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Making it easier to work with shaders
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slang-ir-specialize-dispatch.cpp
Commit message (
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Author
Age
*
format
Ellie Hermaszewska
2024-10-29
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Combine lookupWitness lowering with specialization. (#2794)
Yong He
2023-04-12
*
Remove `SharedIRBuilder`. (#2657)
Yong He
2023-02-16
*
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-07
*
Remove `construct` IR op. (#2555)
Yong He
2022-12-07
*
Specialize and SSA in a loop + better diagnostics on dynamic dispatch failur...
Yong He
2022-09-06
*
Fix matrix packing/unpacking logic. (#2393)
Yong He
2022-09-05
*
`is` and `as` operator and `Optional<T>`. (#2355)
Yong He
2022-08-10
*
Clean up void returns. (#2260)
Yong He
2022-06-01
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Cleanup refactoring work around the IR builder (#2061)
Theresa Foley
2021-12-17
*
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-16
*
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-20
*
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-10
*
Specialize witness table lookups. (#1596)
Yong He
2020-11-06
*
Generate `switch` based dynamic dispatch logic. (#1591)
Yong He
2020-10-29
*
Add sequential ID cache in Linkage for witness tables and RTTI objects. (#1590)
Yong He
2020-10-28
*
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-22