7448)
Jerran Schmidt
2025-06-10
Legalise out parameters for vertex shaders on metal (#6943)
Ellie Hermaszewska
2025-05-29
Fix SPIRV `OpSpecConstantOp` emit (#7158)
Darren Wihandi
2025-05-15
Implement spec const for generic parameter (#7121)
kaizhangNV
2025-05-14
support specialization constant sized array (#6871)
kaizhangNV
2025-04-28
Add Slang Byte Code generation and interpreter. (#6896)
Yong He
2025-04-15
Add cooperative matrix 1 support (#6565)
Darren Wihandi
2025-02-28
Allow partial specialization of existential arguments. (#6487)
Yong He
2025-02-25
Fix `UseGraph::replace` (#6395)
Sai Praveen Bangaru
2025-02-23
Improve performance when compiling small shaders. (#6396)
Yong He
2025-01-20
Fix def-use issue from multi-level break elimination (#6134)
Sai Praveen Bangaru
2025-01-14
Implement specialization constant support in numthreads / local_size (#5963)
Julius Ikkala
2025-01-07
Check whether array element is fully specialized (#6000)
kaizhangNV
2024-11-06
Fix IntVal unification logic to insert type casts + buffer element lowering r...
Yong He
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-08-29
Support mixture of precompiled and non-precompiled modules (#4860)
cheneym2
2024-07-08
Fix the issue in emitFloatCast (#4559)
kaizhangNV
2024-06-26
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-13
SPIR-V `SV_InstanceId` support in pixel shader (#4368)
ArielG-NV
2024-05-01
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-04-25
Support derivative functions in compute & capabilities adjustments (#4014)
ArielG-NV
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-02-29
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-01-24
IRSPIRVAsmOperandInst instructions may not have IRBlock as the immediate pare...
Pankaj Mistry
2023-11-02
Fix crash when writing to `no_diff` out parameter. (#3308)
Yong He
2023-10-06
Small type system fixes. (#3265)
Yong He
2023-10-04
SPIRV compiler performance fixes. (#3258)
Yong He
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-09-28
Support `constref` parameters passing. (#3249)
Yong He
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-08-25
Fix various issues with trivial loops (#3149)
Sai Praveen Bangaru
2023-08-24
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-17
Add loop inversion pass (#2899)
Ellie Hermaszewska
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-07
Diagnostic improvements for direct spirv (#3053)
Ellie Hermaszewska
2023-07-18
Simplify Lookup and improve compiler performance. (#2996)
Yong He
2023-07-12
Use scratchData on `IRInst` to replace HashSets. (#2978)
Yong He
2023-07-10
Do not fail when emitting GLSL using unorm/snorm textures (#2973)
Ellie Hermaszewska
2023-05-10
Generate faster derivative for div by const operations. (#2877)
Yong He
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