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Making it easier to work with shaders
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slang-ir-specialize.cpp
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Author
2022-06-25
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2022-06-23
Preserve specialization cache in IR for specialization pass. (#2293)
Yong He
2022-06-01
Clean up void returns. (#2260)
Yong He
2021-12-17
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-10-21
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-08-26
Add API to control interface specialization. (#1925)
Yong He
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-01-22
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2020-12-11
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-06
Fix comments. "white-list" -> "allow-list". (#1597)
Yong He
2020-10-05
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-02
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-06-24
Fix `lowerFuncType` and small bug fixes.
Yong He
2020-04-08
Fixes for IR generics (#1311)
Tim Foley
2020-04-07
Fix a bug around generic functions using DXR RayQuery (#1309)
Tim Foley
2020-02-19
Fixes for DXR 1.1 RayQuery type (#1227)
Tim Foley
2019-12-03
getStringHash on string literals (#1140)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia