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Making it easier to work with shaders
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slang-ir-ssa.cpp
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Author
2023-03-15
AD: Primal-Hoisting Rework + Checkpoint Policy Framework (#2702)
Sai Praveen Bangaru
2023-02-17
Cleaned up legacy differential type handling + type casting bugfixes (#2660)
Sai Praveen Bangaru
2023-02-17
Proper reverse-mode loop handling with splitting + inversion steps (#2656)
Sai Praveen Bangaru
2023-02-16
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-03
Overhaul `transposeParameterBlock` to support `inout` params. (#2621)
Yong He
2023-01-30
Overhauled reverse-mode control flow handling (#2608)
Sai Praveen Bangaru
2023-01-14
Fixes for crash when inlining at global scope (#2593)
Theresa Foley
2023-01-11
Make backward differentiation work with generics. (#2586)
Yong He
2022-12-19
Separate primal computations from unzipped function into an explicit function...
Yong He
2022-12-07
Rename IR opcodes to unify style. (#2556)
Yong He
2022-10-20
Modified the new type system to support generic differentiable types … (#2413)
Sai Praveen Bangaru
2022-10-10
Support multi-level break + single-return conversion + general inline. (#2436)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-02-17
More #line improvements (#1713)
jsmall-nvidia
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2020-07-31
Fix issues arising around DXR 1.1 RayQuery usage (#1468)
Tim Foley
2020-05-26
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2019-09-18
Fix a bug in SSA form creation (#1058)
Tim Foley
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia